World PvP community DEAD

Rly?
We are not dead :smiley: Server Gordunni. Have Horde and aliance WPWP community!!! You can see that
https://www.youtube.com/channel/UCbmeMtvdx3kWj9_297SZlUQ but Blizzard cant fix lags((( WPvP 40x40+ lags and ppl disconect

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The only ones to blame for the death of the WoW community is and has always been Blizzard.

WoW is no longer a MMORPG.

It’s an MMOLOOTER with RPG elements.

What’s the difference?

Blizzard clearly has no idea.

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In my eyes the porblem is the following:

A raid isn’t anything special anymore. While it took some effort to build one and was something you could not just counter as easily as taking a dump it just takes one or two clicks now and only a couple of minutes of waiting time to have one right at hand.

In addition it all became less personal as many players are hopping from one server to another like it’s some kind of a popular sport. Many players don’t even care about the society that’s allocated to a realm.
“Oh there is a large group of enemies roughing up my allies. Well, good luck to them, I better hop on to another realm.”

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Most people also flee or feign death then quickly jump shards if the reinforcements won’t arrive. Or what I see every battle. The proud Horde hiding at the back of their cave protected by their OP bodyguards (more health than ours and way stronger, way too stron…) and endless giants and other guards that spawn. I see no point anymore to do WPvP unless it’s an event. Either it turns into 1vs 8 in their favour playing as Alliance or 50/50 chance that they phase away or actually allow me to kill them.

Unfortunately that is some very rare attitude. I can hardly convince my friends to go on a decent Horde Hunt as there’s no reward.

Same happens when I want to gather some allies in order to provide a decent reply to some rioting Horde raid. So it probably takes more than just a group of five to counter their riots. Most players are not interested because they won’t get any progress for their PvP-kill-quest while in a raid…

FFS! That is no attitude at all!
I even offer them to do that quest entirely all on my own for them. They would just need to stay in area while I kill Hordes for them. Still most people refuse to take part in actually fighting the enemy. :roll_eyes:

Yeah… those giants…
I was told that this is the level 15 ability of their bodyguards.
Do we have something comparable to this? What is our level 15 ability? My highest bodyguard now is on level 8 or the like. So still a long way to go to level 15.

Well, I don’t consider an escape or fleeing an act of cowardice. It’s the smartest thing to do when you think you probably won’t survive BUT I always just do it without breaking the mould the game’s reality provides. Using serverhopping as a method to escape is somehow putting it up onto some kind of meta level.

To feign death, vanish, stealth, etc. use gliders, jump onto your flying mount is absolutely fine.

Using technic / technical methods is some kind of cheating and actually an exploitation as this opportunity wasn’t meant to enable players to escape from a fight.

Yeah, I’ve seen that very often too.
Once there was a druid on my server who was an Arena Master. He used to kill/gank/camp low level players. So I made my way to him to end this.
He wasn’t actually that bad at fighting. Makes sense as he seemed to be very good in Arena. He was no real opponent for me in this WPvP situation(s) (WPvP is just a totally different thing many Arena-nerds don’t want to admit).
Right when he realised that he wouldn’t stand a chance against me, he escaped. Guess how he did it.
He obviously knew exactly where those “phasing borders” are. He used to head for the exact same spots in order to disappear. It’s those areas where people disappear. You can either follow them or just wait for them to return at full health.
Following a feral druid in water is a bad idea though. At least for me as a hunter.

At least I managed to kill him a couple of times (actually it was 11 times) and was able to surprise him with my draenic swiftness potion (makes me swim faster than a druid). It was still very frustrating though.
All in all it was like 30-40 encounters of which only 11 came to an actual end.

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That not but feign death then quickly server/shard hop is. Since it’s drops you from combat. Feign death is the most useless ability to escape a gank, well for most people. Some still fall for it.

I totally agree to that.

It’s actually quite powerful. Feign Death -> Mount Up/Camouflage -> Get Away -> Delight in enemies’ anger/frustration. :wink:

LAWL
Honor Capped complaining about nobody to fight and yet they havent exactly encouraged Horde WPVP guilds on their server to grow.

You reap what you sow

lol encouraging Horde wpvp guilds in Outland. We destroyed them back in cataclysm 2010… why would we want to revive them now lol.

The problem is not the lack of horde wpvp guild, the problem is that ganking nolonger hurts people and it can be avoided with sharding/phasing/alternative activities. This is why we keep a eye on classic release.

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This post sums up what I’ve been experiencing these last few months! The random yet epic battles in Naz and Mech have been pure joy, and it’s so much fun when these spontaneously happen, and we’ve made several new Btag friends from simply wpvp in Naz and Mech.

