Worrisome changes

I really don’t mind the changes that makes it hard/impossible to receive boosts from higher leveled characters. But with the additional abilities that monsters received feels like a sledge hammer solution, mainly because the average group could easily be affected by these changes, despite it being edge cases.
I for one would hate to wipe in a strat group because the mobs started to spam a stun on the tank because the accidentally overpulled and lost a dps or have monsters teleport because we have poor dps in shadow labs, but are able to control the mobs with aoe slows.

It should be able to find a solution that doesn’t affect the normal group of players, trying to clear the dungeon by normal means. I remember there was the same problems on SoM, where people showed frustration from the exact same changes.

Stratholme is already over the boosting threshold (Grey to 1 player = no xp to anyone else) but they proceeded to add teleport and stun. So odd.

Meanwhile the real money making boosts such as slave pens and Shadowlabs are still possible and are even more expensive, encouraging more RMT.

Haven’t been there myself, but according to this article:
https://www.wowhead.com/wotlk/news/new-anti-boosting-mechanics-from-enemies-inside-dungeons-on-burning-crusade-327973#comments
“Enemies are teleporting to Mages inside Shadow Labyrinth after being slowed and rooted a certain number of times.”, so it seems Shadow Labirynth boosting was hit too.

Go log in and visit shadow labs, 3x mages can still boost 2x players, charging 150g per.

Great. So now my strat baron mount runs are going to take 10x as long as I can only pull 1 pack at a time. Thanks for ruining the game Blizz.

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