I can’t imagine that. I’ve read a ton of threads about player housing and I’ve never been sold on the idea. And neither have Blizzard. That’s why they made The Garrison and not player housing, because housing without gameplay-driven design doesn’t make sense in WoW – which is a gameplay-driven game! The notion that players will happily ignore and discard any pursuit of character power in favor of getting a new sofa or putting up curtains for their player house is – to me – ridiculous.
I choose to believe that what drives WoW players is the pursuit of more stats, more epics, more talents, more stuff that makes their character powerful.
If others choose to believe that WoW players are driven by the pursuit of Sims-like housing customization and social roleplaying interactions, then fair be it.
But we’re going to disagree with each other on that.
Like I said to a previous poster, then this assumes that development resources grows to your needs. They don’t. They are finite. Blizzard makes expansions of the size we’ve been given for the past many years. That’s what they’re capable of making with the resources at their disposal.
Those resources allow them to make a handful zones, a dozen dungeons, a single raid, and one major and medium gameplay feature.
That’s what Blizzard can make for an expansion.
If you say that they should just make Torghast (medium feature) and Covenants (major feature) permanent, then guess what? That’s it for the next expansion. That’s the entire development budget right there. Then you just get the Shadowlands palette of stuff all over again.
That’s why Blizzard chooses to make features like Warfronts and Torghast into expansion-specific features, because then they can have new features for each new expansion!
They can’t just keep piling on with more permanent features, because they’re limited by the development resources they have available. And they are not infinite!
Power creep is a thing. I know Blizzard have said that they want to lean more into permanent power additions, but there are still limitations.
Imagine for a second that you had kept your Artifact Weapon and all that came with it.
And your Netherlight Crucible.
And your Heart of Azeroth.
And your Soulbinds.
And your Renown.
And whatever comes with the next expansion.
And the next one.
And…
It quickly turns into chaos and our characters end up as amalgamations of crazy powers and perks and abilities and a mish-mash of random crap.
That’s not good design.
All Live games that revolve around character power have to deal with power creep somehow.
Most games do it by having resets. Either as WoW where the reset comes in the form of a new expansion, or as Path of Exile and Diablo III where it comes in the form of a new Season.
But you can’t just pile on infinitely. The underlying design isn’t built to handle that. Guess why WoW had to implement the number squish to begin with? Because of power creep! The numbers just get bigger and bigger. There’s no stop. It’s the same lesson Blizzard learned with class design. If you keep giving each class a couple new abilities each expansion, then what is that class going to look like in 5-6 expansions down the road? Like an obese design disease. It doesn’t work.
And what about the players who aren’t interested in playing alts? You’ve just cut their game experience in half so it’s easier for you to play it twice on different characters.
You’re just sacrificing the enjoyment of one player segment for the enjoyment of another player segment. That’s not a net-positive game improvement. That’s just catering to self-interests.
I agree and I know Blizzard (Ion) has said that they’ll lean more toward permanency for the next expansion, because it does feel more rewarding and satisfying.
But as said earlier, then there are limitations. WoW is not a singleplayer RPG with a definitive ending that Blizzard can balance the game around. It’s a Live game with God knows how many expansions yet to come. So Blizzard has to ensure that the game’s design doesn’t explode in complexity and numbers in 10 years because players just want to let it rip today.