WoW Hotfixes - Updated 13 July

Hey all! Here are today’s hotfixes.

June 7, 2023

Classes

  • Paladin
    • Retribution
      • Fixed an issue causing the Indomitable Justice Azerite trait to sometimes provide an unintended speed bonus.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • Developers’ notes: These changes are directed at reducing the burden on tanks in smaller groups where Shrapnel Bomb was more difficult to handle with more limited amounts of utility from the group.
      • [With June 6 resets] Zskarn health reduced by 10% for small group sizes on Normal and Heroic difficulties.
      • [With June 6 resets] Shrapnel Bomb initial damage and DOT damage reduced by 50% on Normal and Heroic difficulties.
      • [With June 6 resets] Searing Claws damage reduced by 25% on Normal and Heroic difficulties.
      • [With June 6 resets] Unstable Embers damage reduced by 30% on Heroic difficulty.
    • Echo of Neltharion
      • Calamitous Strike’s debuff duration reduced from 40 seconds to 37 seconds on all difficulties. This is done to remove a problematic overlap in phase one of the encounter.
      • Calamitous Strike’s debuff will now be removed when the encounter enters intermission on all difficulties.
      • Fixed an issue where Neltharion immediately melee his target after casting Calamitous Strike on all difficulties.
      • Added a slight delay before the same player can trigger an additional stack of Shatter after destroying Twisted Earth on all difficulties.
      • Volcanic Heart’s radius reduced from 25 yards to 20 yards on Mythic difficulty.
    • Scalecommander Sarkareth
      • Developers’ note: A series of changes have been made to ease up a bit on the difficulty of this encounter on lower player size raids. Each of these changes are for non-Mythic difficulties only and scale back as raid size increases, evening out to about no changes for the 30 player raid.
      • [With June 6 resets] Health of Sarkareth and Null Glimmers reduced by 6% in 10 player raids.
      • [With June 6 resets] Duration of Astral Flare buff increased from 23 seconds to 30 seconds in 10 player raids.
      • [With June 6 resets] Oblivion damage per tick reduced by 50% in 10 player raids.
      • [With June 6 resets] Void Surge damage per tick reduced by 40% in 10 player raids.
      • [With June 6 resets] Dread raid wide damage reduced by 25% in 10 player raids.
  • Halls of Infusion
    • Fixed an issue where Infuser Sariya’s Inundate spell could inflict inconsistent amounts of damage.

Items and Rewards

  • Fixed an issue that prevented the Drakewatcher Manuscript for the Cliffside Wylderdrake - Black Hair customization option from dropping in some circumstances.
  • Zaralek Cavern
    • Fixed an issue where Cobalt Shalewing’s drop rate was lower than intended. Its drop rate is now in line with other similar drops.

Quests

  • Fixed an issue where Sparks of Life were not dropping in Zaralek Caverns from various content.

Hey all! Here are today’s hotfixes.

June 8, 2023

Classes

  • Monk
    • Brewmaster
      • Fixed an issue causing Blackout Kick to double-dip on its recent buffs.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • The contribution of damage towards Blazing Blast and Void Blast is now properly reduced by absorbs.

Items and Rewards

  • Nasz’uro, the Unbound Legacy’s primary stat and Speed granted to allies reduced by 70% in PvP Combat.
  • Djaruun, Pillar of the Elder Flames’ damage reduced by 50% in PvP Combat.
  • Fixed an issue where Ominous Chromatic Essence would continue to reapply to other allies when two players shared the same alignment.

Hey all! Here are today’s hotfixes.

June 9, 2023

Classes

  • Priest
    • Discipline
      • Fixed an issue where Radiant Providence from the Discipline Priest 4-piece set bonus would reset on when engaging a dungeon boss.
    • Holy
      • Fixed an issue where the duplicated Prayer of Mending from the Holy Priest 2-piece set bonus would cost twice as much mana.

Hey all! Here are today’s hotfixes.

