really? for me its for sure the accent and the funny action people do to other people with the funny little pointy things in their hand for little to no reason…
But yeah tea is a thing too for sure.
I mean I’m german, the amount of times I was called the funny word is countless, but it’s simply a part of being from somewhere, just comes with the gig
Whatever you did, please roll it back, now the encounter cannot be finished! even while doing the same tactic from before Does Not Work
Now we take Toe Knee down to 30% for Murloc, then we do the same to Murloc and when we take one out none of them go to their place, Toe Knee doesn’t even stop fighting.
Please Roll Back The Old Bug! or please let AI do your jobs too
Adding: Tried one shotting Toe Knee and then the murloc, their rp went on but nope encounter is still going
The Title and Achievement Champion of the Dragonflights are now available to those who have completed the quest “Fair Skies and Strong Winds”.
Adjusted Sergeant Quackers’ responsiveness so that he is now more lenient with the number of nearby ducks he requires before joining the fight for Ducks in a Row.
Classes
Shaman
Resolved an issue causing Poison Cleansing Totem to not ignore line of sight.
Elemental
Corrected an issue where your character could sometimes get stuck in a state where they cannot use Lava Burst when previously having been talented into Elemental Blast.
Resolved an issue causing Primordial Bond to be incorrectly removed when an elemental dies or despawns while another elemental is active.
Dungeons
Atal’Dazar
Addressed an issue where the Rezan encounter can unexpectedly reset.
Dawn of the Infinite: Rise of Murozond
Addressed an issue where the visual for Spark of Tyr does not snap to ground.
Addressed an issue where Spark of Tyr will immediately trigger if the target has immunity.
Everbloom
Addressed an issue with the Ancient Protectors encounter where players can get stuck in combat and unable to release if Dulhu is pulled out of the boss area.
Addressed an issue where Witherbark can be pulled out of the encounter area.
Items
Fixed an issue where immunity effects on the player could prevent Fyrakk’s Tainted Rageheart from dealing damage to enemies.
The Verdant Gladiator’s Shotel cosmetic should now be purchasable from Glamora.
Player versus Player
Iridal, the Earth’s Master damage-on use-effect now deals 10% of its damage (was 30%) in PvP combat.
Death Knight
Unholy
Resolved an issue causing Outbreak to not apply Virulent Plague to enemy totems, Psyfiend, and Observer.
Fixed an issue in which the achievement Battle Mender: Season 3 was not providing progress.
Classes
Mage
Shifting Power’s visual will now appear smaller and should be less disruptive for the Mage’s allies.
Dungeons and Raids
Amirdrassil, the Dream’s Hope
Fyrakk the Blazing
Flamebound and Shadowbound are no longer private auras.
Developers’ notes: We’ve observed that the common strategy for players executing the Flamebound and Shadowbound mechanics on Mythic Fyrakk involves cumbersome addon/macro setup and execution. Our goal with this change is to remove this burden for players who are progressing on this encounter and refocus the challenge on the gameplay.
Blackrook Hold
Fixed an issue where the enemies around Lady Velendras Ravencrest do not have linked aggro.
Dawn of the Infinite: Galakrond’s Fall
Fixed an issue where Manifested Timeways can occasionally cast Unwind during keystones.
The Everbloom
Fixed an issue where the Ancient Protectors encounter can fail to respawn.
Fixed an issue where Archmage Sol can cast Cinderbolt Storm twice after gaining Fire Affinity.
Fixed an issue where the mages before Archmage Sol were not resetting their health after they left combat.
Pet Battles
Fixed an issue causing several multi-hit Battle Pet abilities to have a chance to ignore on-death passives such as Undead or Mechanical resurrection.
Player versus Player
Fixed an issue causing Stoneform and Fireblood to trigger a longer cooldown for Gladiator’s Medallion than intended.
Frankly the same argument could be made for every private aura in the game as they’ve all been countered by the same type of “It’s on me!” macro and weakaura which replaces the challenge with annoyance.
I’m curious so see how the devs intended for such mechanics to be handled though. They can’t be solved through communication as it involves too many people within a short timeframe, and doing callouts for over 100+ pulls will burn out anyone. “Just wing it” adds too much RNG to a content where consistency = progress.
I have this image in my head where we beat a smolderon’s fireball type mechanic by forming a line to determine the soak order, or walk up to whom we see as the impostor in the SL “among us minigame” and nuking whoever’s surrounded etc… But then I return to reality where there’s so much stuff to dodge nonstop, (and so little time to handle the mechanic) that this isn’t feasible.
