I think the games that age well and manage to go on forever are games that stay true to their original design. They maintain a cult following.
The games that constantly change and try to keep up with modern times, they ultimately wither and fall into obscurity.
And when they lose more players because of that choice they have to choose again. And again and…
Like shredding the layers on the onion, eventually there’s no onion left.
I played wow in it’s original iteration. I still play it now. At what point will the players themselves take responsibility? This isn’t 2004. The game has changed, the world has changed. The rose tinted glass just need to come off.
it has…it is just faster and slightly more complex. Same story, general design, characters.
It just seems that some people want it all handed to them with 0 effort. M+ debut in like…Legion? Massive hit. Blizzard made it a staple going forward, they didn’t falsify the data. It proved that a great many love the time trial format.
The onion analogy doesn’t change the facts. Adapt to the game or it isn’t for you. What you guys are asking for will ruin the game for others. You can merely not partake in the things you don’t like, that ruins nothing. Millions happily play the game how it is
It’s just criticism, you have just decided it is valid.
But as you say, it is what it is. Ultimately the game is out of our hands.
It carries on as is and upsets the casuals (which still seems to be profitable) or pander to the casuals, the game loses the hardcore “core” of the playerbase and it will just sink.
One Button Rotation and leavers punishments are for the casual players that want to be carried by the game playing itself or forcing better players to stay in their keys when they keep failing. They also want to remove addon functionality too because apparently casual players can’t download addons. It’s an unfair advantage that some use addons that are freely available to download and anyone can use
There’s already uproar, they can only push the hardcore players too far.
1.5 Seconds is more than enough. I’ve been playing for 5-6 weeks and it all feels fine to me. I think the issue you are having may be putting pressure on yourself to perform to a similar level that you do in XIV.
And with timed content, the only timed content I know of so far are M+ and Dragon Riding races (timed for higher badges). Horrific Visions are not timed, nor are raids or 5 man content.
You do not have to use Dragonriding to travel, you can switch flight styles to slow down if you wish.
All of your problems can be fixed by you. Asking anyone else, the devs included to fix issues within your power is, frankly, a dumb ask.
You can plan a rotation in advance for the most part in PvE content, meaning the 1.5GCD is a moot point as you have advance knowledge of the fight.
M+ is optional content, much like any content. You cannot opt in to a content style then complain it doesn’t suit you where there are other content styles to play.
Visions are not timed, you are wrong.
Dragonriding is optional, so this point is moot.
you can still, at your own pace and pleasure, still go on an adventure. You can role play, you can do some PvP both rated and unrated, you can do world quests.
The only point you made that I cannot find argument with is that the game really does incentivise the player to optimize the fun out of their own game. That is infact awful.
It doesn’t make the OPs views any less valid because someone else feels differently. It clearly is how the game is for them.
I don’t agree with the OP but there is nothing untrue about what they’ve said, it’s what they don’t like. The things they dislike just happen to be things I do like.
I’ve been playing 5-6 weeks and it is not an issue in the slightest. It’s easy to manage and killing certain mobs / drinking the right potion restores sanity. When there are more mechanics to mitigate the sanity drop than drain it, it’s really in your favour. I do understand your point, I just can’t see how it’s an issue when I, a new player, have no issue with it.
Yes but it isn’t absolute. It’s valid from his point of view only.
It’s only true from his point of view, it’s not universal. So it isn’t something that can be fixed if everything changes to cater to him.
None of them have given a single example of what we can do to fix it. All they would do it ruin it for the people that currently enjoy these systems.
So what…add a M+ mode with no timer and same rewards? I’m still sprinting through that mode as if it had a timer. Better things to do than waste time. Make it hard enough you have to take your time? The casual players can no longer do the content at all.
Force people to rp walk all dungeon and remove all movement abilities?
There’s just no realistic solution that doesn’t upset someone
It’s not tho and many specs play mainly haste in order to make it short because it’s too long. I wish it was shorter and I am old af boomer.
Ye it makes it suuuuuper boring. Besides the lack of end game content this was one of the main reasons to not play the game even tho I love the FF franchise.
And because the combat is so bad, the games most favorite mechanic is to make you run. It’s not dps or healing checks. If there was a game that could be played with literally one button, it would be FF14. That’s not a good thing.
This comes with time. It’s called experience. It’s a good thing that there is a difference between someone who does not know what he is doing and someone who actually put in time and effort to learn his spec. One of the best things in MMORPGs.