June 12, 2023

Classes

  • Druid
    • Balance
      • Fixed a bug causing Astral Smolder to not deal appropriate damage to enemies with absorb shields.
    • Feral
      • Fixed a bug with Dreadful Bleeding causing it to increase Rip damage by less than intended.
  • Hunter
    • Survival
      • Fixed an issue where Fury of the Eagle did fewer instances of damage than expected when under the buff effects of the Bloodseeker talent.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Blast Wave damage reduced by 10% on Normal and Heroic difficulties.
      • [With weekly restarts] Dragonfire Traps is now magic dispelable on Heroic difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 5 seconds (was 3 seconds) on Normal difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 4 seconds (was 3 seconds) on Heroic difficulty.
      • [With weekly restarts] Added additional visuals to Dragonfire Traps during activation on all difficulties.
  • Mythic+
    • Brackenhide Hollow
      • Fixed an issue that caused summoned Infected Lashers to grant enemy forces credit.

amazing mythic zskarn changes

Hey all! Here are today’s hotfixes.

June 13, 2023

Classes

  • Druid
    • Balance
      • Wild Mushroom will now deal its damage even if the target is out of line of sight of the Druid.
      • Fury of Elune will now deal its damage even if the target is out of line of sight of the Druid.
  • Evoker
    • Devastation
      • Eternity Surge will now deal its damage effect correctly if you are crowd controlled immediately after completing the empower cast.

Player versus Player

  • Monk
    • Mistweaver
      • Fixed an issue that caused Soulfang Infusion, from the Mistweaver 2-piece set, to regenerate more mana than intended in PvP Combat.

Hey all! Here are today’s hotfixes.

June 14, 2023

Classes

  • Evoker
    • Devastation
      • Eternity Surge will no longer fail to deal damage and go on cooldown if your enemy goes out of line of sight after the empower cast is completed.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • Motes of Oblivion should be more visible against the ground.

Player versus Player

  • Shaman
    • Enhancement
      • Lava Lash damage is now correctly increased by 35% in PvP Combat.

Hey all! Here are today’s hotfixes.

June 20, 2023

Classes

  • Paladin
    • Crusading Strikes can now trigger Empyrean Power.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Kassara, the Hellforged
      • Kazzara health reduced by 10% on Mythic difficulty.
      • Infernal Fusion damage reduced by 10%.
    • Scalecommander Sarkareth
      • [With June 16 Changes] Resolved an issue that would cause players to take extra durability damage if their corpse fell off the platform.
      • Lowered the damage from Scorching Detonation by 10% on all difficulties.
      • Lowered the damage from Oblivion by 10% on all difficulties.
      • Updated the visual clarity for Drifting Embers.
  • Neltharus
    • Chargath, Bane of Scales
      • Fixed an issue that could prevent Chargath from casting Grounding Spear.

Items and Rewards

  • [With June 16 Changes] Deepflayer Lure’s damage increased by 110%.
  • [With June 16 Changes] Djaradin Boasting Tablets’ max damage reduction reduced by 43%.
  • [With June 16 Changes] Draconic Cauterizing Magma’s healing increased by 18%.
  • [With June 16 Changes] Drakeforged Magma Charm’s damage increased by 72%.
  • [With June 16 Changes] Friendship Censer’s healing increased by 55%.
  • [With June 16 Changes] Magmaclaw Lure’s absorb reduced by 67%.
  • [With June 16 Changes] Pocket Darkened Elemental Core’s damage reduced by 26%.
  • [With June 16 Changes] Smoldering Howler Horn’s critical strike reduced by 25%.

Quests

  • [With June 16 Changes] Effervesta won’t escape from kidnapping early and will now correctly wait for the player to rescue her during “Suss Out the Imposter.”

I think Blizzard should allow Warriors to wield all weapons like before including shooting bows.

It ruins the class fantasy. Warriors are masters of arms.

Hey all! Here are today’s hotfixes.

June 22, 2023

Classes

  • Paladin
    • Protection
      • Fixed an issue causing Divine Resonance to cancel some casts.

Hey all! Here are today’s hotfixes.

