Mages can do worse. As can priests. DKs are in similar state with some powers. Rogues are absolutely ridiculous with their burst capability.
I know on the mages side, Priests are strong, I agree, me as a DK, I needed some form of luck to get my anima and Rogues… Well, they’re Rogues.
At the end of the day, what beats more? Touch of Death (stacked or not) or a few abilities to buff pets, poisons and FrostArcane/Fire magic?
I killed the last boss in less than a minute as blood on my DK with a deathcoil goes brrrrr build.
Arcane mage beats the touch of death any day.
Then either I’m doing something wrong on my end or I missed something, because my Death Coils, as strong as they are don’t seem to do that type of massive damage as people say.
Then you’re not picking:
I had this at 75% per stack.
Had several of this, can’t remember how many exactly.
You need both.
Guess I’m not so lucky in my runs then, Monstrous Concoction only appeared a few times and Skull Bloomer… Common at best and only once or twice
Blizzard had the data. unless you think they wanted to piss off the majority of their customers and lose money it’s obvious. There is my evidence. Wheres yours?
They don’t lose money they have enough bot, multi boxers, and boosters players in game to keep game going
Had, because last time I’ve checked around my realm while leveling an alt, I’ve yet to spot a Multi-boxer since the new policy, sure it doesn’t stop them from coming back with new ways, but it also doesn’t stop us for reporting them for it.
They didn’t ban Multi-boxers. They just ban one Multi-boxing software cause it was exploiting the game.
The difference…? A third-party program was used with the intent of multi-boxing, like I said, multi-boxers can return with new methods or even just old (but inconvinient) methods, but it also doesn’t stop people for reporting them should they be suspected of using programs for multi-boxing.
You can multi-box but the consequences fall on the player, not the game or the devs
What? I didn’t say i have proff … Also i did agree with your premise because it is kinda logical. But the fact is that this isn’t proof …
Altho it is about the money in the long run, now it is more about ballance. Thay saw that loads of players could not finish it because it was on the hard side , especially for some clases/specs , but they could not ballance it for all classes/specs so they decided to nerf it.
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Sorry, I quoted the wrong person. My bad <3
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Ever since WoTLK, they have forged an MMO for people who don’t like MMOs.
Nope, since classic. Classic was the first mmo aimed at the casual… don’t take my word for it, look it up.
Casual wow players today are way different than casuals at the begining of wow …
What is Casual anyways?
Dw OP, you’ll hear the crying whiners come back at it again after Twisted Corridors gets released. It’ll be pre-nerf max 1 - 2 weeks, then it turns into a not so Challenging Wing as originally expected.
Bah, y’know, the player that comes back home from Work or had wanted some “them” time after being with the family for a while, sit down, relax, listen to some lo-fi music and enjoy some runs with friends without stress.
Or how now-a-days the community puts it: Lazy good-for-nothings that should be iradicated from the game because they’re not following meta-guides and watching famous youtubers and making ultra-big-brain calculations on how you will press 2 buttons that’ll do 3901k damage to an enemy NPC or player
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I do that. I have engineering job and 2 kids. And i don’t care what community thinks as long as i have fun while paying the game.
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If only a certain group of people wouldn’t look at that as “weakness” because it doesn’t give them “results”.