[Workshop] Kings Mechagon Plasma Orbs need better visiual

The Plasma Orbs have great indication where they will land after reposition, but it’s always trickty to know where it’s coming from.

It’s less of the problem in ph1 - you can see small arrow next to the Orbs, and technique of “bait to middle, dode to outer ring” skips entire problem.

But in phase two, it’s huge problem for melee to know where the orbs come from. You dodge circle to side, but then orb comes from back side of the room and you are dead. Even worse when entire front of King Mechagon is covered in circles, without turning your camera around and quick reflex you have no idea what paths orbs will take.

Or maybe you have some clever tricks how to consitently dodge all orbs without random deaths?

" * Rim visual added to Plasma Orb in King Mechagon’s encounter."

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