June 26, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Damage increased by 6.5%.
  • Demon Hunter
    • Havoc
      • [With weekly restarts] Chaos Strike/Annihilation damage increased by 15%.
      • [With weekly restarts] Melee autoattack damage increased by 15%.
      • [With weekly restarts] Demon Blades damage increased by 15%.
      • [With weekly restarts] Demon’s Bite damage increased by 15%.
      • [With weekly restarts] Felblade damage increased by 15%.
  • Druid
    • Feral
      • [With weekly restarts] Damage increased by 3%.
  • Evoker
    • Rescue should no longer interrupt channeled spells when cast on an ally who is channeling.
    • Rescue should no longer occasionally disconnect players in PvP.
  • Hunter
    • Beast Mastery
      • [With weekly restarts] Kill Shot damage increased by 10%. This does not apply to PvP combat.
    • Marksmanship
      • [With weekly restarts] Aimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Kill Shot damage increase does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With weekly restarts] All damaging abilities increased by 3%.
  • Priest
    • Discipline
      • Fixed an issue causing Shadow Covenant to fail when Blessing of Spellwarding was active on the Priest.
    • Holy
      • Developers’ notes: Holy Priests have continued to trail behind other healers in DPS output, so we’re increasing the damage of a variety of spells to bring them more in line.
        • [With weekly restarts] Holy Fire damage increased by 10%.
        • [With weekly restarts] Smite damage increased by 15%.
        • [With weekly restarts] Holy Word: Chastise damage increased by 35%.
        • [With weekly restarts] Shadow Word: Death damage increased by 25%.
    • Shadow
      • Developers’ notes: Shadow has been overperforming in AoE environments. We’re bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target.
        • [With weekly restarts] Mind Blast damage increased by 10%.
        • [With weekly restarts] Shadow Word: Death damage increased by 10%.
        • [With weekly restarts] Mind Spike: Insanity damage increased by 10%.
        • [With weekly restarts] Mind Spike damage increased by 10%.
        • [With weekly restarts] Mind Flay: Insanity damage increased by 10%.
        • [With weekly restarts] Mind Flay damage increased by 10%.
        • [With weekly restarts] Void Bolt damage increased by 10%.
        • [With weekly restarts] Void Spike damage from Idol of Yogg-Saron reduced by 35%.
        • [With weekly restarts] Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).
  • Shaman
    • Restoration
      • [With weekly restarts] Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
      • [With weekly restarts] Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).
  • Warlock
    • Fixed an issue where Infernal would not despawn after swapping specializations.
  • Warrior
    • Protection
      • [With weekly restarts] Defensive Stance increased to 20% damage reduction (was 15%).

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • [With weekly restarts] Cross-realm Mythic raiding is now enabled for Aberrus, the Shadowed Crucible.
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Dragonfire Traps now activate consistently based on Zskarn’s location.
      • [With weekly restarts] Elimination Protocol damage reduced by 20%.
      • [With weekly restarts] Elimination Protocol damage amplification reduced to 300% (was 500%).
      • [With weekly restarts] Salvage Parts duration increased to 120 seconds (was 60 seconds).
    • Magmorax
      • Corrected the spawn positions of two Spicy Lava Snails that were overly difficult to obtain.

Player versus Player

  • Items
    • [With weekly restarts] Gladiator’s Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.
  • Classes
    • Druid
      • Balance

        • Developers’ notes: The cast time on Cyclone is too fast for enemy players to deal with, so we’re reducing its cast speed from Owlkin Adept and also reducing Precognition’s haste in Fractures in Time. Solar Beam’s duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion.
          • [With weekly restarts] Owlkin Adept reduces the cast time of Cylcone and Entangling Roots by 15% (was 20%).
          • [With weekly restarts] Solar Beam lasts 6 seconds in PvP combat (was 8 seconds).
      • Restoration

