WoW combat feels outdated

Well, I just wanted to say that the combat system feels outdated, especially when playing Arcane or classes that require you to stand still. In Classic WoW, the combat made sense because there weren’t as many things happening at once (such as swirls and so on).It feels like the combat sys is a contradiction with the dungeon/raid design philosophy . :<<<<<<

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I do agree that casters feel horribly to Play atm. There is 0 reward atm for the stress of having to position yourself correctly.

Melee feel like fast racing cars when you Play them . Casters feel like delivery truck. Yes its getting job done but its not fun job.

I do think they should rework casters do they feel much more similiar to how Hunters Play

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Exactly what i was thinking! Playing as a melee feels on par on how the game is supposed to work but as a caster oh god forbid having to move.

Indeed Hunters can be an example of how casters should work but the evoker is almost the perfect path on how the caster should be in modern wow.

Melee have mobility so they can dodge the 50 pools and cleaves that spawn around most trash while staying in melee range.
A hunter has their advantages without actually having to be in melee. If you turn casters into that, nobody would play melee again.

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Melees have to dodge far more stuff than ranges. And if they have to run out of melee range they are effectively dealing no dps. Theres a reason why in Raids guilds typically try to avoid melees by any means possible.

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eh standing still is peak caster gameplay FF 14 agrees … Healers adjust gang represent!

at least mage gets rid of the rune of power nonsense so i see that a step in the right direction. all casters feel the same right now with no gameplay variety

Yeah. And in M+ it is the opposite :slight_smile:
Allthough it is a big thing thundering is gone.

Looks relatively balanced as far as 20+ keys are concerned according to RIOs statistics. Ofc there are some outliners like Retri Paladin, and Enha Shaman. But then again there is also Shadow Priest.

Well yeah. The top players are able to make the best out of every class so they take the ones with the highest throughput. On lower levels you see more mistakes on ranged since they have to dodge stuff while casting, while melee’s just sidestep stuff :slight_smile:

???
Breathsy did you create 5 arcane mages and mistook them for 5 different classes? I can speak volumes of differences between various casters

?

Melees fail to the very same mechanics. Especially since worse players tend to try maximize uptime but fail to calculate the effective range correctly while better players either dodge correctly or simply go away because they know they cant take it and its not worth the risk.

Maybe i am projecting my own crappy play :slight_smile:
To me melee is 10 times easier in M+. Always been.

Most melee skills are instant so you can dodge while casting. Bosses also tend to have a reasonably large hit box. Casters on the other hand have to move from everything.

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sadly lot of classes have been in need of rework for years now but their approach for df were that they were not going to do major class changes but instead give you vol 2 version of shadowlands which imo were horrible selling point for new exp but anyways now they are slowly starting to do some reworks on some of the specs but this is too slow

many of the classes are just clunky or bad design and gameplay wise and need a rework, they are outdated and a mess from years of borrowed powers coming and going but no changes made after design wise

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I main Black Mage and I strongly disagree unless laylines are on, then obviously, but other than that? Watch me zoom.

Sometimes this combat is awful! I should heal and use cds but cant because i have to move all the time. for example rashok boss in the raid. why is tranq even a cd spell. its f. usless. standing still for 7 secons in retail wow is not possible.

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BLM is very centered on maximising positioning to maximise dps lol every cast requires u to stand still outside select CDs that allow casting in movement at times.

However i can agree, its not peak summoner and Red mage both require far less standing still.

While that maybe ur opinon i dont think thats entirely true, many enjoy the concept of focusing on positioning and learning that skill to perform and imho its a integral part of the class.

I think the issue is.

Theres no variety in casters. They are ALL turret like. I think hard casters dhould exist, it is a playstyle that has popularity to a audience

The game just lacks variety in mobile casters.

I think WoW stays in the lines too much still when it comes to this.

Red mage from ffxiv is a beautiful example of what casters can offer, while being very mobile in and out gameplay with melee combat involved.

WoW everytime just put casters as these immobile big hitters that stand still and cast with procs as its default mobility allowance.

Why cant mid range melees alike nightblades which cast and melee exist, why cant we have proper classes with proper melee and ranged interactions.

My entire problem with WoWs combat/classes. Is

The game lacks that Big class its known for.

Guild wars 2 - mesmer! Everyone knows mesmer as gw2 big unique thing.

Eq1/eq2 Enchanters. Bards. To very unique things to the brand.

Aion - chanter. The melee caster supportive class with the monk alike animations with the ability to spread buffs. Again extremely iconic

Ffxiv redmage, dragoon, samarui, Ninja. Very distinctive compared to competitors

WoW… just doesbt have one. They dont ahve this class which is massively different to what already exists.

I think evoker was WoWs attempt at this. But it just isnt distinctive enough to really round that out.

Id love in 11.0 they just instead of a new xlass or whatever, give every class a from base to top rework, fully. And break the box in terms of thinking when putting them together.

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There is

What do you mean by turret-like? Demo lock is quite mobile in tyrant windows, mage can cast his filler spells while moving and soon will get rid of rune of power, balance druid is SPEEDY AS HECK, elemental shaman maelstrom spells are insta casts.

Haven’t played red mage but it’s skill progression gives me an impression of hybrid caster who uses his melee attacks to empower hardcast spells, so basically enh shaman.

Retri paladin

What do you mean by proper

All FFXIV melees are basically “use gcd spells to build up resource that spent on weaving off gcd abilities” it’s quite boring to be honest and there is no variety in how you approach your rotation compared to wow.

Demon hunter was very unique in legion and he is quite unique even now, blizzard just updates classes to their modern standards, new fresh idea in the face of augmentation evoker won’t feel as unique in 3-4 years either.

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Not quite. It is a range/melee hybrid but the way it works is that you juggle white and black mana and once you reach a certain number you can empower your melee attacks (they don’t do as much damage otherwise).

You need to do both range and melee to do good damage though you spend more time as ranged (since its a mage) and once you got enough white and black mana, you zoom in, get stabby, and zoom back out.

You basically got it the wrong way around. The ranged attacks empower the melee attacks, not the other way around^^

You’re ranged 90% of the time and 10% is in melee.

Its not like enhancement at all.