WoW Hotfixes - Updated 30 November


[TEMP] Flight - Spell - World of Warcraft (

we also would love it if you put this back in the game, please

Hello, please hot fix Insane in the membrane achievement bug for WotLK classic.

Also hot fix the problem where customer support is non-existant by hiring game masters please


Really? C’mon Blizzard! You’ve got so many years to fix the problems surrounding those mounts and you come up with a makeshift solution that utterly destroys their value?

You gotta be the laziest bunch over there in development I can possibly imagine.

time to get some gold and stop paying for gametime, expansions etc. with money

also just devastating to see them making such decisions while completely ignoring the problem with siege of orgrimmar

Hey all! Here are today’s hotfixes.

NOVEMBER 17, 2022


  • Evoker
    • Preservation
      • Temporal Anomaly will no longer occasionally fail to apply its absorb to full health targets.
      • Using Temporal Anomaly with Resonating Sphere will no longer replace a full strength Echo.
  • Priest
    • Fixed an issue causing Rhapsody to be removed at the start of dungeon encounters.

Items and Rewards

  • Fixed an issue where Evokers were unable to roll Need on certain off-hand weapons and trinkets.


  • Fixed an issue where Bone Fishing Pole and Seth’s Graphite Fishing Pole incorrectly had combat stats on them.


  • Fixed an issue where legacy quests were not correctly identifying Dracthyr.

  • Fixed an issue where Evokers were not eligible to complete the Tarecgosa’s Rest questline.

  • Fixed an issue where Storm Huntress Suhrakka would not appear while progressing through the Vashj’ir introduction if players had accepted the quest “Call of Duty.”

Awesome news on the MOP world bosses, now I can farm them with my army of alts with a little more enthusiasm. Now can you fix the issue where you removed the Brutosaur as this was content for me that was removed for no good reason. I’ll happily sub for 6 months for the chance to farm gold for it

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Hey all! Here are today’s hotfixes.

NOVEMBER 18, 2022


  • Fixed an issue where Healers’ Cleanses were going on cooldown incorrectly.
  • Evoker
    • Hover will no longer cancel when the Evoker is struck by crowd control effects.
    • Preservation
      • Lifebind now only shares the Evoker’s healing between bonded allies, instead of sharing all healing received.
        • Developers’ note: We are happy with Preservation’s tuning overall but had concerns about the very high healing throughput of Lifebind when other healers were casting healing spells onto the Evoker during Lifebind.
  • Hunter
    • Beast Mastery
      • Corrected an issue where the Hunter’s Prey talent does not properly reset the cooldown of Kill Shot when activated.
  • Mage
    • Frost
      • Fixed an issue that caused Brain Freeze to not trigger from Ebonbolt if Brain Freeze was already active.
  • Shaman
    • Elemental
      • Fixed an issue causing Improved Flametongue Weapon to be removed upon death.
  • Warlock
    • Affliction
      • Fixed an issue where Malefic Affliction would not be removed at the end of combat.
    • Demonology
      • Fixed an issue where Demonic Cores would be granted without knowing Demonbolt.

Creatures and NPCs

  • The Experience Eliminators now allow players up to level 59 to disable XP gains.

  • The Escaped Wilderling’s great escape has come to an end, and it can correctly be recaptured again.

Items and Rewards

  • Fixed an issue where the Underlight Angler fishing rod could not gain Artifact Power.
  • Fixed an issue where Unstable Elemental Confluence was incorrectly dealing Holy damage instead of Nature damage.
  • The Large Green Bags that Evokers start with can now be sold to vendors.


  • Fixed an issue where players couldn’t craft legacy profession recipes that required special objects to craft them.


  • The Battle for Azeroth Allied Race unlock quests are now correctly available at level 50.
  • Evokers should now be able to accept the quest “From Within.”
  • Fixed an issue where Evokers were not able to loot some required items for the Tarecgosa’s Rest legendary questline.


