Wild Attunement TWW Beta removed?

Wild Attunement
Removed
Category changed from PvP Talents to Uncategorized

Am I seeing it correctly, the talent is completely removed and won’t come back?

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What a great new! :partying_face:

2 Likes

I will not be happy until we are properly conpensated… seeing how we are always screwed somehow every xpac I would bet my life that we now lost a big (albeit unfun cluncky) burst go and they will probably forget to unferf rip rake in pvp until 11.2 at least

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:clown_face: Congratulations! :clown_face:
:clown_face: You all played yourselves :clown_face:

na im happy this talent was the worst designe in history of wow, even dh felt smoother to play and this says allot

feral cant be more screwed than in the last 2 seasons of dragonflight, it´s litteraly impossible worst gameplay

could be possible, atleast on the beta if they dont nerf it, we do have a bit more bleed dmg, the wildstalker bleed is really good, and bite can crit up to 2.2 Mio

Beta Feral have more sustain dmg, but less Burst, currently it´s not worth to invest that many talent points into incarnation, so we went back to boring bad berserk burst

which means that we have enough talent points to invest into circle of life and death

my biggest concern is the bad energy reg, and also the fact that rake and rip does not enough single target dmg, because of the pvp mod what came from Primal wrath nerf

they either should give us a single bleed talent, what increases our bleed dmg when it is only on one target, or they have to increase our bleed dmg in general

ty, i dont know what it have to do with the clown emoji, seems like u liked this clone gameplay, i feel bad for u that this cringe shi gameplay is gone

but i will have fun if i dont rely on clone spaming to do dmg, thanks

I dont play beta so I dont know but how much ST sustain? Is it effective like csn you do dangerous gos because otherwise we will get steamrolled if we cant threaten with kills and seeing how high damp is in SS with our defensives largely affected by it we need some sort of burst

i mean it´s still beta, they will tune the dmg around

in opener u can do dangerous go´s

https://youtu.be/Q0Qap--VuQs?si=x7dHoZYH9yCHPEA4&t=3182

Have a bit of Sl Vibes, the current Problem is just the Sustain dmg in Singletarget

Rake and Rip are way too Weak, bite is in a really good Spot, but Rake and Rip needs to be buffed in Singletarget Dmg

Removing the aura nerf on rip and rake would result on a +25% damage increase.
Could be enough already

Finally! Thank you Blizzard! Now make the base kit competitive. Buff bleed DMG, Buff healing, Buff survivability, Buff hero talents, put Fluid Form more into the middle, with Incarn nerfs put Convoke in the middle of our class tree so we can now have Convoke + Incarn. :smiley:

Maybe they will give Wild Attunement to hunters now, since hunters are getting 40% wall on 1 min cd and on top of that its 2 charges.
Literally laughing my Ashe off.

Would be nice yeah, i wish they just made a Pvp talent instead, where my bleeds are doing 30% more dmg, if i only apply it on one target, i dont think they will buff rake and rip because they are scared, that this will do TOO much dmg on multi targets

Rip and Rake are a completely Joke in singeltarget on Tww i mean we got an extra bleed from the Wildstalker tree, what currently outperforms Rip and Rake by miles

1 min is kinda too op, should be 1.30 min instead

but to be fair, hunters needed a survivability buff for a long time

It seems they just removed every aura nerf on rip rake and fb so far in last beta build.

And buffed regrowth by 75%

curious- where can i look this up ?

You need to look in the druid → general section

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nice. thats good though hero talents seems to have been nerfed a bit.

cool news!

like to see changes like this, so we are not punished anymore because of Primal cringe

regrowth buff is kinda weird because Wildstalker can take a talent what already give us 50% more heal on regrowth

they nerfed Bloodseeker vines a bit, Bloodseeker Vines outshined Rip and Rake by Miles

so we got a Nerf on Rng dmg, but a buff to Sustain dmg, i think the goal is to make both Hero Talents Viable

because Wildstalker outperformed druid of the claw in any Circumstances

Good change, I was not expecting that

regrowth with wildstalker buff heals barely for 7% hp

Overall their tuning seems ok. Would like a nerf on saber jaw, this talent is too strong imo.

TBH making both hero talent viable is a good thing even tho druid of the claw is really not interesting to me.

noticed it, with the mastery weapon enchant it is possible to do up to 3mio bite crits, kinda crazy

yeah same i like wildstalker more

I was surprised to see in the patch notes that it goes away. I’m not a fan of Wild Attunement as well but it was way much better than DF season 1 feral. If we’re going back to being poor version of assa rogue, doing the same damage, but having 10% of assa rogue cc and survivability, then I’ll have to quit playing this spec again.

It’s not fun to be the only melee along with enh sham that have a casted cc. However feral risks more and is wasting more globals going in and out of cat form trying to cast cyclone, only to get interrupted or micro cc’ed. Having some reward for successful cyclone casts was a good thing to have.

I’d be more happy to have some form of WotLK talent “your finishing moves have a x% chance to make your cyclone instant cast”. Combo points are ofc generated and spent much faster today so it could also be “cannot occur more than once every 30 sec”.

Hopefully will not need to take many useless talents to get to Cyclone now, so maybe it will be worth playing without Wild Attunement. I don’t have high hopes but will give it a try.

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