Hello
To change a bit from gameplay questions… here is a comprehensive rant regarding story and lore.
Because worldbuilding and flavor fluff do matter, especially for Classic Players.
(I made this video -link- to sum up the main mysteries but I must say I am no english speaker, so you may rely on activating the subtitles translation.)
To list the main points:
-beware the SPOILERS of Phase 1-
Here are the most interesting and hyping facts:
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2 new reputation factions
Will they have more fluff and development? What’s waiting as higher rep ranks?
Can we expect other unpublished NPC organizations in later phases? -
great ways of obtaining the Runes, diverse by the nature of the starting zones (split by races thus by cultures and lore)
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great system and great RP fluff for Priest, with the meditation buffs that show love for the original Classic Universe cosmology (4 different religions), introducing Loa Priest vibes nicely.
– This could easily be expanded to unpublished Priests which would make sense in Classic lore - An’she Tauren Priests with Sun altars for meditation and a Sunfire racial ability - Titan discoveries for Dwarves that lead some to Titan altars (maybe gaining starshards-like ability). -
especially good flavor for Mages, who become the Scribes of Classic, and their bookworm fantasy.
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Goblin Mages are a thing - and seem to be put on spotlight (two books to collect referring to them)
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glimpse about ogre mages and ancient quel’dorei mages, two other requested classic allied races.
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fun and relevant things for other classes, like Hunter being able to tame Wyvern, or critters.
Here are intriguing, fun/neutral facts:
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Druid Dwarf found in Wetlands.
Who is he? Believer of Eonar? Wildhammer ermit? -
The Prophecies evoked by the Priest “runes” (memories).
What are they referring to? if they are referring to anything
– Desecrated citadel (Karazhan? Zul Aman? Zul Gurub? Sunwell? Sunstrider Spire?)
– City Enthralled (Dalaran? Suramar? Silvermoon?)
– King’s demise (Magni? Dire Maul king? Varian?)
– Seven visitors (???)
– Thousand Lights (Outland’s mysteries?) -
A Shadowy Figure behind the madness in Blackfathom deeps. It could be very interesting to have a high elf or blood elf “voidmancer” acting as a deuteragonist though the Season. (I am dreaming of an Old Quel’Thalas zone patch to expand Classic to an RPG Book-accurate Quel’Thalas)
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Little mistake or bug: Hunter Master Marksman rune for Dwarf, the shrub pops a Quilboar out, like in Durotar, however there is no Quilboar in Dun Morogh or Eastern Kingdoms. The correct NPC should be Dark Iron Poacher, yet to be fixed.
Here are the most concerning:
- Most of the rune abilities (about three-quarters) are from retail expansions. Few original abilities. It is not bad in itself, but where will we end up by Phase5? A fully retail-ized gameplay and classe-flavor?
- Proto-Sunwalker (paladin) Tauren found in Highbrand. (Heavily reminds Cataclysm Expansion.)
- Light crystal fallen from the sky (Why not, per se. But it heavily reminds the War Within Expansion’s Hallowfall.)
- Shadowy Figure if she is meant to be Xal’atath, as she is again a Retail NPC heavily forcing Retail canon into Classic, which is concerning in itself. Moreover, if it’s meant to be the same canon it would add an inconsistency, as at Vanilla time (~year 25) Xal’atath is sealed into a dagger - she was sealed already when Modgud used her 300 years ago, and she’ll be un leashed in BFA.
- mage book referring to the Ogre Empires of Draenor. In Classic Story, Ogres are a stoopid people whose Ogre-mages’ intelligence was infused by the shenanigans of Gul’dan and the Shadow Council. “Gorian Empire” existence is a retcon of the (mostly controversial) WoD Expansion.
The hope I keep is the mention of empireS (plural) that may introduce brand new lore different from WoD. - mage book for Nar’Thalas quel’dorei. Again it is Retail lore from the retconned Broken Isles, in Legion. In Classic canon, Suramar is sunken - as proven by the artifact in the Explorers League museum in Ironforge. Yet a mere name like Nar’thalas is not a problem as it may have existed in Azsharian times, like ogre empires’ mages, but combined with the other “clues”, it leaves a strange taste in mouth.
More worrisome even, the interview first week of december
- they’re telling they won’t take a “alternate timeline” chromie-thing for SoD, in accordance with Metzen.
Fair enough.
I didn’t like this way either. Let time-travel bs for Retail - But doing so, they are stating it is the same timeline and same events, same continuity, that means also same worldbuilding, same cosmology
At first glance I have nothing against the same timeline and continuity if we go with a different “telling”, more serious, “classic” - that would uncover hidden moments of WoW’s past, let say, in Karazhan, Quel’Thalas, Hyjal, Grim Batol, Kul Tiras and even Pandaria.
BUT
I do have a problem given the Retail issue is not solely a matter of tone and a matter of “telling”, it is a matter of worldbuilding and assuming a different world with another cosmology.
- In Classic, Arcane is Chaos (not Order) - from the Twisting Nether, toward the Twisting Nether.
- In Classic, Fel and Undeath are part of Shadow.
- In Classic, Elune, the Loa, Undeath, Light, (An’she) are different and nuanced cultures, and not some divagation of a same standardized cosmic grid.
- In Classic, Zandalar Trolls are not the Zandalari Trolls of Retail, their culture speaks of the mysterious Haruspex, Shera Ali’kh, Demoniacs, Freethinkers, with indian ocean’s vibe instead of mesoamerican.
- In Classic, the Draenei are a mongrel race native to Draenor, with no relation with Eredar.
- In Classic, the Worgen are also Shadow/Void-cursed creatures.
- In Classic, the Titan are a whole people from the skies, merely the Pantheon are their leaders.
- In Classic, Suramar is a sunken (or underwater) city.
- In Classic, Sylvanas’ and Varimathras’ intentions, Varian Wrynn’s fate, remain shrouded in fog. (Not to mention there is obviously no “Clone” feeble Varian in Stormwind unlike Retail’s Expanded Universe.)
- And of course, in Classic, Spirit Healer are a mystery and we don’t (want to) know what’s behind.
And I could go on and on…
Sorry we will not appreciate a world where the classic fantasy universe and atmosphere is tainted by the “fact” there are SL’s Bastion, Arbiter, Maw out there, with the comically evil mastermind Jailer behind it. We would struggle to immerse in Azeroth knowing there is - or will be - an Alternate Draenor with comically inconsistent Grommash.
And, as a hardliner myself I will say also - knowing there is a Burning-Crusadesque Outland with the Light Eredar exiles calling themselves “Draenei” in place of the true Draenei, who would be stated as mutation from the former.
Retail has its own merits (like the Zandalari of BFA, the Nightborne of Legion) but it has be kept different.
Beside from this rant part, I am still playing and following the Retail game and its story so it is not like I were your usual hater.
But Retail story should convince us with good stuff in Retail WoW, not force us into it, when we precisely try and avoid it by playing the Classic Universe.
I think that sometimes things must be set apart, and can be enjoyed separately.
Think Heathstone.
Think The Begining (movie).
Messing up Classic canon with Retail canon is a terrible decision in desing and purpose.