I don’t. I perfectly understand what you want. You want housing like in Elder Scrolls Online, where different Solo-houses are on various places in the world.
That’s something others and I DON’T want, because it would be both very weird to justify it for us Roleplayers to have a “perfectly taken care of plot” out in the Nirvana than living in a neighborhood.
Also, many players wish for more reasons/needs to socialize like people used to back when WoW launched. And while housing is optional and interacting with your neighbors as well, it is very encouraged, which others and I are all for.
Blizzard can’t please everyone. And so far the people complaining about there not being Solo-plots are like people complaining about a big cup of ice cream not having enough topping on it.
Housing still will be a very delicious “ice cream cup”. But if some people complain about the topping (plots/neighborhood system) not being to their liking, well guess what?
“Pech gehabt!” (“Unlucky!”) as we say in my country.
If you had actually read the article from Blizzard with full attention, you would know this:
Two questions that we’ve gotten a number of times that we want to quickly answer:
“What happens if I don’t like my neighbors / neighborhood?”
We’ve designed this to be frictionless and straightforward, so you can just get up and move. You can choose to relinquish a house at any time, at which point, your house’s state will be saved, ready to be “unpacked” with a click when you purchase a new house elsewhere. When you move out, there’s a regret timer started so if you change your mind before purchasing a new house, you can move right back in. Once you buy a new place or the timer elapses, your old house will go back up for sale and another player can buy it. (It’s worth calling out that if you are evicted from a private neighborhood, your house is also packed up too.)
“Can people just walk into my yard / house?”
“It depends!” We want your house to be your space and for you to feel safe there but also recognize that some people are more social. To that end, both your plot and your house have independent permissions that can be set to allow or deny friends, guildmates, neighbors, or anyone. This lets you, for example, allow anyone on to your plot, but only friends and guildmates inside. Of course, these permissions can be changed at any time (if you want to make it private for a book club meeting in the afternoon and then open it up for a dance party at night). These permissions are frequently checked, so if you do change them, it will remove anyone whose permissions are no longer valid.
You literally can pack up and move once your “perfect plot” becomes free on a different neighborhood.
And if you want to be an, in solitude living, hermit, you can just ban all players from accessing your plot and house.
Please explain me where the issues is, other than not wanting to see other people???
I think either way it’d have been fine. Making housing a multiplayer feature is definitely very unique, and I don’t know any other game, that does this, which is a positive. I’m just glad that they decided for one design direction, and didn’t try to water it down to please/upset both simultaneously. I don’t think that wow would be popular as a solo game, because gameplay and story is not great. That’s why I think it’s crucial to double down on multiplayer aspects, which I think have gotten pushed into the background since wow feels a bit like a lobby game, where almost everything has been played in pugs.
Which is my main reason why I don’t want Blizzard to change this.
Blizzard has taken an idea and instead of just copy-pasting it, they used their resources to improve on the idea.
Many MMORPGs have solo housing, because it is easier to do. In fact, Blizzard is actually going the long-term extra mile for us here looking at it like that way.
I have read the articles, as each one was published.
So I have to be homeless until I find a housing area with the most desirable plots free. That’s not realistic or easy to come by.
But do carry on ignoring the issues people have raised.
No one is saying you can’t be happy with a neighbourhood but have the decency to respect that not everyone likes what you like and therefore are entitled to give feedback.
Yeah it’s been a long time, since I’ve seen a Blizzard game mechanic that is truly innovative. I think it’s a good idea to just let them ship it, see how people like it, and then look after. It’s too early to make definite judgements, but I think it’s a really good direction to put weight on multiplayer in a mmo. Especially now that they’ve removed addon-functionality next expansion to stop people from trivializing communication. Seems like they have a very clear idea
I am also somewhat curious to see how this housing will workout regardless if its going to be a “resounding success” or a “complete failure”.
It was a bit brave of Blizzard to try introducing some MMO aspect into them instead of using the boringly safe option of each having house which is an isolated, in a vacuum existing, rabbit hole without any affect on other players…
Puny… I feel like you intentionally ignore reality here.
What is so bad for you to already set up your house in any plot, finish decorating inside and outside the way you want and then move once your prepared home is ready for the perfect plot?
Please explain to me why you would rather stay “homeless” within WoW and take the inefficient route of not preparing your house only to do then the entire work when your favorite plot is in your hands?
The article literally states that the entire interior and exterior will be saved in set-up when you move and 1:1 applied when “unpacking” the home on the new plot.
I honestly start to think you are rejecting the entire idea out of spite at this point, because you don’t get something your way…
So far the feedback has been heard, addressed and concluded from Blizzard.
They decided on a version that most players are happy with. Not one that no one will be entirely happy with.
I read on another forum beginning with R that you pick your plot then it puts you into a neighbourhood that has that plot available. So we get a map, pick our plot and then it determines the neighbourhood you get put in so there shouldn’t be any issues getting a desired plot. Also some plots are far out of the way for the hermits.
People are a lot more positive about it all on that other forum
I realise this is a long thread, but I have already said I will have to make do with what we’ve got but not getting the plot I want will be upsetting, there is no way round that. There will be high demand for the outer plots with the most distance.
I am hoping that I can start an Alliance neighbourhood on my Horde GM character of Puny Inc and that way have a higher chance of getting a good plot. I do not know what the minimum requirement will be, because they’ve not published that yet but have some other friends who hate the neighbourhood concept who will join in, however if the requirement is too many we might not be able to do that.
Housing on the whole is a positive. I just think they are being very short sighted. Awful choice of Orc or Human. Not respecting what the playerbase would rather see as locations. Neglecting the solo plots. Some dislike having yet another grind, with the neighbourhood renowns etc.
You can love that it’s a neighbourhood. Doesn’t mean everyone will. I have also stated I doubt we’ll get much more than this from Blizz. Because this is par for the course. Even when feedback is crying out for something different, they do what they want to do.
We want players with different preferences for locations to find a plot that’s perfect for them, be they vibe-based or looking for something for a specific character. Some plots are placed far away from everything for the hermits among us, while others are grouped together in small cul-de-sacs of two to three houses perfect for a small group of friends. Other houses are in larger groupings for folks looking for more hustle and bustle.
Similarly, there’s a variety of biomes in each zone, ranging from Founder’s Point’s spooky forests and autumnal farmland to the lush oases and windswept bluffs in Razorwind Shores. In both Neighborhoods, you’ll find a dynamic central hub area full of both NPC activity and Endeavors (keep reading).
We literally get different biomes in those regions. And the datamined housing things already heavily hint at different houses itself from WoWs diverse selection of races.
We literally have a Draenei Bush in medium size with the fitting Aesthetic. Do you honestly believe they wouldn’t think “hm, maybe we should do houses as well?”
Edit: Not to mention this bracket in the article:
Time to Get Out of Town
This is just the start of what we’re planning for Neighborhoods and Endeavors. Having a large-scale persistent multiplayer space and the ability for players to collectively contribute to it is truly exciting for us and we can’t wait to build on it with you.
What do you find most exciting? Keep the feedback coming and we’ll see you next time!
There is also some Sin’dorei looking houses in the background of one of the pictures but people only see what they want to see so they can be mad about this new optional feature
Yeah, to me it looks like they’ve built a house in testing and moved it to various locations to show the different parts of the zones but there are also some other test houses there which show we can make more than “orc or human” architecture.
I just hope they give us the housing in the last patch of TWW so we have something to do before Midnight
There is no paranoia. There is criticism everywhere of Orc Vs Human locations. If you want to deny those are the locations we are getting then be my guest.