Make these abilities/spells baseline:
*Whirling Dragon Punch
*Fist of the White Tiger/Strike of the Windlord
*Ring of Peace (one of the most unique spells in the game, with a skill cap, which helps to flesh out Windwalker more as a specialization that brings something unique to PvE content)
*Reverse Harm instead of Expel Harm, that gives 2 Chi and has a 10 second cooldown (this as an extra Chi generator is very useful to combat the boring phases where your character just stands there auto-attacking, waiting for energy)
*Tiger Palm version that requires 40 Energy (not 50)
Also swap out Hit Combo with a new and more interesting talent, as Combo Strikes already incentivize a Hit Combo-playstyle. Fury of Xuen would for example be an interesting addition to our Mastery.
Storm, Earth and Fire should be looked at and fixed. Or, gives us the option to choose between SEF and Tigereye Brew. The brew could help increase damage against high armored targets.
Reduce/remove GCD liberally
Replace FotWT with orig. SotWL
15s Paralysis
25s Transcendence
FoF stun
Healing Elixirs or Reverse Harm
100% Karma
Buff Windwalking passive (it’s not even noticeable)
Buff CJL (guaranteed knockback or emperor capacitor type effect -just, something ). Why is this spell so expensive? it barely scratches anything.
Zen Flight for slowfall
Fix bugs
I just wish I understood why they’re chipping away at our edges. Chunk of mobility lost here, CC’s nerfed there, Karma slashed in 1/2. I’m surprised we still have RoP. They seemed quick to beat us with a nerf bat & incredibly nonchalant about fixing us.
Good list, I like it! Yeah, I think it so weird how they’ve done changes over the last few years. The transition from Legion Monk (which I thought was really fun) to BfA was very rough as the new iterations was so boring in comparison (I unsub for many months because of it).
(Btw, cool name and gnome appearance referencing a famous philosopher )
Old SeF where the Monk was the only melee that could spread cleave even while the targets where in the corners of the room.
Zen Meditation. It could be reworked into a similar version of the DH’s Darkness or something like that.
Stuff like these would make us feel “wanted” at the very least.
On top of that, Diablo’s Monk version has some really good base ideas on how to improve Monks especially Windwalkers in particular. After 8 years though it comes down to they just dont want to, or they dont know how to. I dont know which one is the worst.
I second the Diablo Monk ideas. I also liked the Assassin in Diablo 2, as she had some cool martial arts themed abilities, much was Dragon themed along with punches and kicks being infused with lightning etc.
Yeah, I really miss Jab. Having the Monk use his weapon on rare occasions would be really cool. And removing Blackout Strike from Brewmaster is stupid imo I love smacking my enemies with my staff!
Sorry brewmasters or MW, but give the physical damage buff only to WW since we are one of the most unwanted specs in raiding.
Buff the damage.
Make expel harm Reverse Harm it feels so useless especially as a MW its like why drain that much mana on such a small heal , and WW it just doesnt feel good unless u want quick chi for 15 energy.
Ring Of Peace Baseline.
Actually have weapon animations instead of them being for show.