Wow development philosophy

Minding my own business reading it -nods agreeingly- and BAM
wait a minute i know these names., i know that guild, thats our raid !

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They can’t. Because of the game engine. The old engine is really limits the design choices.

The issue being that classes no longer play the same and have either gained or lost tools.
For instance, mage tower feels harder on my ret paladin because my speed CD has been nerfed compared to its legion counterpart, so it feels harsher to complete the content with my spec being actually weaker than during Legion.

I don’t think so, or it would take less HR than creating and desining brand new features.

Then they should make that content more appealing by removing power progression. Thtat piece of content would be more welcomed if there was no mandatory progression tied to those content.

At this given point, you can’t say they’re doing good job either. I mean, in IT, when something goes wrong then I do expect heads to roll and entire teams being reorganized in order to fix what what lead to the project failure.

Or they should stop trying creating unpopular content that players are not enjoying, otherwise, more people would be playing.

No, we’re not. The only thing they’ve done so far is to either added legendaries as talent or they baked in some azerite traits into existing talents. But if I compare arms talents between BFA and SL I can pretty much say there was no major talent change, besides the fact they’ve killed off 2 popular talents, ie in for the kill and anger management.
But the talent sheet remained the same, so did the playstyle, which is sad because arms needs some overhaul, ie being a slow spec is not fun.

I’m not against more class complexity, if anything, I do think classes became way too simple since Legion.

Then in the next expansion, if the borrowed powers are not as good as they used to be then it kinda feels bad. Heck, as a ret paladin, I’ve lost wake of ashes that was being made a talent, a mandatory talent. And I felt like I’ve been lucky because I know many specs lost their artifact abilities without being given those as a talent.

The community is not one single voice. Some like Legion esque easy rotations, some don’t.
They can’t please every body.

The issue being that it’s more than likely that more people quit because of korthia than players sticking thanks to korthia.

I do think they shouldn’t. They end up not pleasing anyone.

Bring back all of the borrowed power from every expansion.

All raids and dungeons should be hard at max level and award meaningful gear, with the earliest raids and dungeons rewarding the weakest gear and the newest raids and dungeons awarding the strongest gear. Entry to a raid requires that you have completed all raids that come before it on the appropriate level of difficulty.

Add random group finder for all raid difficulties, if you want to queue up for a random mythic group, go ahead.

Still can as long as I’m using classic

for me everything but ilvl, ilvl is just a number given to an item that determines the max amount of stats to spread on that item, but items have always have stat spreads, ilvl is that just given a number

For me, it’s the fact that when I hit max level now and for the last expacs, I’m not actually max level.
In Legion you could always level your artifact weapon further so you were always leveling that.
BFA had the necklace
And now Shadowlands has Renown, Conduits, Command table companions, Venari friendship level, Archivist friendship level, soul ash/cinder grind for your legendary which also comes in different level tiers, your collection of legendary abilities etc, etc.
The game has long since moved past the point of just get to max then jump in some dungeons/raids/pvp to get some gear and I just wished they had the balls to not use playerpower as a carrot on a stick to get people to do their terrible open world content and often lackluster nonstandard gameplay modes (island expeditions, torghast, etc)
So for me ilvl really is not the issue at all nor has it ever been but all these extra unasked for mechanics and systems and “hidden” leveling where you’re still leveling something even after max level defo are the main reason why I barely enjoy the gameplay anymore

the upsetting thing for me is that WoW was a " WORLD of warcraft "

now its just an instance gear farm like diablo, everything is focused on the gear ilvls and 3rd party website figures/ stats

the game is trying so hard to be esport and " skilful " and has forgotten its allure with its open world and fantasy

this game should feel huge but it feels so small and one minded

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No it needs to stop being easy to beat and finish. Leveling has to be harder and longer. Gettting gear has to be harder,beating new boss has to be harser than just click 1 button and afk trought it. All this acessability is exactly what put game into this state where baseline content is cleared withing few hours than you are stuck with all these systems to make up for all that shrinked game time. World content has barely any gameplay. We alll just autopilot trought it and faceroll everthing in our way while playing solo.

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If you think about it, then that was perhaps only for the initial leveling part of Vanilla WoW where you would often be sent from one zone or continent to another as part of a questline. But as soon as WoW got into its patch-driven content cycle, then the gameplay focus immidiately started to revolve around the patch content itself. Which is natural.

Once AQ came out, then most maximum level activity was centered around Silithus. If players still had reason to do other things in other areas of Azeroth, then it was mostly because they hadn’t completed those parts yet, not because the game did much to support gameplay in other areas than the patch-focused content.

