WoW feels like real life and that kind of sucks

  • Constantly being poor, seeing BoEs, mounts and carry runs selling for millions.

  • Sending 50 invite requests to M+2/3 grps and getting declined 50 times because there are too many players / I don’t have enough „experience“ / a low RIO score.

  • Writing applications to guilds and having to do „job interviews“

  • Sitting at item level 200 while the 1% has item level 226+

  • Looking at Mythic boss abilities and M+ affixes / routes, feeling like I need a degree.

  • Being in a PUG and constantly worrying when this group will break up because of punishing mechanics (wasted keystones, timers, hard bosses).

  • Having to login to do chores to keep up, because no/bad catch-up mechanics (soul ash, stygia)

  • People telling me I’m asking for „welfare items“, „handouts“, and I don’t deserve good items.

  • Toxic community that constantly puts you down.

  • No solo endgame progression path, need to know the right people.

This tier is half-way over, and literally 0.1% of players have cleared your endgame content. Your game is so focused on the 1% and some weird trickle-down concept, yet you are wondering why you are bleeding subs. Why even play the game as an average gamer? If I want to feel bad real life already screws me over enough already.

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Which is why the best way to play the game is being a outlaw, criminal and a hustler.

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Oh My God… this one. It happened to me too… they also contacted my previous guild asking what kind of player I was… I mean wtf… It’s a bloody game, you don’t have to pay me to do stuff for the guild…

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Yes that is the big issue I kept saying for years people forgot how to have fun in wow and are treating it like it’s their job thus feeling miserable.

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I had 205 after 2 weeks of leveling my warr to 60 (just over 4 weeks ago), so being 200 is not a SL problem.

Then apply as a social

Mythic raiding is the most difficult content, it’s not meant to be done by the average player. For M+ you primarily need experience, I barely open MDT these days.

Gets better when playing only with friends/guild/

What chores? :joy: I do callings because I want some extra gold and rep, but is completely optional, that’s about the only thing I’d see as a chore. Soul ash is not a problem, I got my R4 legendary in my 3rd week after hitting 60. Stygia is extremely unimportant, so not a problem either.

Never been told this…

Yup, one of the reasons I don’t pug.

That’s because end-game is group oriented, it’s a “Massive Multiplayer” game.

In 8.3 basically everyone with the right corruption could clear heroic raid, that’s how powerful the right corruption was. In 9.0 you need to actually play well to complete end-game content, though I agree that a lot of mechanics in both M+ and Raid are extremely punishing compared to my experience in BfA.

Oh you probably forgot second and last boss Underrot Tyrannical, The second boss SoTS, the last in Atal Dazar… Oh no, we just haven’t played for long time. Give us two years and we’re going to think all of M+ mechanics are doable.

And just like money in real life, ilvl will give you some quality of life, like making WQs faster. But ilvl won’t magically make the game fun.


I honestly disagree with most of the points you’re making. You say only 1% of people do the end game content, so I assume you see clearing Mythic Castle Nathria or 15+ keys as endgame.

To me everything you can do at max level is the endgame. The endgame just comes in different difficulty levels so everyone can enjoy it. You can have as much fun in a normal or heroic raid as in mythic raid.

From my experience the way to get to the higher difficulty / ilvl is more fun anyway. You don’t have to be in the 1% to have fun.

If you’re not having fun as an average gamer, you won’t have fun in the high end content either.


I wouldn’t go as far as saying that you don’t deserve good items. But just getting good items wouldn’t be fun in my opinion. The way to get those items is the enjoyable part.

Many of the 1% players, as you call them, actually quit once they have their “good items”, because there’s nothing more to work towards to.

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The majority of your issues seems to be related on relying on others for your success.

Just like in real life, taking the initiative yourself to get better gear/raid progression/learning the required information to navigate systems is far more effective to be successful than relying on others.

I mean if you want to do high end stuff it kind of becomes a 2nd job. This is why I only play casually.

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I have no idea how you can be poor, when you can run old raids for 6 hours and get 40 k gold, raw.

For some people 6 hours might be their weekly playtime.

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I mean regarding this one I think it’s totally fair. The GM/Officers need to hear from someone other than you to get a better idea of what you would be like. Some very unpleasant players exist in the game and you want to do what you can to avoid letting those types of players into your guild.

