Has anyone else been having this issue? If I stay idle in the game it doesn’t crash even if I’m away for 10 minutes. If I start playing and doing stuff, making inputs basically, it just crashes after a minute or so. The game has suddenly become unplayable for me while it was perfectly playable since release till today.
I’m on Arch Linux, I’ve installed the game through Lutris and it’s basically running on WINE. It doesn’t give me any WINE error, it just hangs after any input, whether it be jumping or casting a spell. The music continues playing but the display freezes, the ingame mouse can move as well.
I’ve tried to find logs why this is happening but it seems Lutris logs don’t have anything interesting to show. I get no error messages, so I’m a bit stuck on debugging. Would be nice if anyone could offer some ideas.
As for fixing I’ve tried several things.
I tried disabling all addons. As Shadowed Unit Frames can be quite buggy. But I disabled all just to be safe.
I tried renaming the Cache, Interface and WTF files in the classic folder and uninstalling addons.
Tried uninstalling and reinstalling the game.
I’ve downgraded all of my system packages to match the same versions as those on last day I’m sure that everything was absolutely functional with respect to the game.
I’ve heard reports from other players that their game keeps crashing for no reason as well. But not with this frequency. Has anyone had this or resolved something similar to this?
I do not use Linux, but based on what you wrote I am wondering whether you might be suffering from some sort of “mechanical” problem. Do any other games / programs crash frequently? Have you checked memory usage / hard drive space and condition? Temperature spiking / cooler problems? Granted, I may be going on a wrong track, but what you wrote seems to suggest that there is some sort of load issue aka some part functions fine, when only lightly loaded, but does not when load increases.
Sounds like a WINE issue rather than a game issue. I don’t use WINE so I’m not sure what kind of logging it has I use QEMU KVM instead and haven’t had any issues on Arch.
Have you had similar issues with other games? Do you have the correct gpu drivers running? Have you checked xorg logs?
I run WoW on Ubuntu 22.04 LTS and had similar issues back in September, but since then resolved them. I’ll share my notes for lutris and winetricks, so you can tinker and hopefully fix your game.
I labelled settings for Lutris&Winetrick that I’m using and refer to them like A1
First, I’d go through crash logs and see if you have similar issues that I had. Then set the most important from my experience: C,B1,B2,B3. You can try the rest if you still have issues
Crash logs in dir like ~/Games/WorldOfWarcraft/classic/Errors/
sapi.dll → sapi mf not installed (C)
ACCESS_VIOLATION → Permission errors? (B3)
arguments to dbus_message_new_method_call() were incorrect → Dbus (A1)
A. Lutris System Settings
Set variable to value of dbus-launch DBUS_SESSION_BUS_ADDRESS=unix:abstract=/…
Disable Lutris-runtime
B. Lutris Runner Options
Wine-version lutris-GE-Proton7-35-x86_64. Any runner by GloriousEggroll with name like lutris-GE*
My game used to crash a lot during TBC and it was due to outdated wine in combination with DirectX 12 - had to run the game in DX11 legacy mode. It crashed every time I got a HK.
Since then I unlocked updates for wine staging and haven’t got any issues (apart from one addon eating all my ram).
As someone else mentioned, do you experience these crashes while using other programs or playing other games? You could try running PTR/Retail version of the game and do similar activities.
I’ve since found out what the error was. It was indeed as people suggested a WINE error and I’ve submitted a bug report. It seems this is a regression in WINE 8.7 and if you’re using Arch Linux the last version that actually works for me at least is 8.3. Something to be aware of.
Here’s a bug report ID if people want to see what happened in the future: 54925. Just go to winehq Bugzilla.