Since long everyone complaining on the low performance of this game despite having high hardware. Why am I getting 60 FPS in Valkakan at Ultra without RT whereas running Cyberpunk with Ultra setting and Ultra RT at 90 FPS.
There is no CPU powerful enough to push 100+FPS in “high player and stuff going on that wants to be calculated” scenarios.
At least no consumer level CPU setup.
It is pratically impossible to optimize WoW for high FPS in those scenarios. WoW, as discussed so tiering amounts of times, is mainly single threaded. The very most and heaviest calculations are done on one single CPU core, and that can not be changed without rewriting WoW completly.
Not possible, no matter how much you throw a tantrum.
WoW is old, live with it or move on.
WoW’s engine is old, and it doesn’t take advantage of additional cores very well. So having 6, 8 or 12 actual cores doesn’t necessarily benefit you in WoW and can even be a negative if the individual cores are slower than the ones in a quad core CPU. Lots of games are in the same boat.
Lol the replies here are so funny and wrong. Do you guys hate improvement so much?
Wrong. It is running everywhere even in raids at 170+FPS Ultra. Only Vakakan is bugged.
Lol. Thousand players? Are you even playing wow man? Where are these thousand players you are even seeing XD. Show me which server is having thousand players in one place. Oh my god.
I have the fastest gaming CPU in the market 7800X3D. No thanks.
Again. It is running acceptably good in all cities/instances with high players count… I mean literally everywhere except for vakakan, even when it is empty. Coding issues.
Yes, so this multi millions company can actually do some work and optimise it.
At launch of dragonflight i had 3 times more FPS then i have these days, i also froze and crashed 3 times as much which now magically seems fixed.
about 2+ months ago AMD released a fix, i actually missed the entire dragonflight expansion almost
I wasted full price on dragonflight + 1 year sub.
Fixed Issues and Improvements
Intermittent application crash or driver timeout may be observed while playing World of Warcraft® or World of Warcraft® Classic on RDNA™ 3 series graphics products.
Yea I have no idea what’s going on with Valdraken .
I have 160 FPS in Pandaria , even in the capital city when it is full .
I go to Valdraken and my fps drops to 30-40 .
It is just crazy . I see no quality difference in Pandaria and Valdraken to justify such an FPS drop .
It might be something related to the spell effect or zoning . I definitely experience some “lag” or drop in fps (close to freezing) when I pass the swirling yellow portal that leads outside of the timeless area in the capital in Pandaria Remix .
With all due respect, I´m not going to get into the nitty gritty of things like Netcode or Prediction and Reconciliation with someone who thinks that 30 people, which is 2 less than you could put on a counterstrike server in 1999, is a “high player count”.
Because to you it´s obviously all BS anyway, even though you repeatedly cite the stupidly obvious example of Valdrakken, which does nothing but prove the point we were making.
So either inform yourself, as we attempted to, or remain as ignorant on the topic as you are. It won’t change reality either way, but actually knowing what you’re talking about might at least change your perception of it.
I am honestly just surprised WoW is running as well as it is.
I do enjoy WoW being an old game tho; and not optimised to give max performance at the newest and best hardware. As I am like 99% of the playerbase playing WoW, playing on dated hardware that can handle WoW at its current maximum potential.
So, I believe it is better for the game as a whole to just keep WoW going smoothly for the 99%, other than the 0.0001% complaining about a non-issue.
Also, the reason you might struggle to handle valdrakken is your load-in setting in WoW. Use an addon and set WoW to not wait for it to load in all entities at once - and it should be silky smooth. As there are a lot of entites and objects in that area, and they all overlap so when you move around it tries to continuously load them in before you could see them. Hammering your processing power and staggering the game. You might notice the objects missing that slowly pops into exsistence when flying at max speed into high count areas (like the PvP dummy and AH on a busy day) after you done the fix, but that doesnt bother me.
Worked for me, hopefully works for you too!
Hope this helped, have a great day and even better coming week
This statement is absolutely ludicrous and completely disregards how this industry actually works.
It is and has always been a hardware manufacturer´s job to ensure compatibility with existing software and react to updates, not the other way around. That is also exactly why the go to answer for any technical problem is always “Please update your drivers, first”, it’s not because support is just being lazy.
No software developer on earth can account for the millions of possible hardware configurations unless they invest literally billions of dollars to have each and every one set up for testing.
This is one of the primary reasons for “minimum system requirements”… not because the software won´t necessarily run on that hardware, more often than not it will. But rather because the more different and archaic configurations you have to support the more your workload exponentially expands.
Or is it now Blizzards fault too that Intel CPUs are bricking themselves because Intel released borked Microcode?
“everywhere even raids” is not high player count.
Valdrakken has so much dang stuff to be loaded and calculated, don’t ask me why, it’s just how it is, and big open world events have high player counts.
Raids are a laugh compared to these.
No, your 7800X3D will not run 100+FPS in large scaled outside world events. Not possible.
Modern CPUs are not designed for heavy single core calculations, as softwares being more and more coded around multiple threads, whereas WoW just gets more and more stuff packed into one thread.
Yes, the 7800X3D (I’m on 5800X3D) is the most powerful CPU for WoW thanks to, !!and only because of!!, the huge L3 cache, but it still bottlenecks your GPU.
WoW is, and will forever be, CPU bottlenecked due to it’s sheer amount of single thread calculations.
You can’t compare SL to DF FPS.
Yes I’m aware of the fact that something happend in the last patches, that ditched some FPS for alot of players, and the fact AMD bugged something out, but no one was and ever will be able to get 100+ FPS in heavily crowded areas/events.
Just tuck your resolution to 640x480 and, there you’ll see the CPU Bottleneck.
UNLESS! You drop your view distance etc. to 1 or something, then there is less to be calculated, of course.
AMD ignored me for months heck it was fixed, because i kept pressuring them to do so despite it not being their issue, its pretty obvious issue with the game, i honestly do not care what you think, its also totally fine to have your own opinion, however i keep having mine, no one will change that.
Yes, we will have to agree to disagree. And we will continue to disagree on such topics, because your opinion will never change the facts of an industry I have been working in since before WoW was even an idea.
Devs often cannot talk because of their contracts, and risk of them losing their job something to consider, anyway i absolutely hate their no communication when their are obvious game issues, this is why they often hire a community manager, but i doubt they are active ever on the tech support forums.