Whenever wow 2 is talked about, people who refuse to play say it’s because they’ve invested too much time in collectables and they don’t want to lose it (and I understand that).
But, if wow 2 had a system similar to the currency of the trading post, but that is earned with any activity: you receive a little with each mission, each dungeon, each raid, each time you raise reputation ecc (no daily limit)… . and then you could use that currency in a place called “the chamber of time” to unlock transfigurations or mounts that you already had in the current wow.
Or another option that I have thought about is that the collectable droprates are also much higher for mounts that you already had in the current wow, for example if you beat Arthas and you already had the invincible mount in wow1, it have a 20% chance to drop in wow 2.
I am not sure what the point of a WoW2 would be at this point. I don’t want realistic graphics, I like the combat style, anything people ask for they could put into the game beyond that.
I think I’d still play it because it’s WoW… but I wouldn’t want to stop playing current WoW at the same time. I wouldn’t be bothered about bringing over anything because it’s a different game. I think it would have to be in a completely different time though, in the far future, when my current characters are unlikely to be alive. So at least 100 years (my elves will die in battle I guess).
I wouldn’t want to work to unlock what I have already unlocked, I’d want new things. In Classic, idgaf about collecting anything because I’ve been there done that, I’ll just get what I want specifically for a character.
I would not trust a new mmo created from the ground up by the current wow team based on the current state of many pillars of the game, has little to do with collectibles for me
They can’t even balance the classes and when you point this out you get a not a bug but a feature (they claim they ‘allow overpowered characters to remain overpowered so they get a spot in the sunlight’ basically admitting they for the most part don’t bother with balancing after releasing a new patch)
I feel like this. I don’t like any of those ‘look what wow could look like’. It just loses it’s charm.
The biggest risk with a WoW2 is that you lose everything from WoW1 or even if it imports you have no way to go back and get the bits you’ve not done yet.
Starting afresh really doesn’t appeal to me. I have a huge vested history with my main. Although I started playing in TBC I started my Pala during Wrath and she’s been my main ever since.
I’d probably try it but I’m not sure I’d stick with it. Even with Classics I have zero interest in collecting because it’s not on my main.
Why put a 2 when 1 is going strong ? Ffxiv came because ffxi was not doing well .even square enix is saying that they have plans laid out for ffxiv for next 10 years .
It doesnot make sense to make a wow 2 .
Whilst this is part of the reason for me the main reason is that it wouldn’e be WOW anymore. It wouldn’t look like WoW (it would have a lot of the same stuff in a similar layout but not the same) , it wouldn’t feel like WoW (movement wouldn’t feel the same), it just wouldn’t be the game I’m used to.
You can call me a Stick in the Mud but that’s how I feel.
I’m not opposed to WoW 2 but I wouldn’t play it. I would hope they kept a version of whatever the game was in maintenance mode and I could keep working on my Going to Need a Bigger Bag achievement (which I think could take me another 20 years to finish given the drop rates on these items).
Although I’d like a reduced sub for playing this version.
I don’t think ‘WoW 2’ is a likely thing that we will see.
For one the WoW Dev team seem the most energised about the game that they’ve been for a few years. The War Within is increasing QoL for Alts, adding a new layer of character customisation through Hero Talents and adding a new endgame pillar to the Great Vault.
Much like how WoW changed substantially during Legion and later expansions iterated on that, I think the forthcoming trilogy will end up being a substantial transition for the game into a new state.
WoW 2 would feel more realistic if it seemed like the Devs were well and truly out of steam with it, but that doesn’t seem to be the case.
Plunderstorm, while controversial and not to many players tastes, and the upcoming Pandaria remix, are evidence of a willingness to experiment and try new things within the framework of WoW, which is not something you would have your Dev team doing if you were intending to leave that framework behind in 5 years.