It’s not stress, it’s just a metric used in order to determine if you are supposed to play next level difficulty or not. The timers are fine, you are just not supposed to go for a walk with your dog mid dungeon.
Is like doing an IQ test basically. The outcome will differ depending on the time.
If you don’t like it, don’t use it? I don’t see the problem. Or do you just want to force other people not to use it just because you don’t like it? That’s… a bit too dictating for my taste.
WoW has problems and its main problem is the community. You might be even one of them. Just like me. But both for different reasons.
I think he refers to that energy bar (don’t remember what it’s called… sanity?) that drains out over time, which you can refill and which later is absolutely irrelevant.
But if that’s a reason to complain about WoW then…
The alternative is to not remove any rewards, including Feat of Strength Achievement, titles, mounts, etc. when a season ends and to reduce the grind required to acquire them when they become “obsolete”.
I’m 50%-50% on that. On one hand, I do believe that even people on either extreme should not have to say “Screw that, I’ll uninstall and play something else”. But that something that will be implemented to keep them should not be at the expense of the majority or something that the majority will not be able to ever achieve just to appease that small extreme.
They can, and they already do it to a large degree. Weekly caps on currencies is one such system. Catchup gear and mid-season borrowed-power systems are another. But the issue is that they do not reduce the grind required, and that they remove content and rewards.
But here’s another question on that: Do people want to go fast because they actually enjoy the fast pace, or do they want to go fast because they themselves are on the treadmill and every second “wasted” going slow is possible progress reduction on their goals?
Why are 3-boss dungeons more popular in M+ than 5-boss ones? Both have the same pace in terms of actions per minute. But one takes less time than the other.
They do. But because they’re silent, we don’t hear about them. I am not exaggerating when I say that raider[.]io possibly records less than 30% of total M+ runs, with runs in the lower tiers being the majority of non-recorded runs, because players there do not care as much about comparing themselves to others online and uploading their runs. And many of those runs are barely timed, not because of lack of skill from the group, but because the groups actually have a chill rhythm. I am part of such a demographic.
I only recently discovered the “Action Targeting” option [introduced in DF] to play with as a Melee, and honestly it’s freaking awesome making the game feel more fluid as a melee… especially while playing on the Steam Deck, great for doing casual stuff with.
Of course they don’t. But that is not an issue entirely on the game. The game provides ample room for skill expression, which means that the more skilled person will be outperforming the less skilled person with equal tools (ie. equal equipment).
I am not saying that the room the game provides is “fine”, in fact I’d prefer to have the skill floor and skill ceilings brought closer together, but that’s a different discussion.
And this is why I am advocating for content that is consumed slower but takes longer. The problem with today’s design is that the game provides content that is small but requires immense amounts of repetition. I prefered it when each piece of content took longer to complete but repetition numbers were lower.
Then of course is the argument that not everyone has the luxury of devoting entire hours just for 1 instance. And that of course is a valid argument. But how can we solve the issue where:
Each separate piece of Content must not be too long, so that people with limited daily time are able to participate and complete.
Reach the target of X hours spent per season in the content above to meet the metrics targets set by the managers.
Do not repeat content in order to avoid monotony
Develop as little content as possible to reduce costs
To me the above 4 bullet points create an unsolvable problem. The best we can get are compromises.
I am against OBR too. I’d prefer it if they just simplified and rebalanced the priority list of every single specialization to be massively frontloaded instead of backloaded that it’s now. That way the OBR wouldn’t even be needed in the first place, it would have been naturally provided by the basic ability of each specialization.
But they hamstring better players for 0 reason. I have to gear slower, when i’m motivated and the season is new so the guy that plays with his elbows can get to the same item level easier? What a joke.
take as long as you want, do it in 2030 if you like. No one is stopping you from doing it as slow as you like if you prefer.
“oh no you can’t do the content at the speed you want because i don’t feel like it” is just so ridiculously entitled.
Guy who plays 20 minutes a week says all content is too long, he is left out.
Blizzard wants maximum time played to keep engagement so it won’t happen.
no repeats = more cost
these 2 statements are literally contradict eachother.
TLDR not everything is for everyone and that is fine.
i think at this point almost everyone accepts there is waay too much bloat. I geared my monk incase i need it for tank meta and was blown away by the volume of keybinds, i thought i had stopped playing wow and started playing piano. Each single button press does almost nothing, 0 impact