My issue with this affix is not really the affix itself… Its the playerbase reaction to it…
When I play with my friends, we are able to coordinate, and they know at certain times when I probably need my dispel for other things and or we for some reason are at a bit hectic situation and I’m trying to top people up, that they will have to stop zugzug dpsing and do the affix… This doesn’t seem to be the logic when I pug.
In many cases, the dps pugs haven’t even specced into their cleanse/dispel… Even when people are dying, they seem to rather want to keep dpsing, than at least help me heal one of them.
It’s like they just think “Oh its healer affix, I REFUSE to help out!! rather wipe and blame the healer than to help out!!”
That for me causes demotivation to play during certain weeks. I believe warlock, warriors, hunters, rogues and DHs are the only 5 classes that has 0 ways of helping, that shouldn’t be like that… Affixes should be playable by all classes (not necessarily at same effectiveness, but still). Otherwise my experience is, you can have classes que up and the only reason you don’t take them is you already have too many of the 5, so you need a cleanser to make it a more smooth run… Thats the fault of the affix imo
It even creates trouble with playing with friends, since i got a lot of friends that are DH, warlock, hunter and warrior. You just want to play, ask in your discord and get 5 people with only the healer can dispel. Then you disband before you even started playing.
When i LFG on my alts i just wait till there are 4 people without a healer and only apply to groups with at least 2 players that can dispell. You see so many groups that are going to be hell. I am not joining those.
Exactly, and thats the sad point… We already have a lot of people “not able to play” because of people only accepting meta specs / classes, now during some weeks, we even further polarize this…
Just make it “simple” changes that won’t really affect talent trees much… Like “warlocks can now heal afflicted with health funnel” or whatever the spell they heal their pet with is called… Hunters could mend pet, whatever… Small changes to the affix, that makes at least all classes have something, even the slightest bit, to help out would be good.
Why even participate in a group like that? Just communicate and tell them that you think someone to handle the affix would be useful. Especially in that dungeon.
But then you have hardcore players… Like Belulars podcast friend? Matt? I think his name is…
They had a podcast or something about how the last season being simpler than any before. And how M+ Engagement was bigger than ever. And they where worried that without affixes and all. A dungeon would just be a dungeon as Matt put it.
And he is sort of right. I don’t want a dungeon to just be a dungeon either…where you just do the same rotation and mechanics every time.
But I agree with what you say… Its the players reaction too it that bothers me too.
I am not against difficult and challenging dungeons. With new variations and taste to them.
But the player reactions to how we handle them all can be so toxic if we’re not all just perfect out of the box.
Well it is a bit the NOP idea, isn’t it. You open a LFG in discord and then 4 randoms sign up and you take them. At least no leavers and good harmony. It wasn’t a +15 either.
No, not at all. They recognise that the game sometimes imposes restrictions on comps and its not realistic to make one persons life hell when it can be worked around.
Then it is my weak personality that i am not abandonning groups i already am in, and try to make the best out of a bad situation. We also timed the dungeon by the way. After the run i was out. Usually it is fun to have a full group and continue, but yeah; out. What a hell.
What I think is that this is a game and should give us fun. There is no incentive for that.
Just stress.
How many times you went to a key higher than 11 and said: what great fun I had. ??
You’ve got a timer ticking and force you to push push push.
Then if someone dies 5 seconds will be taken out of the timer, plus the guy or guys running back from the start of the dungeon and wasting even more time.
Then you got affixes that make your life harder and give you back nothing in return.
Then you have 2 modes: one for bosses and one for mobs that makes you rewire your brain every week in pull priorities.
Timers are always tight, especially in Ulda or Nelth…
Oh and also a score based leaderboard that makes you hating people who make an error because you’re not progressing and wasting time.
All of this creates toxicity. How is this a game?
Why don’t you give a buff every time we do the affix right? As an incentive?
Or maybe… graveyard at every boss and timer more lenient for certain dungeon where one wipe means the key is over.
May I be blunt, maybe it comes as a surprise but most people are not here for the challenge. Most of people here are in for the score, to boast their achievements. Very few care about the challenge
In a gamemode they enjoy. When they enjoy PVP they go PVP and go for score too.
It might be a surprise for you but most players are playing videogames for fun.
Not gonna lie… But your right… I feel after every mythic ive done i am very spent and worked out due too stress and performance… I Dont know if ive changed. Or the game has…
But back in shadowlands I could spend my whole freetime just doing m+.
I thought it was just me me too… during the weekend after 2 dungeons I just drop dead on the bed.
And the evenings I do one or two big ones and then I’m going to help the low ones or just go watching Netflix.
Each to their own but I see it differently. It’s not abandoning a group when you haven’t even all got to the dungeon yet. It’s also not weird or impolite to suggest a comp that doesn’t place all the responsibility on one persons shoulders.
Communities aren’t about accepting any that comes your way, they are about dealing with it in a non ragey manner.
Problem is scaling at the moment you’re able to upgrade your gear to max and go to higher and higher keys, while this wasn’t the case in the past where average people struggled to do 15s but last season? 25/26.
The scaling creep for average players dealing with harder content means they are unable or find difficult to compete.