The item-level revamp that came as Dragonflight pre patch added Shadowlands to the Chromie time leveling system has brought some game breaking flaws.
What does the issues affect?
- Leveling
- Timewalking content
- Twinking
What are the issues?
In terms of leveling, the item level rewards have become completely unpredictable. There are several screenshots flowing around of level 10 players receiving 194 item level gear. This is obviously a major balancing mistake. (Edit 18/11): This has been somewhat fixed, but now people instead recieve gear that has a level requirements thatâs many levels above their current one.
Several dungeons, raids and world content rewards have not properly scaled in proportion to what seems to have been the intent. These include the following:
- Gear that was already acquired has not scaled up (Items acquired from Old Raids, Vendors, Crafted Items, Legion Dungeon items & Azerite). This has an bad effect on levelers that have unscaled gear, but face scaled enemies
- Azerite gear from Dungeons (Mythic) are missing 1 outer trait (Total of 4 now instead of 5 what it was before) after Phase 2 of Dragonflight Pre-Patch went live.
- Old enchants like Crusader and Dancing Steel with item level ceilings have not been updated and are now essentially unusable since only bugged items drop at their item
level range. - Items sold by vendors have not been scaled. This includes PvP gear and raid items
- Crafted items have not been scaled and relics of the past need to be adjusted
- Several Trinkets that spawn pets/allies (Including the heirloom one that spawns void tentacles) do single digit DPS, and are actually unusable. This is particularly a problem for leveling, since the void tentacle trinket is near universal among people leveling alts.
- (old) gems are not rescaled
In general there seems to be no logic behind the rescaling. Some items are scaled, some not.
-
Hellfire Citadel has 4 scaled bosses and rest still have the old item level.
-
Siege of Orgrimmar was forgotten while most of the old raids were scaled.
-
World Bosses are not scaled
-
Some azerite items are not scaled - fx emissariesâ Azerite Cache still give item level 100
-
BoE items need to be scaled properly
-
Consumables need to be scaled (Flasks, Elixirs, Potions, Food, Sharpening / Weighstones, Weapon Oils & Augment Runes
-
Some old items have negative stats now
-
Some gear tooltips are incorrect - example being the trinket âMr. Munchykinsâ giving 167 haste instead of the 244 that the tooltip says.
In terms of timewalking content, the patchâs item level changes have currently killed the majority of gear-optimization opportunities that existed. The general appeal of optimizing for timewalking content has been to acquire a ton of cool and fun gear and push your characters strength to the limit in this casual avenue of end game content. Getting this gear in the first place takes a lot of effort, and seeing the new scaling leave what has been earned in the dust as unusable low item level gear is not good. This also includes any old legendary items â them staying at item level 30-44 makes them useless in the new scaling that goes beyond 100 item level. Furthermore, the issue with gear drops being incorrect like Azerite items not providing every ring of power they previously did prevents much of the future gearing options unless they are fixed.
Why bother with these issues?
First of all, the leveling systemâs rewards being a mess is a problem.
Second, these issues that are related to all Timewalking content matters to a lot of players. I can with certainty confirm that about 8.000 people from EU and NA are invested in this content since theyâre a part of the Timewalking Discord â the number of people interested is of course far greater since not everybody is a part of a specific Discord community, and there are people outside those regions that play this content. Furthermore the server and community as a whole has continued to grow at a fast and steady pace in the recent year which indicates a growing interest in this form of end game content as blizzard also adds more events and raids to it. It will also affect people that already farmed gear to complete the mage tower challenges; even if it is disabled for now. In addition to this, everyone that did spend time preparing for âHerald of the Titansâ is facing a char that has basically useless gear as all of the stuff they acquired did not scale up at all and is still at item level 35 (new item level for the achievement is 107).
To put it bluntly, the recent scaling changes to Timewalking and gear rewards has killed this avenue of end game content since thousands of playersâ hard work to obtain rare and niche gear is wasted, and future gearing options, unless addressed, will also be undermined. It will simply lead to a loss of subscribers and the loss of a huge community that has built itself up around this alternative form of end game content.
Suggestions to fixing the problems mentioned above:
- Gear needs to drop at the appropriate item level for your characterâs current level.
- Azerite gear needs to provide the same amount of options as it did prior to the patch, this means the following places should reward 5 power selections: Raid-azerite from Battle of Dazarâalor normal and upwards to Nyâalotha mythic, Emissary Azerite Caches, Warfront world boss and weekly quest azerite and mythic dungeon azerite should provide 5 powers.
- Increase the item level ceiling of old and cool enchants that were previously capped at item level 50 to 150 or higher so that they are usable in the same way as before the patch and donât become completely unusable.
- Increase the item level of old legendaries so they are usable. With the way current scaling works, a level 17 would rather use a green quest reward than Shadowmourne.
- It might be difficult to scale up all gear that has already been acquired (You were able to scale it down?), so the easiest fix to prevent timewalking content from dying is to keep its scaling point at item level 35-50 like before instead of 100+. It would be a further improvement to keep all timewalking events at the same scaling point since that would eliminate extra balancing requirements.