World Quests - Why are they repeats of quests we did while

Levelling, this baffles me… This is the literal definition of lazy game design??

I resubbed (yes because of Beta, but mainly to get back to relearning my muscle memory) in preparation for Classic release in 2 months but woke up this morning, and literally had this thought and how can this be good game design?

I don’t know why it took me so long to realise this… This is embarrassing, I really would love to understand Blizzards logic here.

World quests are your perfect opportunity to do something COMPLETELY NEW from what we did as levelling, you had complete free reign!

Man, it’s so sad to just realise how bad this is.

You aren’t seeing the logic are you?

Generally you do the actual quest while levelling once. As a WQ, you do it tens, maybe hundreds of times.

If it was a brand new quest, you’d still be doing it tens or hundreds of times.

Effectively it is repeating the same quest 101 times instead of 100. Really, you’d be sick of it either way.

It makes perfect sense to reuse quests for what is throwaway content.

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also making new quests for world quests only, would take a long time and would be totaly usless in the long run still, as Sumjen said, you would still do the same quests over and over again…

That just makes no sense.

First of, creating a quest can be a lot of work, so if it functioned only as a regular quest then it might provide 30 seconds of content for like a day of developer time.

Second, this has been the case forever, daily quests have always largely been “more of the same” and world quests are just a more convenient implementation of the same thing.

Third, even if world quests were completely original, it would still be a repeat the next time you get that world quest, so it wouldn’t provide any benefit whatsoever.

https://forcechange.com/wp-content/uploads/2015/05/19101819-5431-28_zps80efdf9f.jpg

Lol this is how blizzard makes money, from silly people who pay to acces BETA of 15 years old game… u should buy flying pig too from the store to keep em adding that things :slight_smile:

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Lazy game design pretty much sums up BfA development to be honest. Loads of rehashing content, time gating galore and trickle-down content.

Just get used to it, that’s how Blizzard operates today, cutting costs to max profit as much as possible

Oh please, another complain-train passenger.

A game like this couldn’t work without gating of some kind. Time gating and RNG may not be liked by any of us, but they’ve turned out to be better or more desirable than the alternatives in many cases.

And there’s much more content in BfA than most of the other expansions we’ve ever had. What expansion had substantially more quests ? What expansion had substantially more dungeons ? Laziness isn’t the problem.

And rehashing ? sure, but again not any different or worse than in other expansions. But if you consider BfA world quests to be monotonous you’ve clearly never grinded the daily quest hubs over and over in older expansions.

If you’ve grown out of the game, fine, move on. Looking at your achievements you’ve barely scratched the surface but hey, each his own.

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Hard work? Copy and pasting another quest then changing the item name, quantity or mob name. We all know there are 4 types of quest and the very rare unique quest.

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Sure doing the same daily quests in previous expacs was the pinnacle of game design.

You’re new around here?

And coming up with some kind of narrative, writing the dialog, creating the related npc’s and/or mobs and/or objects, putting their area appropriate transmog together, creating the related quest items, finding or creating a fitting icon for each of those, ensuring the questid is tied to the other quests in the questline so you have to complete them in order, having the whole thing translated into X languages, yadda yadda things like that.

Yes there are a million rehashed “kill 10 boars” or “collect 15 apples” style quests, but there are tons of others as well, all needed a varying amount of work. It doesn’t make sense to do that for a one time thing all the time. Reusing them is good.

This was the also the case with some daily quests. They were just repeats of normal quests.

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The context here are WQs.

It is designed to be poor content, essentially. There is no point putting work into crappy content like that. In other words it can be the funnest quest ever made, but by nature of repeating it over and over, it isn’t going to be fun for long.

Better to not put it in at all and find a better system? Yes. That isn’t the matter at hand though.

The real problem is that blizzard keeps churning out throwaway content, I don’t see a single reason to log in to BFA quite honestly on any of my characters.

In a video game essentially everything is meaningless but it used to feel like some of it had meaning now it doesn’t even have that, the game has failed at the simple task of suspending my disbelief that I am playing a video game, the immersion aspect is completely gone despite the world design and aesthetics never before taking into accounts proper levels of geometry, nicely designed areas with lots of things to discover but then why would I go into that world if the only thing to do there is mainly throwaway content? : )

It really is sad that a lot of people will never see 99% of the quests in the game because the leveling experience is so janky and honestly awful now, where the entire thing feels like a singleplayer game that has a co-op mode rather than an MMO.

and again every single one of these quests has been worked on and developed, daily quests used to not be re-used lvling quests but specifically designed quests to be completed daily, this was also noticeable in the way they laid out where these daily quests were (usually in hubs, nice and convenient so you don’t want too much time grabbing all of them and the objectives would also usually be close by) if you wanted to do them you could, they were almost 100% optional.

World quests? they ain’t optional buddy, you want rep that you need to progress the single player game? well gotta do those quests, gotta grind out the grind, you don’t even get the option to not raid like you used to, there is simply not much to do outside of prep for raids, there used to be more to this game than just raids and rated PvP but now its mainly a singleplayer game outside of those instances and even there you barely ever interact with people.

and the biggest problem is that with buyable lvl boosts blizzard kinda lets show that they know the lvling experience and most of the quests while lvling from 1 to 120 don’t ever get any attention and this is fine for them because its content to be thrown away.

Level 1 to 110 is largely content that has been thrown away, I Guess content from 1 to 60 is making a comeback on august 27th but other than that most of the game is in fact dead, gigantic portions of content people have stories about and enjoyed doing is gone. Thrown away content if you will.

World quests are really no more or less optional than daily quests were. We just have a lot more choice now as to which ones to do.

The hub part you describe was widely believed to be a negative, not a positive. Only having max level content in a couple specific places, with the rest of the world being pointless once you hit max level is not a plus side.

I also don’t really see the design difference you describe, they were still often the same sorts of quests we see now.

I think this is probably more subjective. You’ve done it many times before and now it’s lost its appeal for you.

I haven’t raided this expansion, and i’ve been playing tons without lacking things to do. It’s had no negative affects on my characters or their progression really, raiding is as optional as ever, probably more so with Mythic+ filling a big part of the gear progression gap you’d have had in older xpacs.

The boosts go to 110 so they have no effect on the BfA quests (which go from 110 to 120), all they affect is old content.

It’s still there, available for anyone who really wants it, it’s just not pushed on us anymore, or not as much anyway.

It’s over a decade old, how many other games that you used to play back then are you still playing ? Probably none, why the different rules for wow.

It’s fine to let things retire. If anything it’s the half-hearted attempts to make it relevant again (with scaling or timewalking and such) that i dislike, unless something gets fundamentally broken by changes in game mechanics i don’t think spending developer time on old content is worth it.

Because people frequently asked for them as they enjoyed them. World quests allowed Blizzard to reintroduced them in World Quests.

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