And that’s kind of been the way it’s always been since. You get a new expansion and you explore the whole “world” of that expansion as you level up, and then the game narrows down to the subsequent patch content, like Korthia or Zereth Mortis.

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the game is a lot smaller nowadays than back in those day
its a shame really

like if you are not in the Maw or korthia at the moment you sit in oribos AFK.
whilst theres 100’s of other zones that are empty .
this game could be squashed onto a 1gb hard drive if we had just the current stuff playable … no cap

Yeah but asking Blizzard to make expansions the size of Kalimdor and The Eastern Kingdoms combined, so that players feel like they’re playing in a big world, is probably a bit beyond Blizzard’s production capabilities. Evidently.

nothing is asking for too much when you pay for the box fee of the game and each expansion AND then you pay a monthly sub.
its the most expensive game on the market to play

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It’s a shame really. Small islands have begun to feel a bit stale.

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Oh I agree wholeheatedly. But then it’s fair to say that ever since TBC players have been somewhat satisfied with that particular size for an expansion world. At least it’s not something players have protested wildly about. And if I think back, then I can’t say if I ever expected that Blizzard would release expansions that were as big as the original game itself. Coming from Diablo II the expectation was more along the lines of an extra zone or two and some more levels. That was “an expansion” back then.

yeah i was one of those whales that purchased 6months sub , i haven’t resubbed for 4months now waiting on my 2months to expire
i cant believe its took me this long to just say enough is enough

its just not worth its value in money or time. like don’t get me wrong i LOVE the game/ universe but in 2022 with the large amounts of MMO games that are now in development or on the market there need to be a conversation had with blizzard on whether its time to change the sub/box fee for the content we receive its laughable

i hate to be negative but i just have to rant and just log out and play something else, and this happens almost every patch now, rather than every other expansion

That mirrors my own sentiments toward the game quite well, so I agree.

Looking at patch 9.2, then I see a zone that I will probably play through in its entirety within a few months. And then I’m done. As in totally and completely done.

And that’s a bit worrying to conclude given that this is the only content to come after 7 months and it’s the only content meant to be for probably just as long - if not longer.

Something sort of has to happen on Blizzard’s end if the player engagement in the game is meant to be more than sporadic visits. WoW is definitely not the MMORPG that you can get lost in for ages anymore.

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100% ill blitz through 9.2 no doubt , get bored within 4 / 5 weeks so luckily for me my expired sub covers the remainder of my time for 9.2

its a sad state of affairs when Fixes and QoL updates get mixed in with content updates and then pushed off as .X patches . then we go through the same cycle of fix , break , fix break, for a few weeks and then they push a new zone with new systems to farm to keep you busy

i’m just done with this endless circus act , its honestly depressing.

on the upside MMOs in general are becoming more popular and with more options now, we can only hope one of them gets the combat system down so it can compete with WoW in that respect, as its the only redeeming factor about WoW

You can code it overnight. Basically just let old content give players current ilvl rewards or some currency for current rewards - boom - killing level 60 kobolds in Elwyn forest is current patch content.

This is the biggest and most obvious error of blizzard, see, people want to do suramar world quest or run visions or whatever - and blizzard forces them to do one single zone for 6 months, 90 pct of them don’t even like. It’s ridiculous.
If you gonna force people improve engagement metrics for the sake of shareholders, at least let them play whatever content they want.

There is no explanation to this mistake, they are just willingly ruining their own game

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Ye i think this is the one of the big problems of this game
I agree they should go back to wotlk/cata/mop style expansions
Hell i would take even legion but they need to take the good parts of legion not the bad parts :smiley:

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It feels like they concentrate on how to make people stay subbed with timegating instead of trying to keep people staying subbed because they are having fun. Yesterday I logged in because I felt I had too and not because I had fun.

The game is littered with to much fear of missing out mobile phone tactics these days. I personally know people who didn’t come back because they had months of grinding to catch up over the last few years after taking a break.

I’ve also had friends who have decided they want to try the game out and they end up leaving when they see they can’t just jump in and play with friends without a mountain to climb with months of quest lines and achievements needed for certain zones.

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You beat me to the punchline. It is what I suspected since the launch of 9.0. Most of the original core developers have either resigned and moved on or been ousted and fired. Those involved in the scandal rightly so. However, the new devs they put in place seem to have worked on games such as Candy Crush, Clockmaker etc and have no concept of MMO development. Hence we sit with an expansion that is heavily mimicking mobile style games with tons of time gating. I honestly believe if this the route they are going to continue going its time to make the game F2P.

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