With the discussion about the model changes still going on I was asked to open a new thread about this particular idea.
So the basic idea is basically to create the equivalent of the Steam Workshop for World of Warcraft. Players can submit their own mods for the game which are approved by Blizzard. Obviously these mods would not influence the gameplay in any meaningful way and they would be client-based meaning only you can see the change (unless other people have the mod installed as well).
These mods could potentially be anything: From updates and retextures of old armor sets, the fixing of clipping issues with armor and weapons, visible hair for helmets, maybe a new hair-style or even skin color if you feel really fancy.
We all know for example that Blizzard will never make the hair visible on older armor pieces. Far too time consuming and costly, but if you have a group of modders who decide that this would be worth their time and effort…well…why stop them? You basically go the Bethesda route: Why fix it yourself if you have a community who will do it for you?
The demand is seemingly there for such a workshop (considering that it felt like that out of 10 people 5 got banned because of the launcher).
To tell you the truth this sounds like an interesting idea considering that Skyrim and Oblivion have mods to them from the Nexus mods website but the difference is Skyrim and Oblivion are single player games and I don’t think that ESO has moding and wow is online aswel but I still don’t understand why are mods bad for wow when it doesant harm nobody nor anyone can’t see them who don’t have them?.
WoW would be dead without mods. Raiding guilds would fragment fast without deadly boss mods, healers would soon get tired of having no idea who has what HoT, and dps would lose the ability to measure their e-peens. Tanks… might survive? If they’re up for manually tracking debuff stacks.
Or we could argue that DBM and various unit frames have driven encounters to be harder than the base game’s UI can actually keep up with and that stuff would be simpler - but still hard - if we didn’t have all this extra information.
If for no other reason than this, I would be interested in a Blizz-approved mod list.
I was really curious to know but thanks for a detailed answer but I believe those people that used them were not the ones that were cheating like that.
Its a very iffy subject cause…having a work shop means you can potentially defeat the point of the ingame store transactions which might purely be the reason this wont see the light of day.
What you are talking about here are add ons, those are NOT mods,
An add on will scan data from the game and give you feedback. This is totally legit (ie allowed by Blizzard)
A Mod is something that modifies the game files. This is not allowed and is against the TOS.
So your post is totally irrelevant to this particular thread.
I also think most people just used these ressources to make harmless changes, but since this was used in the past to exploit the game blizzard had to use the ban hammer.
It’s more about using an exploit rather than what you did with it i guess
It is basically like for example in the army one guy on your squad does something bad your squad suffers for it and you so my point is why do some people have to suffer for some idiots mistakes?.
It’s hard to make this kind of toolset to a game that is not only online but also open world. You want people to have the same experience no matter what mods they install. But you can enforce certain limitions making sure the only thing that would be allowed to change would be cosmetic, client side and moderated. That way it wouldn’t give an advantage for people that use them and ensured there are no graphical exploits.
Allowing players to fix things that blizzard doesn’t have time to would be great. Making older armor in higher resolution maybe even fixing character model stuff like yellow eyes on undead death knights or lack of scalps on night elf female death knights
People just keep on posting this but there is absolutely zero proof of anyone having used it for that.
And also, even if so, why would you benefit from larger mining nodes? They’re already visible on the map and second, nodes are shared so it’s not like you can ‘steal’ it from someone.
Pvp flags are also visible on the map and bot fishing is something completely different.
I would very much welcome a wow workshop, but I doubt it will ever happen.
It would be better to look at the workshop for team fortress 2 for example, people design stuff and some actually seem to get into the game
It could work for transmogs and mounts or perhaps even emotes/dances for wow. As long it only would be cosmetic stuff and approved by blizz ( so no stuff like nude mods or killable children mods people seem to love in games like skyrim)
Ofcourse giving people the power to actually make stats on an item would be bad. But blizz promised a dance studio once, if they are not going to do it, why not let players make some in a workshop. And for gear and mounts it also could show blizz what kind of stuff is really liked/wanted among players
I wanted to post a suggestion like this where we just plagiarize the steam workshop without shame or hesitation in the original discussion thread but it had derailed
Have a like as a token of my support, even if I think that if this happens it won’t be anytime soon
I think you missed something : i stated few things which could affect how the game works for other players instead of harmless armor texture or model changes. I don’t know if anyone did it, but it doesn’t really matter here.
The issue with nodes would be that it makes it easier & faster to farm and make people using it more efficient than those who don’t.
Lastly for PvP you could make it big enough that you couldn’t hide with the flag as it would be visible from outside. Also iirc you’re not on the map as long as you’re not found so it’s one more reason.
I mean we could go on an on about whether you could gain an edge using this mod. As long as you try hard enough you can make crazy things and it shouldn’t be allowed