Why WoW Feels Too Fast and Stressful

No, they harmstring you because if they let you play at your prefered pace, before the end of Week 3 you will be on the forums complaining about having completed all character progress too fast and that there is nothing in the game for you for the next 5+ months. This has happened in the past too many times already.

The issue we agree is that especially this season they have harmstrung progress too much. Even mathematically right this week people are not at the absolute BiS the current game version provides, we still have more ilvls to gain from the belt from Delves.

Yes they do stop me, and in fact it’s Blizzard themselves. If I do not complete certain content within this season or even within this week, my account is permanently blocked from certain rewards and items. We are in the exact same boat.

Of course they do, I explicitly stated it so in my post:

We disagree here. Everyone should get everything. It’s a effing video game with both box price and monthly subscription ffs.

The rate at which we get it is what should be determined by our skill and dedication.

I would be unable to play WoW anymore without that MMO mouse with 12 buttons on the side.
Along with that I have Alt modifiers, Shift modifiers and Ctrl modifiers…

There is a powerful draw to say “ook this” and go for the OBR

For PvP sure but for PvE? What do you need so many buttons for?
I have a MMO mouse as well but I use only 3 buttons on it and I don’t have any alt modifiers or ctrl, only shift. On every spec I play.

Everyone can get everything if dedicated and has the skill level tho. But I guess you mean in every content?
Well, that’s not possible. You can’t design every content on similar difficulty level to make the rewards distribution fair across the board.
How do you want to make fishing or gathering as hard as mythic raid? lmao :joy:

Game evolved.And blizz continuey gives us content.
And we are pampered in a way and just rush thru it cause we can…
I do step an smell the Roses tho.
There is followers dungeons too,even tho its not the same as sharing XP with Real live people option is there.
I was always the slowest no matter what in dungeons.
Then i found out i can be shamy.
And i am now faster then everyone if needed :joy: Just letting em bite my Tail when they are in to speed,waiting for tank to pull. :joy:
But that is not the way.
But i dont wana classic.
People that play classic want clasic.
I want retail.And im playing it.
Just want the option to do content on my own pace.What we sorta have.But more options like detour m+ would be nice.
Maybe some day

I’ve only been beating this drum for 4 years now.

Good luck; they’re not going to listen.

WoW’s short GCD was one of its most defining features, but another one of its features was resouces that do in fact NOT allow you to just press something literally every GCD and being quite readable (with some exceptions due to animation mistakes, like the radius of certain abilities).

I’ve decided to give you a like anyway, because what you say is fundamentally spot on.

For me personally I like the pace of classic more but in recent times retail suits me best because of time constraints IRL I have.

Ff14 I don’t really like it personally its way too slow passed and you watch more movies then you actually play xD.

4 buttons for regular rotation moves + their modifiers ( try to use the FF14 style of key binding where one acts like if those 4 buttons are the X/Y/A/B buttons of a controller)
1 for interrupts
2 For class specific utilities

The other 5 buttons get less use due to being in less comfortable angles. Depending on the situation they end up being unused or for macros.

As far as the keyboard is concerned, E and Q go for major abilities that are used a lot, F for gap closers. blink etc, R for less used important moves, T for certain defensives like Thunderstorm, G for debuff removal. Z,X,C,V get variable usage depending on the class.

1,2,3,4,5 also get various roles because they are also easily within reach, but not the other numbers.

Writing all this made me feel sort of grossed out with this bloat.

Ye the keyboard stuff is basically what I have (and F1-4) as well, just no T for me but shift+space instead.
Idk there are just not enough skills in the game to add ctrl and alt modifiers. Even for shift I have like… 6 I think? And that’s not on all specs. On my Guardian Druid I feel like I am playing with 5 buttons only or something. On Disc kinda same, barely anything to press. My monks are like a solid middle ground.

Legion is to blame for the things wrong in WoW. Gatekeep-mechanics, fomo and chores

Come join us on the Roleplay servers, while there’s plenty of people here who don’t bother with the Roleplay Aspects, there’s also plenty of friendly newbie RP guilds who do Roleplay as a side-activity and still focus on Dungeon(and delves), PvP and Raid content.
Albeit with a much slower approach, because some people are good at it, others are still learning, so finding a guild that does that kind of stuff might be your best bet.

