I’m going to refer back to my original formula for the sake of explanation:
Let’s say the goal is to clear Molten Core.
The first player to try and do so is Timmy who’s 8 years old and who is just trying WoW for the first time at his friend’s house.
Timmy doesn’t have any skill.
Therefore Timmy has to compensate by increasing his investment of time and effort in order to clear Molten Core.
So it ends up taking 6 hours for Timmy.
The next player to try and clear Molten Core is Rogerbrown from Echo. He has played WoW for a lifetime and is a very competent player.
Rogerbrown has a lot of skill.
Therefore Rogerbrown can rely on his skill go get through Molten Core quickly, thus not requiring him to spend a lot of time or effort.
So it ends up taking 20 minutes for Rogerbrown.
Does this make sense?
Everything we do in WoW is a bi-product of time & effort & skill.
We each have these in different quantities.
Some of us have a lot of hours to spend, but then we’re perhaps lazy and semi-afk most of the time.
Others are very skilled players, but perhaps have busy jobs so they don’t have a lot of time for WoW.
Others still put a lot of effort into WoW, but because they’re not very skilled at the game they just die a lot and end up spending a lot of time running back to their corpse.
Everything in WoW is a function of time & effort & skill. And those factors can be adjusted by the players themselves (by spending more time on WoW, or reading guides to get more skilled, or wiping 100 times to finally get a kill), or they can be adjusted by Blizzard (nerfing a boss so it doesn’t require as much skill to kill, or lowering experience needed to level so it doesn’t require as much time).
Does this all make sense? Because it should. It’s game design 101.
Okay…
So where does the credit card factor in here?
Well the credit card allows you to circumvent, minimize, or entirely eliminate some or all of these:
Time
Effort
Skill
So where a regular player has to put these 3 factors forth in the various quantities they’re able to – in order to do anything in WoW – then the credit card allows you to avoid that partially or entirely.
You don’t have enough time for progression raiding so you can kill Heroic Fyrakk? Credit card!
You don’t want to put in all the effort needed to farm materials to level your professions? Credit card!
You struggle to complete all the Dungeons on Mythic +10 to get the portals because of a lack of skill? Credit card!
Makes sense?
So in the previous example with Player A and Player B the following was assumed:
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Player A and Player B both spend 10 hours. The same time.
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Player A has more skill than Player B.
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Player B uses his credit card.
And then the question is: Who among Player A and Player B is going to get more done in WoW in those 10 hours?
Player A has more skill but Player B has a credit card.
And the reality is just that no matter how much skill Player A has, the credit card that Player B has will compensate for his lack of it. And not only will it compensate, it will trumph it, because no matter how much skill Player A has, he still can’t get to Heroic Fyrakk faster than the time it takes to buy a boost. And no matter how much skill Player A has, he still can’t level a new character faster than the time it takes to buy a level boost.
Everything in WoW requires time & effort & skill.
But if you have a credit card, then nothing does.