[Wild Growth realm] There is just not enough Horde: Could Blizz fix this, pretty please?

Hello!

Not just to whine, wanted to know your take on this:

I have chars on WG realm, both for horde and alliance.
Alliance: lots of ppl, LFG chat is always full of life and there are items for all lvls on AH: e.g. reagents for all professions, starting from Copper ore.
Horde: Sometimes LFG chat is just empty, it is almost impossible to find groups for 18-40lvl dungeons and overall it just feels empty.

I thought it wouldn’t be much of an issue for Blizz to fix, do you know why is hasn’t been addressed? (or maybe you think there is no issue at all?)

I guess there are some underground Discord Horde communities for max lvl raids, but on the surface it looks grim.

Please let me know what you think.
Thank you!

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Horde have the giant PvP realms as the “All horde go here”

Alliance has wild growth for that

That is hardly the case, check some server pop data and you’ll see the giant PvP realm is fairly balanced pop wise. It’s nowhere near the level of discrepancy WG, for example, is experiencing.

With the recent changes to rune acquisition things have actually gotten worse as quite a few horde WG players chickened out and re-rolled.

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What fix did you have in mind? They made 2 mega servers, one for PvE and another one for PvP. I don’t see what else they can do.

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It is not Blizzard fault, because players chose Ally. who go ally want to be pve. now all horde want to pvp so obviously you will find more horde at the pvp realms. blizzard can’t do nothing to force player go horde. sadly for you it is what it is for low lvl. give a go see how it is at higher lvl 55+ i bet they have runs. i see plenty on horde camping bwl,ubrs,lbrs doing strata or scholomance. same for MC. but i understand your frustration. one idea is to remove the faction que so they can let horde and ally participate on Raids and Dungeon, that would solve the problem of unbalance players on one side and give a chance to other side to have a good time enjoying the game.

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Thank you everyone for the reply.

Honestly, i thought that some minor adjustments could improve situation a lot. for instance:

  1. Combine AH for both factions
  2. Free char transfer Wild Growth < - > Living Flame

Hopefully not too hard to implement for Blizz.

  • what Alexzor offered.

You can’t have it go both ways or everyone(or just about) that is now on WG horde will instantly jump to LF. Then you will make issues for Living Flame as the faction balance will be out of whack and the server will be even more ridiculous in size.

The real solution would be to implement War Mode to SoD realms and do away with the antiquated and troublesome PvE/PvP realm designation.

Only then you can open transfers from LF to WG. Those who will want PvP in the open world will be free do so by enabling War Mode in an inn/city and go have at it.

I know some people will react to this War Mode suggestion as if I’m speaking demonic curses but if you honestly take the time and think about it, it’s the only way.

Not everything that is on the live version of the game is terrible. Nothing is stopping us from picking the good things and implementing them in SoD.

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Faction balance is a good thing on all pvp realms

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Most of SoD population is held hostage on PvP realms. Just open transfers from PvP to PvE and suddenly the 2 problems will solve themselves

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but is it realistic to expect a transfer?
has there been a time when Blizz did that?

Nope, if you wanna change to a pvp server reroll is your only option

it is not that.
The point was that there is not enough Horde players for a comfortable play (imho ofc). Like, how you sometimes can’t find low-lvl ores/cloth on AH, while there are lots of them on Alliance side. At least this is my experience so far, as anew player.
→ Horde PvE players have no choice but to play on almost dead WG server.
So i though this could be addressed by Blizz, hopefuly.

Since SoD is clearly meant to be a testing ground, just to have fun: blizz may as well give players cross-faction LFG+AH or smth similar.

I would really like to see that. But I imagine it feels too Retail to allow it

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+1.

Retail or not, i just hope they will address it.
Gotten to a point where i had to create Alliance 1lvl chars and buy items from ally AH → transfer back to Horde via neutral AH in BootyBay.
Ridiculous imho.

If you take into account the population of both viable realms that exist right now(Living Flame, Wild Growth) you will see that the Alliance is simply the more popular/populated faction. This has been a historic trend for Vanilla/Classic.

In 2019 Classic the devs made the mistake of not keeping in check the pop ratios on PvP realms and we did end up with mono faction realms back then, this isn’t the case in SoD anymore, they learned this much at least. PvE realms have been as a general rule Alliance dominated as the Alliance faction was clearly stronger in Vanilla(in no small part due to paladins blessings, no matter how many delusional deniers you find on this forum stating otherwise)

If horde racials wouldn’t be the way they are you would probably see a similar pop ratio even on Living Flame as you see now on Wild Growth. This is something all the whiners about horde racials conveniently overlook.

Horde racials weren’t a mistake of balance, you must be naive or ignorant to think that. They were the carrot on a stick presented by the devs for players to roll the “bad/evil” looking faction. The devs got this message from the pop stats they gathered in the alpha and beta of vanilla.

Casual players at the end of the day would rather play dress-up the cute female nelf/human than care about WotF or Hardiness. There have always been more casual players than hardcore/semi-hardcore. As such Alliance has always been the more populated faction, much more people want to play a goody-two-shoes character that looks clean and shiny at the end of the day.

Now, I don’t know how hard it would be to implement a feature like War Mode, especially this late in the life cycle of SoD. But smashing realms together has only been a band-aid solution this far, it hasn’t fixed the problem completely.

I also get that some people will probably not give a :poop: about Wild Growth horde pop. “Eff them, they got shamans” is probably the first thought that goes through the mind of the regular SoD forum enjoy-er.

But if WG horde goes down in flames then that’s quite a significant portion of SoD playerbase gone, that will mean also less incentive to invest further in SoD. We know how stats rule everything at the end of the day when it comes to assigning resources to projects…

War Mode is one of the best type of feature this game came up with. It’s optional and flexible. With layers that we have now you could have a(or several as the need dictates) layer dedicated entirely to War Mode and others for PvE. You literally solve all the issues with a visit to the inn.

Who, honestly now, enjoys running their fresh-not-even-dungeon-blues 60 character from LHC to Strat getting camped by a party of fully PvP/PvE geared characters?

If that is your idea of fun in this game I think you have very little regard for your time or you might be a bit of a masochist. As for the old excuse of calling guildies to your aid… that’s fantasy… if all guildies(the ones online and willing) would jump to travel in the defense of someone getting camped in the butt-end of nowhere… eveyone would be permanently stuck flying somewhere.

TLDR: Consider the history of this game, the problem has been solved already. Getting apprehensive about supporting a feature like War Mode is letting your emotions (some obv. justified) about the live version of the game make the choice for you, instead of reason.

Edit: I replied to the wrong person, was meant for Fox.

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then my point is viable. we need crossfaction AH and lfg for dungeons. this will solve the problem of unbalance faction. is no in between.

Might be worth a census.

Manual interactive LFG, chat-based in particular, is rather affected by network effect. As population shrinks (and characters grow up), it takes more time, some people stop caring, so it takes even more time, and suddenly you notice a crash.
RDF helps it for a while as you can just mess around while it happens.

SoD also has a limited timespan and I don’t see why anyone would start now. Hopefully rune acquisition is doable solo by now, but still.
Scaling helps it because everyone can play low level content for variety. The vast majority of characters participating in the GW2 equivalent of world bosses, events and dungeons are 80. (Of course WoW had to do it the wrong way around.)

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or they just could finally give shamans to Alliance (and palas to Horde, if Horde wants it).
I will have no issues switching factions if it means actually playing MassivelyMultiplayerOnline RPG, it is hardly massively-online for Horde atm.