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Alt modifiers are my favorite because I prefer to use the thumb for modifiers. I generally leave Control alone because they are the pet commands but I do have Shift for some trinkets

i never do that, things like the turbo boost/belt annoy me. I prefer to just get geared, which is a chore then do what i want. Nothing feels worse than grinding out crests.

Nothing is exclusive any more, they literally bring everything back. Your fomo is stopping you from thinking straight, anything you could want will return in some form. I would bet irl money on it.

good luck with the world first next raid tier. Also being the top M+ player and title. Also top ranked PVP player.

Since everything is for everyone.

It’s so childish and entitled to think you deserve everything.

Paying a sub gives you the opportunity, nothing more.

People who speak against Op.
Wows core is MMORPG, it feels less and less of its genre, at one point its gonna become like Fortnite.
When i was younger i used to play on lots of private servers and some of them were instant max level servers and retail feels exactly like that.
I also wonna remind that everyone shunned fun servers for not being Blizzlike.
Setting up them keys and macros takes as long as fully gearing oneself.
And leveling feels more like a chore because it literally doesnt teach you anything about the class, about how stats work nor it immerse you into the world or the class / race that youre playing.
Might as well remove it entirely.
Gearing is also insanely easy but mostly stats barely matters , u just pump versatility and your second stats, there is no dodge and armor , resistance, magic/armor pene and expertize making receiving new items and gemming taste more like prison food- bland and colorless.
(im mostly speaking about pvp here but it also applies to pve to a great extent im sure).
I also wonna remind you that leveling used to be the greatest tutorial to the complexity of this game.
Most of the flavours of this game are entirely gone with the hyperfixation excuse that max level is your main objective.
but people i want to remind you that the journey and the friends we make along the way is what counts just as much if not more.
I still talk to my homies that i used to level with 15 years ago.
tldr the veriety of fun is gone contrary to us getting 20s of gbs more content and things to farm.

This post has got me leveling a character in classic era now

I want to chill 90% of the time.

" IT’s a nonstop performance test" Yep I agree and I’ve despised it since bfa.
In Legion M+ was novel and alot of fun and then you realised we’re stuck with it , each expansion one after the other. Running the same thing over and over and over on how many chars for 6 months. Then repeat the same process in another pool of dungeons.

Not my idea this. But something proposed over 13 years ago. Design dungeons with different branching paths. So there’s 3 way to complete it. Different bosses and mechanics.
I think that would make m+ feel slightly less tedious.

You don’t make everyone receive everything at the same season. You simply do not remove rewards at the end of the season and you do not convert 100%-chance mount drops to 1%-chance.

There is nothing wrong with letting someone complete something 3+ years down the line when they can brute force it by the extra power of 20 levels and legacy buff.

As for seasonal rewards, I am of the mindset that they should be removed from the game. At best there should be an online leaderboard, and that’s it. No title, no mount, no cosmetic, no nothing should remain exclusive to a subgroup of the playerbase. If someone decides to pick up WoW 20 years in the future, they should have access to those rewards.

Classic is amazing until you start raiding. Then it becomes a clown fiesta. Go farm World buffs, go farm gold for consumes (or buy it), meme specs are not allowed. Sign up to raids through Discord, or join a guild, but then you run into issues such as loot drama with the council. 2 items per boss, but you are in a 40-man raid.

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Ah you mean that. I don’t think there are many potential players who would start WoW and farm all that meaningless stuff in a 20 years old game :grin:
If there was an actual market, Blizzard would insta change that on the next maintenance.
I personally don’t mind that, I think if someone actually minds it, it would be the people who are interested in that themselves.

I’m just tired of feeling super op and I need to rush to become more op

Then you question why do I need to be more OP ?

98% of the things I do in game do not require to be 680 so why am I even bothering to push for it ?

I don’t follow on what you’re trying to say, sorry.