If you take into account the population of both viable realms that exist right now(Living Flame, Wild Growth) you will see that the Alliance is simply the more popular/populated faction. This has been a historic trend for Vanilla/Classic.
In 2019 Classic the devs made the mistake of not keeping in check the pop ratios on PvP realms and we did end up with mono faction realms back then, this isn’t the case in SoD anymore, they learned this much at least. PvE realms have been as a general rule Alliance dominated as the Alliance faction was clearly stronger in Vanilla(in no small part due to paladins blessings, no matter how many delusional deniers you find on this forum stating otherwise)
If horde racials wouldn’t be the way they are you would probably see a similar pop ratio even on Living Flame as you see now on Wild Growth. This is something all the whiners about horde racials conveniently overlook.
Horde racials weren’t a mistake of balance, you must be naive or ignorant to think that. They were the carrot on a stick presented by the devs for players to roll the “bad/evil” looking faction. The devs got this message from the pop stats they gathered in the alpha and beta of vanilla.
Casual players at the end of the day would rather play dress-up the cute female nelf/human than care about WotF or Hardiness. There have always been more casual players than hardcore/semi-hardcore. As such Alliance has always been the more populated faction, much more people want to play a goody-two-shoes character that looks clean and shiny at the end of the day.
Now, I don’t know how hard it would be to implement a feature like War Mode, especially this late in the life cycle of SoD. But smashing realms together has only been a band-aid solution this far, it hasn’t fixed the problem completely.
I also get that some people will probably not give a
about Wild Growth horde pop. “Eff them, they got shamans” is probably the first thought that goes through the mind of the regular SoD forum enjoy-er.
But if WG horde goes down in flames then that’s quite a significant portion of SoD playerbase gone, that will mean also less incentive to invest further in SoD. We know how stats rule everything at the end of the day when it comes to assigning resources to projects…
War Mode is one of the best type of feature this game came up with. It’s optional and flexible. With layers that we have now you could have a(or several as the need dictates) layer dedicated entirely to War Mode and others for PvE. You literally solve all the issues with a visit to the inn.
Who, honestly now, enjoys running their fresh-not-even-dungeon-blues 60 character from LHC to Strat getting camped by a party of fully PvP/PvE geared characters?
If that is your idea of fun in this game I think you have very little regard for your time or you might be a bit of a masochist. As for the old excuse of calling guildies to your aid… that’s fantasy… if all guildies(the ones online and willing) would jump to travel in the defense of someone getting camped in the butt-end of nowhere… eveyone would be permanently stuck flying somewhere.
TLDR: Consider the history of this game, the problem has been solved already. Getting apprehensive about supporting a feature like War Mode is letting your emotions (some obv. justified) about the live version of the game make the choice for you, instead of reason.
Edit: I replied to the wrong person, was meant for Fox.