It’s genuinely dumbfounding that for the last 10 years, developers, who allegedly (Preach Gaming info) have tones of “great/amazing” ideas haven’t figured out that what they lack in their game is an actual RPG content. Like you know, proper, expansive dungeons for… you know… adventuring, exploring, gathering, solving puzzles, killing cool monsters, which is what RPG players supposed to do.
but Blink! We do have dungeons!!!
do we tho? is a fragment of a story, and 20 min speed run, a true RPG dungeon?
And what exactly do you have on mind? Something like blackrock depths dungeons?
Well adding any puzzle or mystery to the game became tricky. Because everything is solved on ptr/alpha or beta realms long before the game even hits live servers…then theres plenty of sites like mmochamp or wowhead who are basicaly in a race who post it first…same with youtube chanels.
Exactly, make m+ with no timer and actual tactics and communication, or you die and its over! No bum rush aoe half the instance and bosses same time. Black rock down, thoose type of mechanics, that type feeling.
Aoe spamming timed dungeons cause they lack ideas, communication planning of pulls, lore? wtf happend!
It doesnt matter if you know it, you have to plan anyway how to get thrue, all classes have benefits in some part of the dungeon, communication is key, bum rush half the instance and boss at the same time should not be the option. The design of the dungeons theese days is the problem. But I still hear you.
Everybody knew what to do i Brd, that was not the problem, 1 patrol could be fatal, and if you died it was From software annoying to get back, it was almost a full reset of the place. You had to talk and plan things, aoe m+ timed push as it is now just contribute to poor dungeon design.
i dont think that has even on blizzards radar, even if they made such a thing, there would be addons to finish it as fast as possible. We would know whats in it, where the good stuff is and everything else, months before the expansion is even out…
not something wow needs.
This just doesn’t go well with MMORPGs. MMORPGs need repeatable content. AS others already said, this will be cleared on day 1 and never be touched again because puzzles that are already solved offer no replay value. If you are looking for such content you’re better off playing single player RPGs.
Used to have something in Vanilla, Sunken Temple needed the group to position four statues to allow access to the lower reaches. Players moaned so much in the end, Blizzard nerfed it to what it is now.
Same with Maurodon, the instance was so large, players again got it nerfed.
Point is, when WoW was released, it was a niche game that players realised and accepted as being an adventure. The current target audience, has, like society, moved on to wanting an instant fix. So that setup really won’t work today.
I would love the idea to happen, but sadly dungeons have been ruined by mythics and are now nothing more than speedruns, where you get to play keep up with the tank nowadays.
I truly believe many ppl would be happy if you just queued in a lobby, killed one mob, then left.
This, sadly. They replaced their old audience with a new audience and these people only care about the rewards and dopamine kicks and seeing numbers go up.
They’d first have to redesign Activision Online to become World of Warcraft again, which would probably lose them their current audience before anyone else took the risk of coming back. They fear this draught because it might ‘kill the game.’ Even if the game might need to die before it can come back as WoW.
No, the audience, and gaming in general changed a lot in the past 18 years, gaming is all about bite-sized chunks now, the longtime players have grown older, and can’t devote as much time to WoW anymore, and younger gamers prefer other games over the quite heavy time commitment WoW requires.
Also, “It will probably kill the game, but it might work” isn’t the genius business strategy you think it is.
Tbh, there is plenty of puzzles, small and big ones, and exploration to be had already. The guides are there, but those who care for exploring content, should not be looking it up. They probably won’t either. I know I don’t care to look anything up unless I hit a brick wall or got a time limit on me, like an event ending or something.
There are also plenty of things that comes to mind that I think most haven’t completed, like the labyrinth kind of dungeon that gives you the purple glowing pony. Or the 5 person jelly fish mount, or whatever it was. If you(not you spesificly) care for exploring, perhaps start finding these things around the world.
Not sure this is true. A lot of old timers are still around. I play with a bunch of them, and occationally meet really old player mames in the game world. I don’t think this is a trend just around me.
One problem is that they have to make content replayable to keep people subscribing. I think a rework of Torghast or Island Expeditions would be the best route as an optional form of endgame (not as a mandatory one, god forbid).
1-4 man dungeons with random encounters, bosses, puzzles and what have you. It looks like we’re getting some solo content next patch, so there may be hope.