WoW, an RPG which doesn't have any Dungeon adventures ⚔

wow is a lobby game worse than gtv online,idk whay you call it rpg.

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It’s not that i’m averse to people (Well, i sort of am, not to that extent though.), but it’s the speed at which players race through it.

I went into BRD solo a few expansions later (Wrath, i think), and i loved just exploring the place, doing all the events, seeing all the details put in, all the things i couldn’t do with 4 other people breathing down my neck who just wanted to get stuff done.

Same with Waycrest manor a year ago, the place is beautiful, detailed, the layout of an actual manor (Instead of the hallway with bosses that most instances amount to nowadays), but you wouldn’t know it at the breakneck speed with which i had to race through it when it was current.

I don’t find these “mega dungeons” rewarding when their loot gives you barely an upgrade and the lay out can’t match BRD or Blackrock Spire.

People were still running those when Naxxramas launched.

No it didnt. This is just excuse of people what enyoj current state of wow. If anyone thinks that young players are somehow different from old ones than you are truly delusional.

There is just as many players with same attitude what old players gad back in past.

This nonsense about how new generation of players are all about instant gratification is sufh delusion. Only thing this does is to create apathy and players quit becouse of it. Nobady enyoj this type of instant reward in long run. Human minds doesnt suddenly start working differently just becouse its 2023.

I see a lot of mimimi in these comments. Damn

One of the things they said prior to bringing out TBC was dungeons were going to be smaller and quicker per sa as they listened to feed back about dungeons being overlay big in classic.
Hellfire Ramparts , Slave Pens etc etc were made to be done in about 30-40mins just like dungeons now. Even Heroic Shattered halls had a 45min timer for a quest.

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I think Island Expeditions and Torghast were an attempt at something along these lines. Although neither were particularly well implemented.

Torghast started well but then they added a timer and scoring as well as the box of Many Grinds which moved if from a fun adventure where you take your time to explore and try puzzle (like those chests which coloured levers) to a rushed panic to dash to the next level.
Also they forced in players for their legendaries rather than make it a fun diversion.

I think they’re too obsessed with raids to give us any new, standalone features. God forbid the raiders ever feel neglected for more than a minute.

Which is a shame - I was really hoping that Warfronts would be the ultimate Warcraft experience.

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I know, that’s why Blizzard should start catering again to those 10 million true RPG fans they lost instead of the 1,5 million clueless people they are left with :slight_smile:

see

It actually makes more sense to cater to the existing audience than to some potential one that won’t even come and you just end up shooting your own leg in the process.

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If you want this (which is MEGA time consuming)
You play wrong game.
You need to go play ad&d

Those mega dungeons were the same thing, just bigger, and that’s the issue.
It’s not about size, it’s about WHAT IS the dungeon.

Blizzard instances are designed like act’s in a theater play, but when you research the history of RPG games, dungeons aren’t scripted plays. They are the unknown territory which you enter not knowing what will happen, and this is what makes dungeons an adventure.

Not really. Healthy game with happy community will make more money than grinded down dry cow. The thing is that people in charge are preferring to milk down the cow, because if something goes down, they just sell shares, and jump ship.

EA was the one company which was arguing how you can’t make money anymore on making big full-blown RPGs, and then CDPR came in, and walked over those arguments with W3.

MMORPGs aren’t different, and the issue isn’t that you can’t make an amazing expansive MMORPG, it’s that the people in charge to don’t want to bother, because they know that people are so addicted to instant gratification these days, that they just need to make few cheap hamster wheel systems, and money will print themselves.

Their initial Torghast design was relatively close on mechanical level to what we need.
The technology was there, the team was there, all the game needed is a good team leader to make it happen.

i couldnt agree more, you used to have dungeons like brd in vanilla, places like that were huge zones to explore.

Mega dungeons is a small step into the right direction but i really cant stand how current blizz seems to think the dungeons in the mmo wow should be the same as diablo dungeons. Short and without any dangers. Just there to zerg trough and see some high numbers

they oughtz make dungeons like before zgain. Keep M+ but also make big hard dungeon as hard as hc rzid or something without timer znd good lore.

Hahaha good lore in 2023 wow imagine

i say we delete raids and bring back the good old 10man dungeons :stuck_out_tongue: i have many fond memories of some bastard warrior stealing my armor in upper blackrock spire :smiley:

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The problem here is evident: Will those 10 million “True RPG fans” (Citation needed on both that description and that number, BTW) actually come back?

It’s one heck of a gamble, risking alienating the 1.5 million people they have, to maybe get some of those 10 million back…

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Let’s be honest nothing they do will bring back to those people they burned the bridges they had to the community and showed them the finger who wants to come back to that

same reason a lot of the older mmos are on life support but would still love to see the numbers we have in wow at current :stuck_out_tongue: i mean i have no idea what the current pop of everquest 2 is if steam is any indication not good :smiley: and ye most people play from the daybreaker client but it’s still life support mode i’m guessing i still play from time to time

And what they are doing now isn’t a gamble?

They have been doubling down, thus gambling to keep catering to w/e they still have, and they kept loosing this gamble every year which is expressed in consistent player loss year after year for last 10+ years.

I don’t see how making an RPG game to be more like RPG being worse than what they have already done to this game to lose so, so many people.

In fact, to do worse, you would actually need to keep doing what they were doing in SL XD

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