I did not, at any point, say that the average player has 60 keybinds. In fact the words “average player” do not appear in that post. I claimed that I have 60 keybinds, and I claimed that any player who wants to engage with every aspect of the game, excepting a few classes like Demon Hunters, will have the same number of abilities.
Yes, you do need to.
It depends on how many situations you play.
If you only PvP, you can skip a bunch of the buttons I mentioned.
If you only PvE, you can skip another bunch of the buttons I mentioned.
If you do both… gotta catch 'em all.
And hey, it’s great that you think I should just “put in the work” but if we go back to MoP with base abilities + all the PvP talents and special items and abilities of BfA, then I will literally run out of reachable keybinds. At that point it won’t even be about skill, it’ll be about the physical size of my hand (which is quite small, actually). Women will also have extra large amounts of problems here because their hands are simply smaller on average than that of men.
I should not have to reach for binds like F4 or Y or H, J, N etc. in the middle of combat.
I think the approach they’re taking in Shadowlands is fine, though, but the OP clearly doesn’t agree with that approach. He wants more buttons. WAY more buttons.
No, it’s not fun to sit in a CC for 80% of the game. It’s not fun to have PvP be a dance of 50 different buttons with 50 different CD’s on them. At that point it just turns into a blur that is impossible to understand for anyone but the most hardcore. The game becomes unapproachable and unwatchable.
Going into a BG setting makes the problem worse. The only reason you didn’t see it is because you never experienced high-end competitive play in MoP.
No, I don’t like it if healers are overpowered, but healers are overpowered because they’ve got to be able to put up with getting trucked or having an ally be trucked relentlessly by 2 players with there being no way to peel them off. That’s why there are so many cooldowns in the game, and that’s why healers can get away with it.
Also, healers really aren’t OP. Their mana bars are, though, and that’s why we get the progressive healer nerf in arena - it forces healers to use less efficient spells over time while simultaneously “un-breaking” the early CD spam hellscape.
Yes, fire is bland and boring compared to what it used to be, although I have to admit I find it quite fun, because there are 10+ different effects all being stacked on top of another in the service of making Combustion very strong. It’s about the Azerite traits and the mastery corruptions and Hyperthread Wristwraps and the Rune of Power, etc.
This is what I meant with stacking offensive CD’s and effects multiplying together into a swifty macro breaks the game. Because of the GCD change, this now also takes the form of being incredibly elaborate charging-my-laz0rs moments. It is not fun, and it needs to go away.
WotLK started this trend, infamously causing the “cleave comp” phenomenon, and by MoP it had already reached full flower. In the case of Fire, however, it got even worse in subsequent expansions, but that’s very specific to fire - but it is bad generally across the board.
Yes, you do.
Why do you want these hilariously overcomplicated “rotations”? Do you enjoy fighting your own keyboard in order to accomplish simple tasks?
I have to say I prefer having options in my rotations so I can adapt it to my situation and have an active thought process as I play, as opposed to just pressing 1223567812235678122356781223567812235678122356781223567812235678122356781223567812235678122356781223567812235678 with an occasional 4 in there because 4 procced.