With these nerfs/buffs

I hope they give the ww monk some more survivability overall.

The healing is nothing , it’s not like it’s half a bar per heal, it’s 6 percent of your health per vivify. Wish it was a percentage amount like every other melee.

Our mobility is outmatched by warriors/rogues/dh ( who incidentally all have better self heals and defensives and better damage).

So what niche is the WW meant to fill?

I’m happy for more sustain, but please rework our abilities so we don’t die in a few globals or in a stun.

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Sustained damage is useless when you can’t survive longer than your burst window to do sustained damage. WW after these nerfs is just not worth it compared to other meele.

Windwalker has actually less self healing than a warrior, it is hilarious.

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