Windwalker Mastery

Why everybody like ww mastery ? I mean only spells you can repeat are:
Tiger palm (which does pathetic damage)
Blackout kick (which is just filler and sometimes doing multiple kicks in row would be fun)
Spinning Crane Kick (which is only spell you dont want to repeat because of mastery )
So basically mastery affect only these 3 spells and for others its just flat % damage increase…

Uhm no. It affects what you have said, plus Rising Sun Kick, Fists of Fury, Flying Serpent Kick, Chi Burst/Chi Wave/Fist of White Tiger, Whirling Dragon Punch, Touch of Karma, Touch of Death, Crackling Lightning. You missed just a few, no biggie.

And you are missing the main point of WW’s mastery: you can’t just blindly spam abilities, you can’t just press a filler if you need resources, or a spender to spend those resources. A WW has to plan its rotation few abilities in advance (good WWs anyway…). WW is the least brain dead spec in the game.

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but you cant repeat Rising Sun kick, Fists of Fury etc…You do 3 blackout kicks in row and then you do Fist of Fury and it is still buffed by mastery because it is not repeat of previous ability…

No one does 3 blackout kicks in a row, what are you on about? you’re missing the whole core idea surrounding WW monks and their mastery.
Sure, they don’t play like a braindead DH or BM hunter, but they’re great a spec who require more than 5 brain cells to play properly.
If you’re using 3 blackout kicks in a row then using FoF you’re playing the class completely wrong and it’s no wonder you probably have issues with them.

you’re right the mastery is absolutly boring and you would have be really slow in the head to mess it up imo. it kinda fits the ww class idea how reworking it into something more akin to a fighting style game would be worth a try.
for example if you use tiger palm tiger palm blackout kick your next rsk does more dmg or something like that

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