        • [With weekly restarts] Reactive Resin’s snare duration increased to 8 seconds (was 5 seconds).
        • [With weekly restarts] Verdant Infusion now extends heal over time effects by 4 seconds (was 8 seconds) in PvP Combat.
        • [With weekly restarts] Master Shapeshifter now refunds 2500 mana from Ironfur (was 1250 mana), 3500 mana from Wrath / Starfire / Starsurge (was 2000 mana), and 10000 mana from spending 5 combo points in Cat Form (was 5000 mana) at level 70.
    • Monk
      • Mistweaver
        • [With weekly restarts] Enveloping Mist healing increased by 12% in PvP Combat (was 5%).
    • Priest
      • [With weekly restarts] Catharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest’s maximum health (was 15%).
      • Discipline
        • Developers’ notes: Discipline damage and Atonement healing continues to be lower than we’d like in PvP, so we’re increasing them to allow Discipline to be more offensive.
          • [With weekly restarts] All damage is now increased by 10% in PvP Combat.
          • [With weekly restarts] Atonement healing is now increased by 70% in PvP Combat (was 50%).
      • Shadow
        • Developers’ notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow’s burst damage than we were aiming for, so we’re bringing their power down. Shadow is also getting PvE damage buffs that affect PvP which puts some of this power loss back into rotational spells.
          • [With weekly restarts] Unfurling Darkness now deals 25% reduced damage in PvP Combat.
    • Rogue
      • Subtlety
        • [With weekly restarts] Secret Technique damage now reduced by 40% in PvP Combat (was 33%).
        • [With weekly restarts] Thief’s Bargain (PvP Talent) damage penalty increased to 10% (was 6%).
    • Shaman
      • Developers’ notes: We’re redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful.
      • [With weekly restarts] Healing Stream healing is now increased by 20% in PvP combat (was 30%).
      • Elemental
        • [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
        • [With weekly restarts] Healing Surge healing is now increased by 20% in PvP combat.
      • Enhancement
        • [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
        • [With weekly restarts] Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).
      • Restoration
        • [With weekly restarts] Earth Shield healing is now reduced by 15% in PvP combat.
        • [With weekly restarts] Healing Surge healing is now increased by 27% in PvP combat (was 6%).
        • [With weekly restarts] Healing Wave healing is now increased by 56% in PvP combat (was 30%).
        • [With weekly restarts] Water Shield’s melee attack mana refund is now 20% effective in PvP Combat (was 50%).
        • [With weekly restarts] Water Shield now regenerates 75% more mana from its passive effect in PvP Combat.
    • Warlock
      • Developers’ notes: We’re targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. We’re also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP.
        • [With weekly restarts] Mortal Coil healing is now 50% effective in PvP Combat.
        • [With weekly restarts] Soul Link’s shared damage with the Warlock’s pet is now 50% effective in PvP Combat.
        • [With weekly restarts] Profane Bargain’s increase to the effectiveness of Soul Link at low health is now 40% effective in PvP Combat.
1 Like

Hey all! Here are today’s hotfixes.

June 27, 2023

Classes

  • Paladin
    • Fixed an issue with incorrect trigger rates on Empyrean Power.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Fixed an issue where Mythic difficulty was not able to be selected using the Premade Groups interface.

Player versus Player

  • Druid
    • Restoration
      • Fixed an issue that caused Reactive Resin triggers to put you in combat.

Quests

  • Suffusion Camp world quests now provide credit toward “Aiding the Accord: The Isles Call.”
1 Like

Hey all! Here are today’s hotfixes.

June 28, 2023

Dungeons and Raids

  • Uldaman, Legacy of Tyr
    • Pets should no longer get stuck on the staircase leading to Sentinel Talondras while in combat.

Items and Rewards

  • Fixed an issue that was causing some players to be unable to obtain the toy "Hraxian’s Unbreakable Will.”

Hello everyone. Here are today’s hotfix notes:

JULY 6, 2023

Classes

  • Druid
    • Balance
      • Wild Mushroom and Fury of Elune will now deal their damage even if the target is out of line of sight of the Druid.