Agree completely. Back on Khadgar before cross realm and sharding, we had a group of people on both sides who were known to the opposite faction, and I think Tol Barad both inside and outside of the scheduled battles were the most social and fun time I’ve ever had in both PvP and WoW. Many friends were made in Cata that are still firmly on my Real ID of each faction. Happy days :slight_smile:

For as long as I can remember PvP players have been telling me two things, often at the same time; to get the most out of WoW you need to roll PvP and that the PvP is broken.

The real problem with PvP is people don’t like losing to other players, so they will seek to resolve this often by asking for balance. What “balance” really means is “Please change the game so I can win more often”. When this no longer works they seek to gain a numerical advantage, this overtime, has caused the class dilution and servers heavily favoring one faction. World PvP worked in early classic as this the above was in it’s infancy.

No one person can fix world PvP but as an entity a ‘do onto others as you would want done onto you’ attitude would. But people like ganking and winning too much for that to ever happen.

On launch PvP servers inClassic will likely be quite fun until people feel they are loosing too much and seek to “balance” the game as well as they can, which as I assume there will be no class changes will mean playing on a server where the inbalance benefits the individual at which point world PvP will “die” again.

Suspect this is the truth. The more enlightened players would settle for finding that roughly 50% of the time they survive a wPvP encounter. Many don’t understand why they should ever die in wPvP (because obviously they are better than other players) and are indeed not looking for balance, but superiority.

At this point, it feels like the only option is to enforce balance on the number of players with WM. As in, if there are 5050 Alliance with WM-on, then no more than, say, 5100 Horde can do so. Those beyond that count should be given a clear message “Your WM is not active at this time because there are not enough enemy players” and be placed on the WM-off shard until the numbers change.

Essentially, you have to queue the dominant faction such that it’s first-come-first-served on going out into the world with WM on. This then assures the player base that the balance is 50/50, ends the narrative that it’s 50 Horde to 1 Alliance, and just maybe people will think about trying it out.

Perspective; I don’t do wPvP. I do however do occasional battlegrounds, and sometimes I actually enjoy them. With the above scenario I might consider WM, however I have no interest in entering a shard where my flightmaster has been killed and it takes 3x longer to do WQs for a 30% increase in rewards. The RoI of WM is worse than not using it.

This will not work, there is no “change” that could be made to fix wPvP & War mode that can be made by design.

The problem with wPvP is the nature of the players that participate in it. As already mentioned people want to defeat other players, in whatever fashion they can. The nature of wPvP is to disrupt other players. Its very nature will always leave one party unhappy.

There will always be a faction who is “under the boot” so to speak. The idea of wPvP is to defeat other players, this means that the players who participate are more willing to do so when there is a local advantage as the risk to them (the aggressor) is lower this means the majority of encounters will be one-sided.

Giving a bonus of x will result in time to the scales typing from one faction to the other and they whole thing starts again but the other faction is asking for balance. i.e. “Please change the game so i can win more often”. There is already a numerical balanced option in BG’s arena’s etc. etc.

The problem has been caused by the nature of the players,

Excess WM players already go to single faction overflow shards.

Would love to join you guys, but sadly, not going to namechange to “Roleplayer” .

I love your look, video and guild concept btw. Lift your naming restriction and i bet more people would join your ranks.

Do they continue to get the bonus for enabling WM though?

Also most people seem to feel that shards are never 50/50, so we might have to question whether sharding works like Blizz say/think it does ¬_¬

Yes. It’s effectively a free bonus, hence the extra bonus + pvp quest for outnumbered:

  1. Designed to increase outnumbered in region.
  2. Decrease non wpvper outnumberers in region.
  3. Result = reduced requirement for single faction shards.

Not working well in 8.2, was kinda working pre 8.2. But would prob be much worse without extra bonus for outnumbered, and could improve again as more get initial 8.2 stuff done.

According to our survey, majority of WM forum feel outnumbered half the time or less. That seems reasonable to me.

Interesting survey actually :slight_smile:

There is a possibility that the people who don’t feel outnumbered often (about 50%) are the ~53% of always-Horde WMers, and that those who play Alliance or a bit of both are sometimes feeling balanced and sometimes feeling outnumbered… but that’s impossible to prove from the data.

It would be nice if Blizz would include some one-question questionnaires now and then, because they could present them to each account once only, and measure the characters played and ratio of time spent on those characters within the time-frame. I suspect they have powerful metrics for many things, but they’re always reactive, basing future choices on how the playerbase has been finding things for the last N months…

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Ye, it’s a simple survey that gives an overview. I think it’s a really good thing to have an alternate data source, not just forum complaints.

But… surveys, forum posts, usage data… all need to be treated for what they are, a guide. Blizz have to make dev decisions based partly on all that + their own aims for wow. Ion said it right tho, you can’t please everyone, and should never try… or words to that effect.

I’m just glad to be playing it, and not have to make any decisions hehe.

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