Nobody is a acting like a lawyer, they just have a different opinion to you due to knowing more about the subject than you do.
I missed out almost entire expansion of Dragonflight still waiting for compensation, its finally stable to a point its playable but time will tell if that remains once next expansion comes out, i fear for the worst but i am more optimistic since i havenât had any crashes for a long time now, which proofs my point the issue was always the game.
I honestly think its time for a reboot of World of Warcraft, but its probably to soon yet for that, as their to many lose ends in the story.
If youâre talking about the game crashing all the times with AMD graphics cards, there was a temporary solution laid out by both AMD and by Blizzard. I know because I had the exact same problem. Simply switch the game to use Direct11 instead of Direct12 API. Yes, performance took a hit, but I prefer playing with lower graphics than not at all.

For me it was literally hard freezing for over 2 years, and it never did that on Linux but i eventually gave up on Linux, because to make it work with wow meant not being able to play other games, im not in the mood to just go to some crazy setup like that just to be able to play wow.
the engine of the game is very very old.
they are limited to do most of the thing on this game sadly.
the only way is a new modern engine for the game
Cannot immagine the normal answer if this was easy ![]()
But still,doing epics from 120fps to 12 fps is crazy
Unpopular opinion: WoW does need a newer graphics engine, but it should not have higher requirements than what its current engine does, even if means that the lowest graphic settings would make it look like a Playstation 1 game.
Seems if i enable vsync in game i get weird fps lag, if i leave it off and let it be controlled by my Radeon Drivers game runs better, AMD already has very weird video scheduler that even supports driver level framegeneration but can also be buggy at times, especially when the game is trying to take control of things and cause racing conditions with the driver.
WoWâs got Frankenstein coding, bit late to redo it all.
I guess mmo would be heavyer on cpu than single player, so when in that single player your pc is using more gpu and when in valdraken in wow its cpu thats trying to calculate all the other players around us and stuff that they do. Thats the only difference I could think of between those two examples that the other is mmo and other is single player but I agree we should have better performance and they should do better optimization with game being mmo in mind. Adding dozen modifiers and procs on various classes puts too heavy task on cpu to calculate in some situation with alot players. Ive ran other mmo with less procs and modifiers with over 500 players on my screen with 60 fps and I have 15-30 fps stuttering diashow in wow if theres 10 people in contested pvp spot in world or I join epic bg or the like so I agree this needs to do better on optimising. Its horrible to watch lag and fps dip in any larger battleground in general, makes me just not want to play them and Im not even running ultra. I use pretty standard settings with some high and some disabled, wow is just heavy as mmo on large scale which sadly all mmo should be about aka having multiple players on our screen.
It needs a full reboot, however to many lose ends still to tie up.
There was (is) a game called Phantasy Star Online 2, which was released in 2012. The game was built using a modified âHedgehogâ engine, the graphics engine of the video game Sonic Unleashed (2008).
At some point late in its life (around 2020?) it received an engine change. The game was rebuilt using an upgraded and modified âHedgehog 2â engine, the engine of Sonic Forces (2017). This allowed the game to be symbiotically playable with a weird expansion/new game concept of Phantasy Star Online 2: NGS. Think of it as starting a whole new game from level 1, but having access to every single cosmetic option you have unlocked from the previous game, not to mention that you could in-game change from the new game to the old and back.
The issue however was that a lot of the old graphics were not updated to higher resolutions, and so they were loaded as-is in the new engine, showing a massive discrepancy in quality and standing out very ugly in the world. At points it was so horrible, almost as playing with ray-tracing and the dude next to you had Super Nintendo graphics and animations.
If WoW were to have an engine change, thatâs the most likely way it would take place.
Friendly reminder this fix allows a 1080 and i5, play WoW at 50 fps at the lowest in valdrakken.
If you still got 12 fps after that; well ya deadge
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with how many players, i run a 5950x i am usually below 50 fps in valdraken, since i also play on Draenor / silvermoon, it does not matter if i turn on RT or turn it off, it just changes how hot my GPU runs.
How do you do that?
Points at OP and laughs in Scottish
Get an addon that allows you to modify such settings, like Advanced Interface Options, did a quick google, you can use console commands too, like
/console SET worldPreloadNonCritical 0
In Advanced Interface Options you can set most things to work the best for your computer. Especially good for the more senior of computer systems. Goal is to make loading in assets nippy and those who are slow to load to apear when they want to. When you say: force it all in bulk, loadingscreen times suffer and ingame FPS drops as the game tries to load in info as you get in range. In Valdrakken there are a ton of moveing parts, remember.
This allows your system to dripfeed you the assets, basically, ya tell your computer: Show me them when ya ready - if I donât see em, I dont care. As you run about. Instead of you freezing up as you fly about (as it loads in elements), you will now see things pop in delayed or at worst see big blue squares for a sec. Something you likely will notice going at mac10 flying through valdrakken and into the PvP area (as it seems to be its own little âzoneâ, loading in when you go down the stairs area). But you wont notice it in 99% of cases just flying/moving about.
Other fixes include the classic tuning of graphic settings, like view distance and render scale from 100% to 96%. The classics, that got a multitude of guides for you to look up on youtube. It is basically its own little industry.
Either way,
Once you done these optimisations, I can promise that you should see some great gains. Then you simply tune it to the FPS pain-point you prefer.
Hope this helped ya out ![]()
thanks! it did work lol
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