Worst affix in M+

Not really or there would be more than 10% with over 2600 and 1% with 3100

Most play for fun and the gear grind. who cares about score on a 3rd party website

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Not all can :upside_down_face: should and could are different.

The problem is who in their right mind makes 2 new affixes that only 1/2 of the classes can do… of which 1 or 2 can completely cheese it or turn it into an advantage for you.

Like Incorporeal with MC of a SP… its a net advantage to do it right… but ONLY SP can do it… go figure…

SIDETRACK : And with the most recent SP exploit scandal I wonder if they will FINALLY find out that if you give too much utility to a single class… its problematic… but this is another story…

Or… what were they smoking when they thought that Fortified Bolstering was a good idea ??? I mean… REALLY ???

Nah… they were nerfed not because of “noobs” that play in levels they dont belong in. Even the pros and rank 1 people complained non stop about how intrusive they are…

Blizzards response to the SAME complaint across the board for 15 years in a row? Nerf them…

Nah… time to move on. The reality demands (more specifically, demanded 10 years ago) something better than this…

tries to make a reply… Stronger and more capable and knowledgeable people have entered the conversation xD

I am just gonna butt out of this one. And let you titans deal with this.

Bottom line for me though still is… I dont want a dungeon to just be a dungeon… Like belulars buddy said.

At the same time… Not gonna deny I feel allot more burned out than I ever did before after a mythic.

Thats not necessarily because of the affixes. But because I worry so much about doing enough DPS and just being good enough for you alls standards.

Feels like even though we will complete a dungy in time. I still have to preform like an ace. I have to be perfect.

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I play mage so i can decurse the affix. As a mage you are used to doing things like this we also spellsteall we interupt.
Its just another thing you do while dpsing its really a non affix the cast time is so long you can just compleet the cast you are doing and then decurse.

Honest question; what has changed since shadowlands, what you enjoyed?

That is a good honest question… And I can’t really tell my self… Hence why I said I dont know if the game has changed or me?

One change is that I play and main a mage now unlike my rogue… And the game just wont leave me alone for a second too cast? Meanwhile I am expected to do huge damage and interupts and deal with incorperal affix and the one that needs too be dispelled.

As a melee player I just have a way easier time. All I need to worry about is interrupts and doing big damage.

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best is to have some friends to do dungeons with. i rather play no key for a week than full pug all the time.
yesterday i pugged solo to fill the vault and the premade in my group was very bad but they didnt hesitate to blame me that i ruined the key because i auto released instead of waiting for a rezz. obviously this was the reason and not their sp doing negativ damage, dying x amount of times and their tank wiping us 3 times with bad pulls.

i think you are not alone with this feeling because people are so fast to point fingers at others when things dont work out.

but reality is the one who flame first are almost always the worst players.

Nah nah all good, I tend to write a bit unclear at times too, so could easily be a mixture :smiley:

Your release cost the group precious seconds they could have spent reviving you and killing the boss instead…

Of course everything that happend before that, That lead to you all being so short on time is of no matter xD Thats how it works you know.

Sometimes I just read the reply and I dont read all up on the context and other replies before. And I single out the reply i answer too… :man_facepalming: Not very cash money of me i’ll admit. I’ll do better.

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I struggle to put my finger on this too but I find dungeons more draining / tiring than I used to.

I don’t know if its me getting old / less interested or if its just that dungeons are more “taxing” now. (or All 3 things)

The last part definately feels true. For reasons I can’t articulate well, they’ve become more of a slog than a cool way to pass the time. Maybe its just the “always on” nature of them now, there isn’t a chance to recharge the battery a bit, some feel pretty full on from a to z. 600 abilities to duck and weave in every pack.

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To me i have been saying this since the start of DF that those dungeons are designed to exhaust and basically not fun with the amounts of (trash) mechanics and denial swirlies or orbs to dodge while also having at those also the healing intensive moment timed. It is probably a lack of skill but the DF dungeonpool feels completely different from any non DF dungeon we had. 1 moment focussing on partyframes and i am dead.

There is that indeed. And interrupts as well, like in HoI you have the 2 apparatuses, then the 3 demoralising, then the 2 casters… all in one pack… we are in 5 with CDs you Blizzard dufuss!
And don’t let me start with the birds in Nokhud patrolling.

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Remember,it can be healed up too.

The problem is having to do that plus healing further mistakes from the group or overlapping with mechanics.
Especially bosses you need to dispel people on.

I do agree it’s unbalanced cause of the overlaps.

No dont think has anything to do with skill. Its on all key levels. I find an +8 just as taxing as a +14 because you have to be permanently on your toes anyway.
Most mechanics themself arent that hard or complicated its more the constant amount through the dungeons. Atleast its not as bad as s1.

Not even competitive games need you to focus for 30min

Counter strike you play 2-4min a round then have 1-2min break. WoW arena games are a couple of minutes then your brain relaxes for couple of minutes until next game etc

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Yeah but I remember myself in SL literally playing for an entire afternoon, going to dinner and then playing again in the evening.
Now I’m looking at the computer and I get stressed even before clicking bnet :confused:

It’s why having some older dungeons like Freehold in previous seasons has felt like a nice breath of fresh air to me. Most pulls in a lot of the dragonflight dungeons feel like they have a mix of ground aoe, cast that needs interrupting and abilities that require hard cc’ing on top of knowing when your own defensives may be needed for unavoidable damage.
Most older dungeons don’t have this mix with the same frequency throughout the run.

Consistently, I do keys because I enjoy them. They don’t even drop useful loot.

Because then doing it right every time becomes the baseline and failing it puts you behind.

Isn’t that the same? :sweat_smile::sweat_smile: you’re supposed to do them anyway

What if… just maybe… killing the spiteful instead of let them die gives back mana to the healer so you can pull next pack straight away? Yes, it’s an incentive to do something you were supposed to do anyway and also reduce the time you spend between the healer not being able to drink and being able to continue the dungeon