I’m guessing this is the result of the “arms race” that was most likely started by the playerbase long ago when addons trivialized mechanics that didn’t really require them in the first place, and has since escalated to “You want challenge? We’ll give you challenge!”.
Anyway, I’m just curious whether private auras will become a new direction or a dead end.
I appreciate all the buffs to RShaman, but we need more than just 5% buffs and damage increases to make us playable in M+.
We could use a talent rework that’s for sure… but since we wont be getting it any time soon before S4 if I may suggest:
Non-talent related changes:
Make Lava Surge procs off the GCD.
Make Storm Keeper instant cast.
Buff Earthern Harmony to give a 12-15% DR (~ double its contribution) and make it an off GCD cast.
That would kind of solve our main issues: (A) we lack a way to do damage AND heal at the same time (unlike DPriest, MW, and RDruid). (B) a lack of external (unlike the meta classes above).
So we would weave damage automatically, AND, as a replacement for a true external we get a “mini version” of it, but with out a CD. But -6% is not enough.
It would also not impact our raid HPS too much, which is what would happen if you buff us once again to make it a played spec in M+.
But PW travel time definitely is not the answer. Thats for sure.
You sir dont get RShaman. In M+ we cant cut it. And the Raid season is over by the way, so now its M+ season.
We did not need a strict 5% HPS buff, we just needed something to address our other core issues: (A) we are not a haste spec and (B) lack of external CDs
and (C) impossibility to do damage and heal at the same time.
Which explains your comment: It does NOT matter if RShaman DPS is 1 button, or if that 1 button does a ton of damage. If you have to spend ALL your GCDs to keep the party alive, then your overall DPS = 0. Thats the issue.
Support Your Local Artisans now requires donations totaling 50,000 gold (was 70,000) to the Artisan’s Consortium.
Classes
Shaman
Resolved an issue causing Earth Shield casts from another Shaman to sometimes override Earth Shield.
Dungeons and Raids
Darkheart Thicket
Addressed an issue where Archdruid Glaidalis can fail to use Grievous Leap on a player standing on top of a nearby object.
Addressed an issue in Archdruid Glaidalis’s encounter where Nightmare Abominations can be stuck in a state of evasion when spawned on top of an elevated surface.
Dawn of the Infinite: Galakrond’s Fall
Addressed an issue where Dazhak’s Incinerating Blightbreath can fizzle if the targeted player dies during Dazhak’s charge.
Addressed an issue where Chronofade is not considered an AoE effect.
The Everbloom
Addressed an issue in the Ancient Protectors encounter where Dulhu’s Noxious Charge can still go off if he dies while casting.
Player versus Player
Priest
Shadow
Resolved an issue causing the Shadow Amirdrassil 4-set bonus to not be consumed when landing a killing blow on some pets and totems.
Shaman
Resolved an issue causing some spells to kill Grounding Totem without directly targeting the totem.
Resolved an issue causing redirected damage over time effects to apply to Grounding Totem. Grounding Totem is once again immune to debuff effects.
The February 8 hotfix broke “To The Test: Rune of Shadowbinding” and the previous tethercoil quest part of the legendary questline, impossible to make progression.
Just a quick reminder that we pay a sub fee for this game. Applying a hotfix that practically disables the quest for a legendary, which has a low drop chance anyway and not fix the problem after over 24 hours is abysmal. Please do better blizzard.
Can you please fix random targeting of certain skills…
And the double tap of Manifested Timeways… please…
And the crazy HP scale of Irridicron…
Among other things…
Also, can you please put MDI players on separate servers? So the rest of us dont have to wait for the event to finish to get the needed balance tuning? Please…
Now all you have to do is fix the drop-rate for it so that the rest of us peasants can have a chance to enyoy what’s left of this patch before we have to replace it.
Still happening. Screenshot from today… nope, not allowed to include or link anything.
Well, it is still happening. I am currently waiting for it to reset.
I gotta say it is pretty insane that this is still bugging out after years and years of reporting, countless forum posts about it here and elsewhere and multiple attempts of fixing it. Maybe add a check for a one-hit kill and if true just skip the whole thing?
The screenshot is on imgur with the URL ending in slash wS66CBf.jpeg
I guess that’s all I can do. sadge
EDIT:
I am now waiting with multiple characters. I won’t try again.
So effectively my chances on a Midnight drop are decreased by one third further from how little they were before. Given that this is one of very few things I actually still want to do in the game …
Fixed an issue with Echoing Reprimand that allowed Slice and Dice to trigger effects like Ruthlessness and Restless Blades as if spending 7 combo points.
Dungeons
Waycrest Manor
Fixed an issue where receiving Aura of Dread can interrupt a player’s channel.