Why the upcoming MW buffs still won't change anything

Hello fellow monks,

Despite MW being the least picked healer I’ve been sticking with it since the start of expansion, but now seeing the new ‘buffs’ I’d like to ask the devs - what exactly is the reasoning behind it? Do you guys even play MW when testing these things?

Current status / tier:

  • M+ - We are the least picked healer. We have no added utility (cr druids / bl evokers etc), we have an identity crisis (community is split between Fistweaving and Ranged MW), Fistweaving = praying to RNG gods and hoping your rising sun kick heals the 10%hp player rather than 99% one; Ranged = 0 dmg, just staying in the back and watching how quickly your mana goes to 0.

Some days I turn wow on and just randomly queue for +20’s while doing other things, praying someone would pick me, but people would still rather take a -20ilvl druid over me so they prefer to wait.

  • Raids - Luckily I’m in a good guild, I tried a variety of builds and here we are not that bad. On bosses like council,diurna,eranog etc Fistweaving is quite amazing, on others I use Ranged. I’m rarely top healer, but at least I’m competitive enough.

Main Problems:

  • Fistweaving is RNG (Sheilun was a big improvement but i still end up rolling back, casting Sheilun and observing if I got lucky and healed all injured players or need to pump someone separately). Not even mentioning Bok / RsK, these are full random and only good for maintenance healing.

  • Ranged Mistweaving drains your mana in record time and does 0 dmg, but at least covers the RNG factor and we are in control. That’s the only reason I was able to push +19 in pugs (+20’s people will still wait for a druid/evoker).

Now, the changes:

All healing increased by 3%.
Vivify healing increased by 5%.
Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%).
Spinning Crane Kick Damage increased by 15%.
Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%).
Lesson of Doubt increases healing and damage by up to 40% (was 35%).

healing and vivify increase - always welcome.
Clouded focus - NOBODY uses that talent. You only get the bonus for a 5-6 sec window and soothing mist is only used for insta vivify/enveloping in m+.
Peaceful mending - Nice talent. for PVP. Never picked this in PVE. Same reason as above.
Spining Crane kick - good improvement in raiding for mentioned bosses.
Acient concordance - Great improvement, more RNG overheals on 99% health players.
Lesson of doubt - I only use the lessons for raiding and my healing increase comes ONLY from lesson of Anger, the rest is just Meh. But since lessons are RNG, good increase in case we get unlucky.

Changes I would like to see:

  • Give MW an utility spell (something that would get us invited to parties),
  • You can fix the entire Fistweaving class by making 1 simple adjustment - Ancient teachings and Sheilun should prioritise ‘LOWEST HEALTH PLAYER’ or overhaling should go into creating a shield. You can buff healing all day long, but as long as it goes into overheal, the class will always be at the very bottom.

Currently people are doing +26 in m+. in top 1000 there is ONE mw - Toixic (and she has a premade group that she streams with), but she’s done +25 so far. Compare that with amount of druids / evokers and you’ll get the point.

Don’t get me wrong, Thank you Blizzard for thinking of MW monks, but in my opinion the buffs are going in completely wrong direction. Even with them, nothing will change - I still will not be taken over a druid/evoker for m+, I still won’t be able to top healing charts in raids.

I hope I’m not the only one on this, so your feedback would be appreciated.

6 Likes

Your idea with the absorb shield instead of a smart heal (if we dont get it) is awesome! Would like to see it if they wont make it smart!

1 Like

I have no diea why they are not making Teaching heals a smart heal. Maybe because then monk could be almost viable :open_mouth: :open_mouth: . They cant let that be the case.

1 Like

God forbid. :open_mouth:

Purely for fun I decided to heal +12(7 levels below my current level, I’m i412) Ruby life pools as fistweaver.
I couldn’t time it.

on the 2nd to last boss I had a situation where tank was low and all my cooldowns were down. I had 3 stacks of Bok and RSK and hoped it would be enough to save him.
Checking the logs after wiping i saw that 1 stack of BoK went to the tank, everything else (Bok/RSK) went to others. Tank died, we wiped.

I switched back to ranged healing, I’m currently thinking of somehow re-rolling a WW instead ( problem is a have a ton of high end haste gear which is not good).

1 Like

While I will not defend MW whatsoever:
you don’t count on your fistweaving/melee attacks to heal. Those are just to cover the random AoE/proc RsK when you’ve the downtime.

You heal with REN + Vivify spam -don’t SoM it unless you need to follow up with more Viv/EnM spam - (I’m not even kidding :unamused:), Zen Pulse (if spec’s), now the failed Shaulin’s Mist AND/OR EF if you’ve got the talent for it.

The only time FW healing is semi viable is when slim birb is up - and even then you rely more on its EnM procs + gust of wind coverage. :man_facepalming:t2:

So yes, “melee” vs caster, the fundamental healing rotation is basically the same.

These mistweaver buffs are basically a compensation for losing bone dust brew in pvp and reparation for not getting the right stats on our tier set lol

But I take it
Thank you thank you :slight_smile:

Edit : Tested today, Mistweaver still weak

1 Like

Yes, please.

  1. AT to be smart heal.
  2. If AT still not smart, then at least give us “mist shield” for overhaling.

Tested the changes today.

In PVP we are a bit stronger, although still very easy to get kicked.
In PVE nothing changed. Tried to queue for some 20’s, didn’t get a single invite in 2h.

Until Blizzard understands that the problem doesnt lie in the lack of healing (I actually think the output is quite ok for MW), but in how the spec works (Fistweaving = RNG, so much effort for no return compared to other healer that just headroll on keyboard and output more dmg/heal; Mistweaving = 0 dmg and mana drain but at least you control your heals)

I see 10.0.7 has talent change making Sheilun heal 5 people - that will remove the RNG factor from the spell, but it will only make the ranged healing stronger, and fistweaving less viable (because of the long cast time, you will still have to either cast in melee (dangerous) or roll back and cast / pre-cast before dmg patterns).

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