  • Dracthyr can now correctly gain reputation with the Sha’tari Skyguard and The Tillers.

I noticed an issue that the ilvl of all gear dropped from mobs and bosses has increased. For example, something that was previously ilvl 29 is now ilvl 91.

But the quests still reward gear with old ilvl.
The adventure guide doesn’t reflect the ilvl increase.
Also, most item enhancements stop working for gear since these cannot be applied to gear with higher than ilvl 50.
Old plans and patterns also refer to gear with the previous ilvl. F.e. Boots of the crimson Hawk.

Is this increase a glitch? Is it intended?
How lower level item enhancements, plans, patterns will be addressed?
Will the gear rewards from quests be updated to the current ilvl?


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Why would they nerf a mid tier class?

Who cares if a class performs better than another in PvE ?

I was obviously asking from a PvP point of view.

Timewalking Discord made post about this on the patch day but so far they have not even said if they are even aware of the issue. I have also been spreading news on reddit, sent feedback in-game etc

Hello everyone! Here are today’s hotfixes and the class tuning hotfixes arriving with this week’s restarts:

NOVEMBER 21, 2022


  • Death Knight
    • Blood
      • Fixed an issue with Bonestorm not activating Icy Talons.
    • Unholy
      • [With weekly restarts] Epidemic now deals reduced damage beyond 8 targets.
      • [With weekly restarts] Bursting Sores damage is reduced by 10%.
      • Fixed an issue with the Coils of Devastation not applying to enemies within Battlegrounds and Arenas.
  • Demon Hunter
    • [With weekly restarts] Immolation Aura now deals reduced damage beyond 8 targets.
    • Havoc
      • [With weekly restarts] Fel Rush now deals reduced damage beyond 5 targets.
  • Druid
    • [With weekly restarts] Protector of the Pack talent now stores 5% of damage/healing (was 10%). The maximum stored amount increased to 160% of spell power (was 140%).
      • Developers’ note: Protector of the Pack was reaching its cap too quickly to be a satisfying build up. The slower build up and increased cap should result in a better pacing for this talent.
    • Feral
      • [With weekly restarts] Tear Open Wounds now deals reduced damage beyond 5 targets.
      • [With weekly restarts] Lunar Inspiration’s Moonfire damage cast in Cat Form reduced by 40%.
        • Developers’ note: We want to keep Lunar Inspiration’s value as a ranged DPS option and cheap combo point generator, but bring its output more in line with other talents at its location in the tree.
    • Guardian
      • After the Wildfire now heals a maximum of 5 nearby targets.
      • [With weekly restarts] After the Wildfire is now affected by the Astral Influence talent.
      • [With weekly restarts] Fixed several incorrect interactions between Berserk and Incarnation: Guardian of Ursoc.
    • Restoration
      • Fixed an issue that caused Regrowth’s healing to not be increased properly by Soul of the Forest while using the Undergrowth and Rampant Growth talents.
      • Fixed an issue that caused Overgrowth to not consume Soul of the Forest.
      • Fixed an issue that caused Flash of Clarity to not increase the healing of Regrowth in all circumstances while using the Rampant Growth talent.
  • Evoker
    • Fixed an issue where Soar would persist after being summoned.
  • Hunter
    • Marksmanship
      • [With weekly restarts] All damage dealt increased by 10%.
    • Survival
      • [With weekly restarts] All damage dealt increased by 5%.
      • Fixed an issue where Wildfire Bomb would incorrectly generate Focus when talented into Coordinated Kill without Coordinated Assault being active.
  • Mage
    • Fire
      • [With weekly restarts] Ignite damage reduced by 12%.
      • [With weekly restarts] Master of Flame now increases Ignite’s damage by 15% (was 18%).
    • Frost
      • [With weekly restarts] Frozen Orb damage reduced by 15%.
      • [With weekly restarts] Blizzard now deals reduced damage beyond 8 targets.
