Hey there, i have some ideas about that hideous at this state battleground, that i need to share. At this point we all know that defenders are winning by a percentage of 90% imo. That happens cuz the main battle is at sunken ring and defenders get there way faster than attackers.
I would suggest a complete revamp on the mechanics. I dont wanna see changes like make the defenders reach the first workshops much later to match the attackers speed. On the other hand. i would suggest 3 flag points ( Left, Mid Right ) of the main castle. Fight for those points and if u control them have magicly appear npcs that siege the wall down ( visually only, like spawn invulnerable siege weapons toattack the walls. That way, i believe, it would make it way better since we ll control no vehicles, battle will be the main dinner plate around the castle with defenders heroicly defending every side and attackers bravously giving their lives to smash those walls. And give it a timer like 20 mins or so.
Anyway, i think that would make the battleground way more immersive and fun to play. I am really curious what u guys think!!! Thanx everyone for your time.
( btw iam in wintergrasp atm winning as defence )