World Scaling is terrible. Weapons don't matter

Recently I have been leveling a lot of alts and some were running with 140 ilvl up till max level 120 while others now have 370 ilvl weapons and pretty much I feel no difference in killing mobs. It’s whole 230 ilvls difference in weapon item level which is just crazy large. This makes me think weapons don’t matter anymore in world content. The World Scaling system must be probably based on Item Level alone which is so terrible. Game feels broken because of all the poor scaling systems. World Scaling was supposed to make all zones relevant and instead it just made all of them irrelevant.

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Scaling must goooooo… the game feels like is always 3 steps ahead of you,the sense of power is gone . Scaling should remain in the lvling zones but in the current content …meh.

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I didn’t really feel anyway OP’d until I hit about 400ilev. I don’t know how far mobs are supposed to scale (IIRC someone said 340ilev) but yeah it completely kills that sense of your character getting stronger.

IMO have scaling for levelling fine, but once you hit max level it should turn off.

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Scaling kills any sense that you are making progress in the levelling too. This may be felt less by experienced people on their 10th alt, but it’s real for everyone.

It’s not just bad at max level; it’s bad everywhere.

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around 360 you will start decimating all world content - on 390 its basicly a massacre.

wont lie scaling is a good thing else people wouldnt have time to tag anything during WQ

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at begin i was strongly for scaling. But now… i would prefer a comeback of the old world.

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Remove all scaling, doesn’t fit with an MMO in any way.

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Well it could also be argued it is also a financial saving on artwork and quest design as previously the would have had to include max level areas.

Where does this eternally stupid “doesn’t fit in MMO” argument comes from? MMO means Massively Multiplayer Online. Nowhere in that name is it defined that there should be no world scaling. Who defines what should be in MMO? First person that made MMO? Or maybe biggest MMO in history? Can you provide me link to official rulebook for making MMO? Or is that common “i have no valid argument so i will say Doesnt belong in MMO as an argument”?

Ok, i was a good little fella and i checked Wiki. In order for game to fit into MMO category it needs to: Have large number of players online on the same server.

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Agreed.
However I encourage you to do 10’s keys only. It’s what I do and I really felt my chars getting stronger. Mechanically speaking you have all the affixes so you don’t miss out anything.

Really made the game more satisfying to me. Try it out.

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This is ofc my opinion but scaling doesn’t work in a rational world. I guess your one of its biggest proponents? We can all see what a roaring success its implementation has been can’t we?

Why wouldn’t scaling work in rational world? And well, its a success. It keeps entire current world relevant.

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With wow close to or below 1 million subs worldwide, I don’t think you could call scaling a success. There’s hardly been anyone in the last six months who has come here full of praise for it and in my view many people, even those who thought it would be a good idea, have come to loathe it.

Ofc you can’t blame all of the catastrophe that is BFA on scaling but its a factor thats for sure.

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Yep.

Blizz decided that we should not get to feel more powerful as time passes.

BfA has been pretty good at removing the RPG from the MMORPG.

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Except Uldir :confused:

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It still scales and you are more powerful with stats after all so why do we have to feel superweak or superpowerful?

It doesn’t even matter since everyone can get heirlooms anyways

Personally I don’t feel any joy at all either to feel superweak or killing mobs with 1 button

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From what I understood the scale infinitely but the rate you gain power is higher.

So lets say

at ilvl 340, the mob is 100% power
at ilvl 350, the mob is 105% power
at ilvl 360, the mob is 108% power
at ilvl 370, the mob is 110% power etc etc

The numbers aren’t accurate they’re just here to show the similarity, to how Ion described it on one of the streams.

So when ur at ilvl 400, you’re 5 times as strong as u were at ilvl 340 for example but the mob is only 3 times as strong as when u were 340 ilvl.

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Source for that sub number?

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The points are:

  1. BLIZZARD HAVE REMOVED THE CHOICE AND THE VARIETY WE USED TO HAVE.

We used to meet a mix of hard mobs and easy mobs, relative to ourselves. And we could go to the areas where the hard mobs were, or we could go where the easy mobs were. THAT IS GONE. Every mob is the same now, regardless of where we go. (Within the content designated for us.)

I don’t want to be Superman all the time, and I don’t want to be a flea all the time, and I don’t want each and every mob I meet to be created specifically for my level. I want some variation.

  1. WE DON’T FEEL THE SAME REWARD FROM PROGRESSION

When levelling, mobs are all the same difficulty for us all the time. At max level, we do progress in relative power, but at about only half the normal rate.

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For me feeling somehow balanced all the way to 120 is as important as not out level zones before I get the chance to do the quests I want

Before the scaling I never even bothered to do the zone quests because it was really boring to hit mobs 5-9 level below or worse so I didnt even get experience in the zones I wanted to level in

And people are leveling in heirlooms and green/blues anyway, so where is the progression and now we at least get gear appropriate to our level so I guess that also makes it easier to be on pair with our levels and not feeling the progression as before