Dungeons and Raids

  • Mythic+
    • Affixes
      • Fixed an issue that caused Incorporeal Beings’ Destabilize effect to apply to targets not in combat with players when charmed.
    • The below Mythic+ changes were applied on June 30:
    • Brackenhide Hollow
      • Hackclaw’s War-Band
        • Gashtooth’s Gash Frenzy periodic damage reduced by 25%.
      • Decatriarch Wratheye
        • Withered Eruption damage reduced by 10%.
        • Rotburst Totem’s Rotting Burst cast time increased to 7 seconds (was 5 seconds).
    • Halls of Infusion
      • Watcher Irideus
        • Power Overload now targets 2 players (was 3).
    • Neltharion’s Lair
      • Fixed an issue that caused Vileshard Crawler’s Acid Splatter to inflict more damage than intended.
      • Rokmora
        • Blightshard Skitter health reduced by 25%.
        • Crystalline Ground damage reduced by 25%.
      • Naraxas
        • Toxic Retch damage reduced by 25%.
    • Neltharus
      • Qalashi Lavabearer health reduced by 10%.
      • Irontorch Commander health reduced by 15%.
      • Qalashi Warden health reduced by 10%.
      • Magmatusk
        • Health reduced by 10%.
        • Magma Lob cooldown has been increased.
        • Magma Eruption periodic damage reduced by 25%.
        • Lava Spray damage reduced by 20%.
        • Lava Wave damage reduced by 15%.
      • Forgemaster Gorek
        • Health reduced by 10%.
        • Blazing Aegis damage reduced by 20%.
        • Blazing Hammer damage reduced by 20%.
      • Warlord Sargha
        • Health reduced by 10%.
        • Molten Gold damage reduced by 20%.
    • The Vortex Pinnacle
      • Asaad
        • Skyfall Nova damage reduced by 20%.
    • Uldaman: Legacy of Tyr
      • Sentinel Talondrus
        • Earthen Shards periodic damage reduced by 20%.
      • Emberon
        • Seeking Flame’s visual has been adjusted.
    • Underrot
      • Grotesque Horror’s Dark Echoes cast time increased to 1.5 seconds (was 1 second).

Zaqali Elders give NO loot. Please fix this. Otherwise you might as well not keep it in the game

JULY 12, 2023

Classes

  • Death Knight
    • Resolved an issue causing Army of the Dead to summon fewer ghouls than intended in non-PvP combat.
  • Druid
    • The Rising Light, Falling Night talent now correctly increases the damage or healing of periodic effects during the daytime.
  • Evoker
    • Range indicator and raid frames should again match after logging into an Evoker and then into a different ranged class.
  • Paladin
    • Holy
      • Holy Prism can no longer radiate to nearby enemies that are in breakable crowd control or not in combat with you.
    • Retribution
      • Resolved an issue that could cause Heartfire Sentinel’s Authority to consume two charges of Hammer of Wrath when cast.

Player versus Player

  • Resolved an issue that could prevent players from earning the Elite appearance when changing PvP tiers.

Quests

  • Fixed an issue preventing Lord Banehollow from respawning properly “When Revenge Burns Green”.

User Interface

  • Fixed a bug causing the ‘Delete Character’ button to select a different character than intended.
  • Fixed a bug causing displayed health to not update and match actual health values.

Wrath of the Lich King Classic

  • Fixed an issue with Deep Wounds, Ignite, and Piercing Shots and their interactions when on a target that has been Cycloned.
  • Warlock
    • Fixed an issue where Demonic Knowledge was not properly updating its effectiveness when the active demon’s stamina or intellect was changed.
1 Like

