While playing WoW classic I found it tremendously immersive and engaging to experience combat with NPCs as a challenging endeavor with a rather slow pace. Fighting NPCs feels dangerous and requires certain cautiousness and preparation - the game encourages you to have potions and buffing items, it sometimes warrants that boosting abilities are not on cooldown. In such a setup, receiving new gear also feels to me more exciting as even slight changes in stats result in better combat performance. In my opinion, it is a shame that in retail combat with NPCs is extremely easy, encouraging mass-taunting of NPCs and close-to-faceroll style of nuking them. For me this makes the levelling gameplay quite dull and mindless.
So my question is, do other players feel in a similar way about the combat with NPCs while levelling? Would you like the combat to be as challenging as in classic?
P.S. I wish I could make a poll to survey people, but as you know users canât make polls on the forum.
I would prefer fewer fights (mob density is often way too high) but for more engaging fights (more often). Mop had rares out in the world that you could solo and they needed to be interupted or dodged.
I donât remember fights in Vanilla being tough per se, so going back to that difficult for trash mobs but with more mop style rares or elites out there too.
For me, absolutely not. Only âbossâ quest mobs but still soloable. It is akin to dungeons where the trash packs are harder than the boss. Slow, annoying and disappointing. The mob density is also far too high.
I believe even now rares and quest elites are a pleasant change in gameplay compared to regular NPCs as their abilities and their power require player to focus and pay attention to the fight. I appreciate that
I see. Why do you prefer such fights to be soloable?
Imagine thinking classic mobs are harder. Very engaging combat, waiting for autoattacks and fight mob for 15 seconds with little to no interaction just like OSRS and calling it âengagingâ and âchallengingâ. Only challenge is not to fall asleep.
If you have played it, you know well that both NPCs and different classes have abilities, so the claim about auto-attach combat in classic is invalid. On the other hand, while in retail one can simultaneously aggro multiple npcs in an enemy camp, faceroll abilities and easily survive that encounter without using healing, that would simply be not possible in classic, what makes the initial take about combat with NPCs being more challenging to be valid.
With retail you can make it as easy/hard as you want it to be by just pulling more. Classic leveling experience is the most boring leveling journey of any current MMO out there and that includes FF14âs absolute slog.
The number one complaint about retail WoW right now is that it is too hard. So i donât think making it harder would go over well with a lot of people.
anyone in retail has lvled chars a million times alrdy, no one got time to lvl by old world anyone who wanna be efficient are just doing dungeons or buying a boost.
if you want this go play classic.
Nope not really, I always thought during the âDark Soulsâ craze that people didnât think it through.
Grind and farming wonât be magically taken away, this is an MMO after all (the creators want to milk us).
If I want a challenge there are hundreds of other games out there. So no I donât want that in the open world. As it would turn into tedium rather fast.
Edit: Also, I was there in vanilla⌠it wasnât my first MMO, I wasnât 12 and it wasnât THAT hard. It was a slower paced game though.
making the fights like they are in classic would make the game easier tho. Fights in vanilla were longer but not challenging at all. Just waiting for crits, watching white autoattack numbers and pulling one mob at a time.
It is not about challenge, it is classic andies craving validation that âtheir game is the right gameâ and that also confirmation that âthey need to be more skilled to play the vanillaâ
Vanilla was product of its time, it was good gmae 20 years ago and now it provides good side activity for classic andies and âtry againâ HC hype community.
People who play retail wont be bothered cuz yeah we did it 20 years ago and ultimately we know where it goes - retail is product of classic. And I dont need boring yet long easy fights to feel accomplished.
Subjectively it feels that in classic the balance between amount of health, resource cost of class abilities, probability of missing a hit vs. speed of attacks and strength of attacks of npcs was different in a way that made probability of dying higher. For example when playing a class that utilizes mana in retail, itâs rather rare to run out of it, or miss hitting enemy with a spell, or see a spell resist, while it takes a few quick casts to kill an enemy.
It would be curious to compare statistics on combat deaths during leveling between classic and retail.