  • Monk
    • Brewmaster
      • [With weekly restarts] Stormstout’s Last Keg’s bonus damage reduced to 20% (was 30%).
      • [With weekly restarts] Charred Passions’ bonus damage reduced to 50% (was 100%).
    • Mistweaver
      • [With weekly restarts] Blackout Kick damage increased by 6%.
      • [With weekly restarts] Spinning Crane Kick damage increased by 5%.
      • [With weekly restarts] Rising Sun Kick damage increased by 25%.
      • [With weekly restarts] Tiger Palm damage increased by 30%.
      • [With weekly restarts] Bonedust Brew now copies 50% of damage or healing for Mistweaver Monks (was 40%).
      • [With weekly restarts] Awakened Faeline now causes Spinning Crane Kick to heal 3 nearby allies (was 5) for 50% of the damage done (was 25%).
      • [With weekly restarts] Fixed an issue that caused copied Blackout Kicks from Teachings of the Monastery to deal 20% less damage than intended.
    • Windwalker
      • [With weekly restarts] Resonant Fists now deals reduced damage beyond 5 targets.
  • Paladin
    • Protection
      • [With weekly restarts] Bulwark of Righteous Fury damage bonus reduced to 20% (was 30%).
      • [With weekly restarts] Judgment damage increased by 10%.
      • [With weekly restarts] Avenger’s Shield damage increased by 15%.
      • [With weekly restarts] Blessed Hammer damage increased by 10%.
      • [With weekly restarts] Crusader Strike damage increased by 10%.
      • [With weekly restarts] Hammer of the Righteous damage increased by 10%.
  • Priest
    • Discipline
      • [With weekly restarts] The mana cost of Power Word: Radiance has been reduced by 15%.
      • [With weekly restarts] Flash Heal healing increased by 30%.
    • Shadow
      • [With weekly restarts] Mind Sear now deals reduced damage beyond 5 targets.
      • [With weekly restarts] Psychic Link now causes Mind Blast, Mind Flay, and Mind Spike to deal 30%/60% of their damage to all other targets affected by your Vampiric Touch within 40 yards (was 15%/30%).
  • Rogue
    • Assassination
      • [With weekly restarts] Indiscriminate Carnage cooldown reduced to 45 seconds (was 60 seconds).
    • Outlaw
      • [With weekly restarts] Fatal Flourish chance to restore Energy reduced to 60% (was 65%).
    • Subtlety
      • [With weekly restarts] Shuriken Storm damage increased by 10%.
      • [With weekly restarts] Shadowstrike damage increased by 10%.
      • [With weekly restarts] Black Powder damage increased by 5%.
      • [With weekly restarts] Secret Technique damage increased by 5%.
      • [With weekly restarts] Shadow Blades cooldown reduced to 2 minutes (was 3 minutes).
      • [With weekly restarts] Fixed an issue that prevented Secret Technique’s built-in cooldown reduction from benefitting from Echoing Reprimand’s Animacharged combo points.
  • Shaman
    • Enhancement
      • [With weekly restarts] All damage dealt increased by 5%.
  • Warlock
    • Fixed an issue where Demonic Circle: Summon and Teleport would continually get added to the action bar between Specialization swapping.
    • Affliction
      • [With weekly restarts] Malefic Affliction now causes your active Unstable Affliction to deal 8/13% additional damage (was 5/10%), up to 24/39% (was 15/30%), for the rest of its duration.
      • [With weekly restarts] Dread Touch now causes your target to take 30% additional damage from your damage over time effects for 6 seconds (was 20%).
      • [With weekly restarts] Doom Blossom damage increased by 15%.
    • Demonology
      • [With weekly restarts] Dreadbite now deals reduced damage beyond 5 targets.
    • Destruction
      • [With weekly restarts] Rain of Fire damage increased by 15%.
  • Warrior
    • Arms
      • [With weekly restarts] Executioner’s Precision now grants 35% increased damage per stack to Mortal Strike (was 30%).
      • [With weekly restarts] Bloodsurge now triggers 10% of the time (was 7%).
      • [With weekly restarts] Bladestorm damage increased to 60% (was 50%).
    • Fury
      • [With weekly restarts] Odyn’s Fury now deals reduced damage beyond 8 targets.

