Well it is a video game and video games are a form an art so it has to have some kind of a vision. Its not some supermarket where players can just enter and tick down what fruits and vegetables they want.
And feedback itself can be a mixed bag of beans. Say player A wants X, player B wants Y…then we have player C who wants X and Y both never introduced at all.
So…now what? Whose feedback is more important?
I know.
But the thing is: I’m not asking them to drop their vision.
Just ‘add to it’. Make it less stringent. Options.
If you get told you get breakfast every morning and then find out it’s toast and you don’t like toast, you’re going to be upset, most likely. Well, I’m asking to have a side of scrambled eggs with that toast. I’m not asking for toast to be removed and give me a bowl of cereal instead (just to stick with the analogy theme).
MMO games stand for “massively multiplayer online game.” These are large-scale online video games where thousands of people are on the same server simultaneously and where there are often opportunities for players to interact with each other. Many of these games feature a large open-world environment with many areas for exploration and a progression system that rewards players for consistent play. The actual gameplay varies between MMOs, with everything from turn-based tactical combat to first-person shooters.
MMORPG stands for “massively multiplayer online role-playing game” and is a genre of MMOs primarily focused on role-playing elements. These often have complex leveling and item systems, elaborate worldbuilding, and questing, usually set in fantasy or science-fiction universes. Some of the most popular MMORPGs include World of Warcraft, Runescape, and Guild Wars.
Key word here is " opportunities" no were in any definition of MMO does it mean players are forced to play together.
Stop jamming your views dont peoples throats and stop blaming autism for your insults and actions.
Stop telling people how much they can post especially when you try to mock and belittle and demean there views.
Correct I agree. However MMO games have to nudge or encourage group play.
If solo play becomes “the best and most efficient way which even encourages people to avoid others” in an MMO game…then it also becomes a problem.
So the issue for options are that people will always choose the path of least resistance and Blizzard has to be careful not to make the path of solo player…as the “best path to play”.
Sure. But nudge and encourage does not mean: Make solo play impossible.
Which is what they’re doing (well… not literally impossible, but extremely costly in a financial sense: You’d literally have to pay for multiple accounts if you really want to have your own private neighbourhood - which is pretty insane) …
Also keep in mind that the entire housing system is completely cosmetic. No power whatsoever. So I don’t think ‘the most efficient way’ is a very important factor here.
I guess people just wanted a nice little house some were nice and cozy to enjoy the sunsets like the farm in MoP and Garrison in WoD and now somewhat disappointed they do not have an option atm.
I for one would hate to be in the same space as some of the players on these forums (not you ofc you come across as blunt but cool ) but some here would drive me nuts with the sheer arrogance of how they think only there view is correct.
Well depends on said feature? You can’t have 20 man mythic raids or 5 man m+ dungeons and then suddenly offer a “1 person version of them”. Well technically you can but good luck to the Blizzard’s balancing team.
Apparently Blizzard decided that the loss of the community/social feature was too much to accommodate solo play in.
Oh. I do agree on that. Yet I am also less critical of "community/social " side Blizz wants to introduce. So that other people can actually see my said house and I can actually see some life outside as well. Instead of being stuck in some isolated parallel pocket of dimension, completely separated from the rest of the game. And people dont even know that it exists unless I manually invite/summon them. Maybe an awesome feature in a single player game…but for me, not so much in a multiplayer/mmo game.
But be carefull with this not to mix up nostalgy with facts
MMOs, including Vanilla WoW back in '04/'05, have “mostly” been played solo-ish with group quests/content here and there and interactions here and there like guilds (which also have been often very silent even back then, depending on server and guild) and crafting interactions.
People often think things were different whereas they actually weren’t.
Like, a good example is pixel art. People love pixel art often out of pure nostalgy because they have in their memory how Atari, C64, Amiga, NES/SNES, Sega games looked like, whereas they never really looked pixelated as pixel art games do nowadays.
The point of the “pixel art” back then was to make it look sorta “smooth” on CRT monitors/TVs, so they pixelated the sprites, etc. in a way it harmonized with the lines of CRT pictures to smoothen it out.
So, basically anti-aliasing.
Oh sure. Not claiming that “back in the old days” people had to group up already the moment they spawned in Northshire Abbey or anything. But eventually you ran into other players or discovered that you need them to do Deadmines and etc. Not to mention that we didnt had Wowhead back then and Thottbot was well…yeah. So alot of stuff was learned from actually asking somebody about it.
While you could play solo and avoid other human contact as much as possible but well “the lone wolf dies but the pack lives on” and even if somebody did play completely solo, I somehow doubt their experience was just as fun.
If anything Vanilla WoW did get it right = was it possible to play it solo? Yes. Was it the best experience and the most efficient way to do it? = No.
To most, that’s true
To some (like me, most of the time) I didn’t miss anything by mainly soloing.
Did WoW, or does WoW, encourage solo play? Still not up until today, no.
There has been no system added to the game that encourages solo play over group play.
The reason WoWs community “silenced out” is not because WoW evolved to this, but rather a general society thing.
WoW just adapted to the players, not the other way around.
There is yet to be a system implemented that encourages solo play.
This one is quite funny, in my opinion. So the primary reason for the ‘state of the gaming industry’ is capitalism. Which is a fair point (money is almost always leading in privately owned corporations). But without capitalism, there wouldn’t be so many incentives to make games - like at all.
It feels like blaming the Apple tree for rotting apples lying on the floor after falling off the tree.
I disagree with that. It didn’t affect me in vanilla because I was in a progression raiding guild.
But in TBC and onward I didn’t really raid anymore (I just didn’t find it fun) and it was in WotLK my main reason for quitting the game: I just felt I couldn’t do anything interesting at endgame in a solo manner (no, Argent tournament was not interesting I hated that place).
So no, I don’t think vanilla did it right at all. It was way too skewed to group play - at endgame at least.
I suppose the better term to have used is: Greed.
Capitalism can be fine, but greed can quickly turn it into something destructive.
Greed surely is a quick way to burn the bridges behind you. That said, in the context of games it’s up to us to show that such greedy behavior won’t go unpunished. There’s little to be greedy with when the users disappear.
I don’t think there is ever a case of someone’s feedback is more important than someone else’s. It’s just feedback. What Blizz do with it, is up to them.
They ask for feedback, the community gives it, both positive and negative. ofc.
And since this is not a dedicated single player game at core with an “optional multiplayer feature included”… that was bad how exactly?
And Blizzard does 1 thing which makes person A happy while making person B unhappy.
If the roles where reversed, I am more than certain there would have been people asking for a social aspect and people… telling them to . Damned if you do, damned if you don’t.
It was bad FOR ME and the way I played the game from TBC onward. That’s why I quit in WotLK. And when I came back in WoD lots of stuff had changed and I had things to do (like two expansions worth of content to catch up on). And it thankfully got better and better since in that regard. They learned that many people enjoy this game mostly solo and it’s a good call to support that playstyle.
But, that brings us to this thread’s topic. This housing ‘social forcing’ decision is a bad call. Just give players a choice.
Nah, actually capitalizm IS the culprit. Capitalizm requires greed to exist. Capitalizm arises from greed, avarice. Capitalizm cannot function without greed, because capitalizm requires soemone at one end to grow their income.
But, that’s again a topic not up for discussion in this forum to this extent.
Thing is, you know just too well that this is not how humanity functions.
Greedy behaviour will wvery rarely get punished because there will always be those who throw enough money because they don’t care.
It is not up to us, bosses and devs will always design something to keep customers consuming.