WoW 10.0 leveling experience

Just saw this video (I’m not the author, btw).

And that made me think again about that idea we had (we… some of us, I think had this idea… Pretty sure I already seen something like what I’m going to say on this forum).

Basically, instead of killing boars that did nothing bad, we’d be getting new epic questlines from level 1 to level max.
These questlines could be somehow similar to what already exists - and is acclaimed - in SWTOR : class stories (soon to become origin stories).

In world of warcraft, that would mean, you get 1 questline for each class or class/race combination. Not necessarily something completely unique, but your choice of race and/or class should definitively have an impact on the story the game is going to tell you.

No story element in these questline should be lame like some random unknown dude asking you to go kill murlocs, then ask you to bring him proof that you did. No killing poor fauna or humanoids that just live their lives, aimlessly roaming in the wilderness.

Every story element should be part of an epic story about various events that happened in (world of) warcraft, and the player would be able to choose different (possibly mutually exclusive) paths to forge their own character their own story.

Relive Onyxia’s conspiracy. See the fall of Theramore. Experience the great epidemic event of Hakkar. Battle alliance/horde in hillsbrad foothills. etc.

These questlines could be designed as either PvE or PvP or PvPvE questlines.

These questlines should feel like I’m watching an epic fantasy movie (like Warcraft movie, Lord of the Rings, Willow, Star Wars, etc). Never should I ever think “aah… Killing 10 [whatever this generic mob is called]… Here we go again”.
These stories our character(s) is(are) going to live should always feel at the very least important (to them) and epic (to us).
But be careful, epic does not mean Michael Bay. It doesn’t mean non-stop fighting, explosions and “grand spectacle”. It means : meaningful.

You like that “meaningful”, right ? Especially meaingful choices, right ?
Then give us meaningful choices by giving us the choice, right from the start, to have various epic stories that will become the identity of our character.

THAT is meaningful

WoW Story is not really told in game tho, it’s more or less told in the books. As the “lore” we see ingame is often just like this.

You: The Hero, you try to kill big bad buy.
Big bad guy: I’m litteraly unbeatable until the last patch :slightly_smiling_face:!
You: Haha last patch is here, time to die!
Big bad guy: Ohh no i’m dead now :frowning_face:

EPIC NEW CINEMATIC FOR NEW EXPASION HITS!

And it’s a repeat of exactly what you did before.

It has been like this since more or less Launch of WoW, all though Lore was kinda set in place from the Warcraft Games and they just more or less adopted it to WoW as Expansions.

And to top it all off, we can count ourself Lucky if the lore stays like this and doesn’t get changed 3 Expansions later, i mean “Nathrezim from the Planet Natherza” is now “Nathrezim are from Revendreth”.

If all quests are epic, no quests are epic.

We basically have that in the campaign/covenant/insert latest-expansion-rebrand quests.

You need filler quests.

We had that with class halls and some of those chains were pathetic but there were some stand out ones. There’s more chance of “epic” overall if they reduce the possible choices.

What has covenants (re)taught us - players dont like to commit to an option. We saw that before in the Sylvanas quest in BfA

In a game like WoW we need to end at the same destination so only minor deviations can happen.

We need to stop living in the past and get new lore. You can only milk the WC RTS so much. With the prior expansions we’ve pretty much exhausted existing lore, hence shadowlands and MoP.

I see our future in the Void.

Not exactly, the books usually deal with the set up and the details.

1 Like

Exactly, while we are more or less stuck with “He is bad get him!” we surely get some Lore stuff trough the Cinematics for sure, but it’s some surface type Lore i feel like.

I actually think that first time new expansion leveling experience in WoW is top notch.

Of all WoW issues, that is not the one and IMO trying to “fix” or “improve” it can massively backfire.

I liked the video, but I fail to understand how it applies to WoW, because if anything WoW’s issue is reverse - a lot of expansion/patch content is frontloaded, but after few weeks it hits the drought period, only propped by systems nobody really likes.


In WoW what happens is that as expansion launches you insta get in your face new zones with great zone stories, new dungeons, new raid, new expansion feature - most definitely don’t need to play 100 hours for it to get better. You legit get a ton of stuff insta in your face good to go.

WoW’s problem is that after 100 hours it gets worse. THAT is the issue with WoW.

He forgets about one crucial thing about world of warcraft. World of warcraft gets good and a lot of mmos get good after 100 hours because when you spend 100 hours in a game the thought of just leaving and losing all that progress prevents you from making that choice. You simply invested too much to abandon it. WOW is like that too with mounts, tmogs, pets, achievements, they hold you back from simply abandoning it, because you invested so much money and time, irregardless of how bad and not enjoyable it is. That’s how it gets better and thats why so many people defend it with copium. Attacking wow is attacking their 2000 hours of goldshire.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.