Why we need Accountwide MMR

Alt friendliness means nothing other than smurfing on alts in many cases. On Valve smurfing is literally against t.o.s. , because it ruins games, and people can get banned.

In wow however it’s encouraged/incentivized as “alt friendly gearing”. Have you considered that smurfing and alt friendliness in pvp is what makes casual players quit over time? Who wants to play against Bobby, the Tyrannical Gladiator rogue, on his windwalker monk alt in a 1900 mmr lobby? I don’t tbh. High xp players are also inflating the ladder with their army of characters, so it’s harder for others to get their rating.

Have you considered that this is the reason, why mmr is so bad? Maybe mmr, or even rating, should become completely account wide. In LoL you also lose rating, if you learn a new champ in ranked. Why shouldn’t you lose rating for playing a new class in wow pvp? There should also not be seasonal resets as well, and the Elite PvP sets appearance rewards should be reworked to only be given by upgrading conquest gear to what is needed for 1800+.

Assuming rating becomes account-wide, it should of course come simultaneously with making conquest tradeable day 1, so at least people can gear their alts before playing at their main’s rating.

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I think your on to something but it should be as transferable as a 1:1 ratio cause like wise that glad rogue knows his rogue clearly but might not now his WW monk to the same degree as his rogue therefor if he was playing fellow glad players on his alt then he’s victimised for being good on his rogue - but then is the aggro of what do you do ? I mean there’s a high chance he’s probably already in a better spot than most dps cause 1) had the exp, 2) has contacts that will make his quest finding a healer that bit easier.

I mean should it be that once you obtain X rating on your main your alts receive a rating boost per win ontop of normal - this wouldn’t stop the Smurfing but it makes it a lot harder to stay at the Smurf level.

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I edited my post, where I explained why rating needs to be completely account wide and how it can be done in a reasonable way with the elite set reward. Yes, I know it may ruin some high mmr lobbies, but it’s the same when someone in any other competitive games plays something new. It’s still way better than smurfing as the standard.

The concern with this is people using alts to leap frog other players even harder than they were before. Why bother grinding on your frost dk when you can log your ret paladin or whatever is currently fotm, get 3k MMR on that, swap back to your frost dk and suddenly you’re the highest MMR frost dk in Europe/the world and just free ride your way going 2-4 every lobby and end up at 2600+ rating, a hundred or more higher than the legitimate rank 1 frost dk.

I think the solution is pretty simple - baseline MMR. If you got gladiator last season, start all of that persons characters at 2200 MMR or higher. If you got gladiator 2 weeks ago but can’t swap class and play at 2200 MMR, you either bought gladiator or you were in a horrific brain injuring accident, anyway.

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Maybe ladders should stop be class based as well. I also found it odd that people got 0.1% at lower rating for playing blood dk or prot pala. Just make it about the player, not about the character. → Make leaderboards with battletag and have the rating gained per class on the profile. Tbh I think % based rating is weird anyway. Would handle it like other games with simple rating-only. Go from Bronze → Silver → Gold → … → … Not sure why wow needs to use a system from dinosaur era.

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I just don’t see how this could work out when specs are so different…
I can go dh and go high with no damn clue what is going on apart from my own dmg rotation…
Now I try to heal and my general game awareness limits me to 1200 lol

Where would I go to learn or chill?
I hate fighting glads alts as much as anyone else but gotta try and make room for everyone

You’d just have to play and lose rating just like in any other competitive game. Overwatch doesn’t reset your rating for different heroes, even if they have very different roles. It’s only in wow, where smurfs get spoiled so hard :sweat_smile: If you wanna practice, you can queue a bracket you don’t care about, or you do random unrated arena I guess. You can also practice your class in pve tbf

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So you’re saying, if I’m 2.2k mmr and 2.2 cr on my hunter, and create a new alt, and I get beat and my MMR drops to 1.6k, then when I get back on my hunter I will suddenly be 1.6 mmr at 2200 rating?

That makes no sense at all. If I lose 1 game my rating will drop by like 300 or so with that difference.

Who would play alts :joy:

Anyone who would play something they don’t main in any other competitive game, where they lose their account rating for losses on any hero

That makes no sense at all. I decide to play some enhance or devoker one afternoon to have some fun, with zero gear or experience on any of them, and I’m thrown in a 2.2-2.3k lobby with fully geared players, and expected to play at the level of my main or I lose all my rating I’ve diligently earned the whole season :joy:

No, the opposite, with 2200cr u drop to mmr where you still can gain points per win, so you actually always sit at mmr 300-400 lower then ur cr, same as all other people, and it will result in even more people playing not on their corresponding mmr.

Bruh, these people takes…

That makes no sense logically. Right now, MMR in wow is completely non-sense, when you can get a char geared in one evening and have fresh mmr and also count as one more character in the %-based system. That’s actually problematic. Being lower CR, because you play multiple classes would not be unique to wow, but rather a shared trait between all competitve games. That’d also disincentivize fotm rerolling too, and you’d think twice about it.

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