Dungeons and Raids

  • Enemy difficulty has been adjusted to increase relative player power in all Legion raid encounters.

Items and Rewards

  • Tome of the Tranquil Mind and other similar tomes are now gray items and are no longer usable.


  • Fixed an issue where Shadowlands professions could not be trained before level 48 in Timewalking Campaigns.
  • Fixed an issue where players were unable to fish while seated if a fishing pole is equipped.


  • Fixed an issue where using Intruder Alert! during “Brought to Light” would not reveal Horde saboteurs.


  • Fixed an issue where Evokers could not gain reputation with certain legacy factions.

I don’t suppose there is any kind of ETA on the other level-restricted parts of Shadowlands being fixed?

I.e. the teleport and portal for mages being aligned with the others at level 21/24, and Shadowlands transmog being usable before level 48 (since you can get the items far earlier now, and learn them on low level, it doesn’t make sense not being able to use them).

Wow… Community predicted the dmg nerf but a defensive buff at the same time… Now instead of a glasscannon BM Monk is only glass, thx for that.

Why can’t you bake at least the selfheal of the 4p into the talent “Stormstout’s Last Keg”? This would help a lot.
And pls take a look at stagger. Magic stagger is too shi**y and it feels like physical stagger doesn’t work as intended. Damage dealers can take more hits then me :smiley:

Any update on the ilvl issues?

I’d like to know this one, as well.

For an expansion supposedly highlighting professions again, the update broke ALL Crafted gear. And Legion profession quests still don’t work either.


How can you be so out of touch with the community? Mana problem has never been related to Radiance. What need to be checked is the mana cost of Mind Blast, Renew, the mana generation of Shadowiend/mindbender since these spell all account for too little in relation to their mana cost.

Also, one week from launch day and still Void Summoner is locked behind Mindbender. How can you miss this design flaw?

And everyone else gets reduced damage after 5 targets

Hey all! Here are today’s hotfixes.

NOVEMBER 22, 2022


  • Druid
    • Balance
      • Fixed an issue where Wild Mushroom’s damage would sometimes be delayed.
      • Fixed an issue where Lunar Eclipse increased the damage of Wild Mushroom.
      • Fixed an issue where Balance of All Things (Arcane) increased the crit of Wild Mushroom.
  • Evoker
    • Soar can no longer be cast while rooted.
  • Monk
    • Brewmaster
      • Gift of the Ox healing increased by 60%.
      • Celestial Brew healing increased by 40%.
      • Pretense of Instability duration increased to 5 seconds (was 3 seconds) and Dodge bonus increased to 15% (was 10%).
  • Priest
    • Discipline, Shadow
      • Fixed an issue causing Surge of Light to not reduce the mana cost of Flash Heal for Discipline and Shadow.
    • Discipline
      • Harsh Discipline now triggers every 8 / 4 casts of Smite (was every 10 / 5 casts).
  • Rogue
    • Assassination
      • Fixed an issue that unintentionally allowed a Rogue to consume Amplifying Poison stacks applied by another Rogue.
    • Outlaw
      • Fixed an issue that prevented some offensive abilities with energy costs from being correctly affected by Adrenaline Rush’s reduced global cooldown modifier. Affected abilities were: Ambush, Blade Flurry, Echoing Reprimand, Sepsis, and Shiv.
  • Shaman
    • Resolved an issue causing Elemental Orbit to double the mana cost of Earth Shield when cast on the Shaman.
    • Restoration
      • Fixed an issue causing Recall Cloudburst Totem to be immediately usable after summoning a Cloudburst Totem.