It really needs to be removed, we tried it, it was ok, it has some plus points but now that we won’t have to cram all expansions into one levelling journey please can we have static levels like we used to? it ruins the feel of an RPG when numbers are so meaningless as they are now.
We no longer need to worry about outlevelling zones if we have ~10 of them each expansion to keep us busy from 10-50 as we progress through and explore the story of in the order they were designed to.
What’s the point in gaining a level if everything else levels up with you? yeah I know there are brackets but if that’s the case there’s pretty much, what, 5 levels of power to gain? it feels awful
My friend who hasn’t played since WoTLK recently started playing again and I felt so disapointed when I had to explain world level scaling, he genuinely asked “well what’s the point of leaving this zone and exploring if I can just do everything here then?” (still at Bloodmyst Isle at level 29).
He also had a sour experience when he was in Duskwood at level 45 or so and saw a level 29 Horde running through, for old times sake he decided to take a pop at him and got completely destroyed! twice! how can a player so many levels lower beat him so easily? I now believe there’s a world pvp bracket scaler?
I haven’t even got started on how satisfying it feels to level up and take on enemies that were once far too strong, or go back to easier areas and pummel the murlocs that gave you so much trouble 10 levels ago
I firmly believe the negatives of world level scaling now far outway the positives with the changes coming in Shadowlands, I want numbers to matter again, to be static and predictable, and increase slowly as we progress as they always used to
Was he loomed up, or maybe just better. So the sour taste was that he ‘couldn’t’ just stomp him down, wow, and I thought that was the whole point of PvP.
Our abilities along with heirlooms have ruined the excitement anyway so we might as well be at the same level as the mobs to get appropriate gear for our levels without out level the zones.
It’s quite nice actually to stay in an area without it turn green or grey before we finish it.
How easy do you want it to be, do you want to read a book while clicking a button?
Probably a bit of both, I know my friend wasn’t loomed, I think it was the significance of the defeat that was the eye opener, it wasn’t even close. He wasn’t expecting a fair fight just a quick bit of fun.
But this is exactly what shadowlands will bring, you’ll level in Hellfire Peninsula for example from level 10-20, then zangarmarsh from 20-30, plenty of time for the quests to remain relevant. I really don’t think outlevelling a zone is enough of a justification to ruin the fundamental power progression system of an RPG, especially since that problem is being resolved another way now.
That would suck for people who are way under 463 and currently there isn’t a super smart dynamic system to focus the spawn around the players with high ilvl and leave it normal near people with appropriate ilvl.
Still the ilvl scaling (or max level scaling as you call it) is implemented as a fix, the game was never balanced or designed around the fact that you’d go in a max level zone and one shot mobs.
I am arguing that it shouldn’t be the case. We never needed the ilvl scaling before 7.2, so why keep it in? With the removal of titanforging and gear being a lot more rare in the Shadowlands, I really don’t see any reason for this system to remain.
Because you never had such a big disparity between raid tiers (big content patches). In MoP for example the difference between difficulties was 10-12 ilvls, now it’s 15. Also in MoP we got our 4th difficulty level (flex).
The 15 ivl we have now has been standardized in WoD, however that expansion lacked content, with only 2 raid tiers, therefor significantly less item level inflation, for normal raiding from 640 to 690 (50 ilvls) as opposed to now when we go from 355 to 445 (90 ilvls).
So the first time the problem could be felt was Legion.
edit:
The ilvl scaling is implemented as a counterbalance to the current power scaling in order to mimic the scaling of older expansion.
For example let’s say that back in Wotlk you took 20 sec to kill a lvl 80 mob with Nax gear, but only 8 seconds to kill it with ICC gear.
Now you take 20 sec to kill a lvl 120 mob with Uldir gear and 3 seconds with Nyalotha gear, the ilvl scaling is there to make the mob dies in 8 seconds.