July 13, 2023

Classes

  • Druid
    • Guardian
      • Fixed an issue causing Rage of the Sleeper to grant crowd control immunity.
  • Evoker
    • Fixed an issue causing Ancient Flame to not be properly consumed in some cases.
    • Augmentation
      • Fixed an issue causing Breath of Eons’ final damage to benefit from critical damage modifiers.
      • Fixed an issue causing some damaging abilities from other classes to not contribute to Breath of Eons’ damage as intended.
      • Time Skip and Spatial Paradox now correctly have their cooldowns reset when an encounter ends.
      • Chrono Ward’s absorption cap will now function properly when dealing damage to multiple enemy targets with Temporal Wounds.
      • Motes of Possibility will now reduce the cooldown of Avatar for all Warrior specializations, instead of Shield Wall, Recklessness, and Colossus Smash.
      • Fixed an issue causing back-to-back Eruption casts to not benefit from Ignition Rush if Hoarded Power procs occur.
  • Warlock
    • Fixed an issue where Demon Skin was not correctly increasing Soul Leech’s absorption amount.
    • Fixed an issue where Drain Life would not target enemies affected by Soul Rot via Soul Swap.
    • Fixed an issue where Haunt would apply Shadow Embrace.
    • Fixed an issue where Neltharion’s Call to Dominance trinket could fail to trigger or consume stacks for Warlocks in certain situations.

Dungeons and Raids

  • Resolved an issue where players were unable to queue for Shadowlands raids at max level from Ta-elfar in Oribos.

  • Dawn of the Infinite

    • Addressed an issue causing Iridikron’s finale sequence to sometimes fail to trigger.
  • Aberrus, the Shadowed Crucible

    • Magmorax
      • Addressed an issue preventing Preservation Evokers’ Cycle of Life from working properly during the Magmorax encounter.

Events

  • Time Rifts
    • Usable Horde and Alliance guns will now remove shapeshifts.
    • The ability “Waste Cannonball” deals less damage, and should no longer deal damage to friendly units.
    • Fixed an error caused by aiming the Great Glorious Alliance Cannon too high in the air.
    • Increased spawn counts and respawn rates for Drifting Watchers, required for the task “Keep the Skies Clear”.
    • Fixed an issue causing some Time Rifts bosses to occasionally evade.
    • Increased spawn counts and respawn rates for Void Prisons.
    • The Great Glorious Alliance creature “Blessed Inquisitor” now has abilities once its shield is popped.
    • Wan’she Skystrider, contrary to her name, now obeys gravity.

Player versus Player

  • Evoker
    • Augmentation
      • Class set bonuses from Vault of Incarnates and Aberrus, the Shadowed Crucible are now appropriately reduced by 50% in PvP combat.

Quests

  • Removed an unnecessary Dragonflight campaign header, so that the 9 available chapters are properly displayed.
  • Fixed a bug preventing the Dragonflight campaign header from hiding itself once the chapters are all completed.
  • Fixed an issue that was causing some players to be unable to unlock the Zandalari Troll Allied race on “A Royal Occasion”.
  • Secrets of Naxxramas
    • Invader’s Scourgestones can now be exchanged prior to unlocking Corruptor’s Scourgestones at Light’s Hope Chapel.
    • Many Corruptor’s Scourgestones and Many Invader’s Scourgestones should now correctly award reputation with the Argent Dawn.
    • Invader’s Scourgestones, Corruptor’s Scourgestones, and Argent Dawn Valor Tokens are now all Bind on Account (was Bind on Pickup).
    • The Hand of Naxxramas will no longer obliterate itself if it successfully escapes.
    • Ward of Naxxramas from the Eyes of Naxxramas should now correctly drop for eligible players while in a group. Remember to equip your Argent Dawn Commission!

World

  • Resolved an issue where players riding a Druid player entering the travel portals in Dawn of the Infinite would become stuck until logging out.

the changes to the action bar buttons - both the addition of the new gcd animation, as well as the new style of spell proc flash - they are horrendous. absolutely awful. stop forcing these sorts of changes down people’s throats. when you implement something like this, give people the option to disable it if we want. no one asked for your shiny new bs. focus on making a good game, instead of just focusing on useless aesthetics. there are so many bugs still in the game, how about you focus on fixing those, instead of annoying us with this nonsensical, forced flash. maybe if you paid a bit of attention to your community you would’ve already recognized your own shortsightedness with forcing the new ui on people. there’s even a classic ui addon with more than 125k downloads already. that should tell you everything you need to know. but with you people, I know it won’t. you just keep pushing on ahead, on to the next big thing, just doing w/e you like, not listening to your community. it’s pathetic.