Also if the guild you’re trying to join is a raiding guild they want to make sure that you aren’t the type of person who is signing up and then not turning up… that stuff is annoying as hell.

What you get out of wow is proportional to what you put in. (in most cases!)
Bit like life really…

Everyone should have millions of gold just for doing table missions in previous expansions and quests.

Having a guild who all the time ask you to join their M+ group, even if you have other things to do. Or just play a normal mythic, getting a key and creating own groups.

Staying in the same guild for years, because the people are great. And if the guild falls apart, just use your network of people you know over the years and join one of their guilds.

So, you want to be a part of the 1% but you don’t want to do what the 1% does?

Just write key words down to remember. Sooner or later you will know it all.

Then don’t join a PUG.

Since you’re not part of the 1%, it doesn’t really matter.

Just ignore them.

But that’s exaclty what you’re doing here. :frowning:

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If I change guild that means there was a problem with my former one… what would you expect to hear? “Always in time”, “Great worker”, “Non Toxic”?
If I’m becoming toxic you just have one button to kick me back where I came from no?

The problem is that for many players there is no progression beyond that, it feels like a wall. Should they all just quit the game?

But it wasn’t always like that. In the past, fights and mechanics were a lot less complex. Coincidentally during a time were WoW had a lot more active subscriptions.

Ok but I don’t need just one legendary, I have a single-target DPS one, an AoE DPS legendary, then I tried fire recently and had to get another legendary. With 9.0.5 they will do some balancing and I might have to get new legendaries. And Stygia is one of the few ways I can improve my character on my own, without a group. Yet it takes so much for a socket, and the changes in 9.0.5 again screw over casual gamers in favor of the WF race.

I read it all the time on forums, how casuals don’t deserve better gear and should be happy with the scraps they are getting from world quests etc.

Well but in BfA, there was a solo progression path: Visions. At the end of the expansion I was decked out in 470 gear and did a crap load of DPS. When I read about Shadowlands and Torghast, I was hoping they would continue this path. But nothing, just a mount and a title. Haven’t run TC once after getting those.

Yes. and why is there no such way? Why are there no items for Torghast?

So it’s better when players from the 99% group quit because they hit a wall and can’t progress?

I mean, I’m not “poor”, I have like 100k. But I can’t really buy anything great with it. And I know that you can get money from old raids, but using your numbers, that equals to ~60 hours for a BoE item, 100+ hours for a carry run (ignoring raid IDs). And you get spammed with carry run offers everywhere, all the time.

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I would like some more rewards for Torghast in whatever form (cosmetics, actual gear…).

I think the main difference between Torghast and Visions is that Visions on the highest difficulty were more challenging and more consistent. I think Blizzard is afraid of tying power progression rewards to something as random and inconsistent as Torghast.

I think it’s unavoidable that progression will stall or atleast significantly slow down at some point.

Atleast the 99% can keep trying and eventually overcome the wall they’re facing, while the 1% that already did everything have no wall to overcome anymore.

I personally rather have a tough challenge I can work on, than just get everything handed to me for minimal effort. Rewards only feel rewarding, if you feel like you earned them.

I’ve never left a guild due to having personal problems or drama… it’s always because either the guild disbanded or I’ve stopped playing. The main reason ppl check other guilds is to find out why you left the old one (or to confirm you aren’t lying about why you left) and there are lots of perfectly fine reasons for leaving

Also kicking problem players is more inconvenient than you make it out to be. On your end you just see the /gkick but someone has to take your place, officers now have to spend extra time recruiting to replace you.

They might wanna know

What’s your mindset?
Are you on time?
Do you get tilted?
Why did you leave?
Did you have issues with anyone?

All these different things and more. If you’re applying to a raid guild they need to make sure you’re a good fit or you’re just gonna leave or be salty all the time that they do things their way

Blizzard has Apple CEO logic, everything they decide is the best and most logical decision and poors should stay away cause they don’t know anything.

There’s nothing left for a Classic WoW leveling player like me in retail other than chunks of story which gets consumed in 2-3 hours every 5-8 months or so between patches.

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