WoW has probably the WORST open world monsters

WoW is not trying to be an action game.
WoW is the only good tab targeting MMORPG we have left. Every other game is already action combat.

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I want it to remain a tab target MMO, but I want enemies to have their damage tripled on average, and the healing system changed a bit to accommodate it.

You might want to try Classic. It’s a completely different experience. While I liked that experience, probably there was a reason they moved to a easier game-play. My guess is they want to make a game accessible to a wider audience. While someone who played plenty of games before can kill those monsters in the world pretty easily, imagine someone with serious mental disorder who barely understands what’s going on. He won’t be able to survive in Classic, yet he’ll enjoy Retail.

For one thing that’s better in Classic, there are 10 that are worse.

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Final Fantasy is the same, Guild Wars 2 too, TERA, Rift and probably others but I played those… One thing is strange which is THAT ONLY IN WOW having “not dangerous mobs” is a negative. When I watched Final Fantasy recommendations and all that nobody said anything about world being easy walk

Are you playing a different game ???

all of this stuff, I have experienced regularly while getting my 7th legion medals over the past several weeks.

example… in darkshore there is a great big cyclone world boss. if you are careless and don’t dodge the mini cyclones it spawns, you can get hurt real bad. first time I fought him, I knew my gear score was pretty high for that area and i took him for granted and got wiped out.

there is a banshee in the northern part of darkshore, if you fight her you will get 'fear’ed. then of course you end up running into all the normal mobs. it could get pretty hairy depending on gearscore. if you go there with the apprpriate gearscore for that area, I’m pretty sure that would be a really difficult fight.
then there’s the field in the middle of arathi, with all the undead peoples. if you get cocky and try and do that world quest in a single pull, it can quickly escalate because those guys tend to run away and if you miss one, he can recruit more friends from the nearby fields.
I’ve died twice in those areas for being too brazen.
Then there’s the the world quest in zuldazar, the 3 undead guys on horses. super annoying as they stun you or fear you all the time.
I’m pretty sure while doing the purple world bosses in the vale or uldum, I’ve been wiped out for not being careful and you have to keep an eye on any AoE effects.

I don’t know what content you’re doing in the game to not be experiencing these things.

Maybe it’s your class? as a warlock, you are supposed to keep your distance, so I really wouldn’t be complaining about lack of AoE if you’re only playing lock.

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I know right

And then label them as a faction ‘‘horde’’ pfft, they are runescape monsters

Wow is a casual game 90% of it , those chores and tasks are meant to be easy , nobody is stopping players to go push +35 keys and have 3k arena mmr and do mythic raiding .

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The OP must not remember when they tried openworld scaling in legion. The crowd of players just couldnt cope with it, not feeling powerful as they got gear.

Easy doesn’t equate incredibly dull, boring and sleep inducing.
Even something like the fel sludge in Tanaan Jungle was okay. Trade 10% of your max health for +10% damage done, stackable as many times as you wish to risk it.

And rare enemies should pose little more threat. Right now they are just your regular auto attack mob with much bigger health pool. That’s insanely boring.

Rares were done well in Mists of Pandaria during leveling. These mobs could actually kill you pretty easily if you did not pay attention. Standing in their obviously telegraphed AOE abilities dealt very high amounts of damage. Interruptable cast (obvious one) allowed to go through either hit for 50% of your max health OR healed them back to full. Both of which are very undesirable.
And for this effort the reward was significant. Experience equal to doing a quest and a blue piece of gear, likely to be an upgrade. Plus 20g & crafting materials.

Open world content should teach players to play better. Giving rares actual threatening abilities would be a good start. Abilities that are well telegraphed and easily countered. You can’t say to me that interrupting a 5 second spellcast is too hard.

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In classic people just solo hogger dude , you kite him to the guard tower and the guards kill him like 3 hits. Quest done , EZ

While i agree with you , and you bring constructive criticism ,over the years i’ve seen the opposite in casual players complaining about the game being to hard about affixes being to hard and so on .
There should be 2 worlds . Pretty hard to satisfy all customers .

There’s also BFA that did particularly bad job at laying out the content for people.
On this character which is nearly 480 ilvl I have zero business being in any sort of world quest zone. I’m exalted with all 10 BFA factions. Just leave me alone ffs and let me buy vision tickets for 2500 gold each. Don’t make me do those stupid quests, I can’t stand them anymore and there is no fun in doing genocide on mobs intended for 420 ilvl players. It’s boring and I get no reward, it’s just a chore to enter the weekly vision.

Shadowlands is a good start, questing isn’t mandatory in there and Torgast doesn’t require any currency farm to enter it.

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If you think the mobs in WoW are bad, wait until you see ESO…

To be honest WoWs world doesn’t really feel that open worldy anymore in the first place.

All the mandatory story quests have made the questing experience pretty linear and it feels more like going on rails than an adventure.

Minor SL spoiler (leveling/gameplay) I'm happy that they atleast give you the option in SL to skip the story on your second playthrough, but I'd rather have it like that to begin with.
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Oh yeah…
…thats why I still have nightmares about the Lost Son of Arugal :unamused:
The world is a better place now

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I would like quest mobs to hit quite hard but have avoidable mechanics, Play well and you take hardly any damage. Fail a mechanic you get hit hard and end up dying.

I’m not a fan of a mob doing insane damage you can’t avoid, More avoidable damage mechanics please, Like the elite mobs on timeless isle is a good example.

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No. In beta they kick your butt and it’s just not fun, it’s doable but far from what I consider relaxing. Now I expect to have to heal a little and take on only 2 at a time until I have some decent gear but the current setting of them in beta is horrible. I play to relax not for challenge, there is challenge in the game with mythic+ and raids and all that. Basic stuff shouldn’t give me a flipping headache and burn me out in a couple of hours.

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WoW’s world content will never be a challenge/difficult ever again because they listen to the vocal minority, unlike the original developer team who stuck with their vision for good reason, hence why Timeless Isle was loved by most players.

You’re right though, it feels like a chore when mobs/rares/elites are so brain-dead easy.

Another hilarious misconception that people like to make is that whenever you mention the fact that WoW’s world content feels too easy, they immediately check your armory to see if you’ve done the latest raid on its highest difficulty so that they can say “If WoW is too easy why haven’t you done mythic [x] then?” (Pepega) when that is instanced content and has nothing to do with the difficulty of the WORLD of Warcraft.

Ordon Killmasters :yum:

It is when you hit max level and have ilvl ~140 and LFR is ~180. The difference in ilvl is massive.