WoW Needs Another Round of Pruning

they could add some buttons spells to other buttons.

start with nerfing down the gold price and wowtoken and gold down to classic lvls again.

might as well bring back spell ranks to buff up spell book even more.

Nooooo not the ranks :joy:

I remember how you could cast rank 1 spells faster for slows or fishing roots but nowaday it would be impossible to fit all those into current button bloat.

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No - thanks! Never again please.

Huh? So you want to end with like 5 active keybinds? This is nonsense. I want my class to have variety, so we can work with more builds and more options.

Maybe just this game is not for you then.

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Was perfectly doable with the mop talent tree. Illusion of choice. 99% of players just copy the build from wowhead / warcraftlogs / icy veins.

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The talent tree in war within is fine, it’s one of the best in the rpg genre

Agree with that, I think that’s the main issue, not the talent tree. Trust me, once you learn a class properly, you’ll love the talent tree, but I do agree, there are sometimes too many buttons that don’t do much and just create bloat

Care to elaborate this part for someone who knows how to properly play a spec? Because I disagree heavily with this.

But I like my buttons. If anything, I’d love to have more!

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Please no MoP talents. Some classes used to have whole talent ā€œlinesā€ full of trash choices that barely did anything. For instance, Rogues had both level 30 and level 75 talents be utterly pointless in raid. These days you can at least avoid things like that if they do nothing in your preferred environment.

As for button amounts, I find them mostly palatable on classes I play (Warrior, Rogue, Mage). If anything, I’d prefer some changes to how Rogue buttons work, because there are WAY too many things stuffed into Vanish and Shiv, for instance, and I’d rather them be on some other button. Maybe there’s a bit too much CC available to Mage, though…

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They could achieve both by using what they have done for Hero trees: Every node is eventually picked up while levelling and reaching the level cap, and we are left with choice nodes. For those of you who haven’t noticed it, if you click the eye at the bottom of the Hero tree icon, it reduces it from its 11 nodes to just the 4 select-type ones.

This is how I think every talent tree should be done. All nodes are eventually picked up. We just get to select some very few (10-12) choice nodes. Those who like to micromanage their talents even when levelling would be able to do so, and those who don’t would use the Starter trees and would be informed when they reach a choice node.


As for reducing button-bloat, I support the ideas of:

  • making even more abilities replace others (just like how Devastator replaces Devastate for Warriors)
  • locking spells to specific specs, for example only Frost Mages get Blizzard, only Arcane Mages get Arcane Explosion, only Fire mages get Flamestrike
  • overloading abilities so that they change depending on who your target is, for example an ability working differently depending if the target is you, a friendly or an enemy. I know that this specific suggestion would cause massive issues with the current design of the game, if it is even feasible.
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Big reason of why i played mainly devastation evoker in Dragonflight

Easier rotation and less complicated.

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Yes, there’s way too much button-bloat now. I have the worlds worst memory for remembering what each key does and it feels like they all have some kind of use, so I shove the skills on the bars. Then it’s just hit them when they flash, or try and work out some kind of rotation if it’s a class i’ve not played for a while.

I hate having so many options. I can’t concentrate on actually playing the game when I’m constantly trying to remember if I have so many skills that I have to use.

It’s why i’m mainly playing a ret pally now. Just press anything that’s available and I’ll probably be ok. Reminds me of the 6 finger pally tank rotation from Cataclysm.

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Yes to point 1, and (mostly, but not all spec) yes to point 2.

No need to quote me to give your answer.

My bad. /10char

The reason people liked MoP talents and class design was because even with 6 talents you had crazy abilites, like kil jaidens cunning for warlocks (you could cast while walking)

WoD was terrible for classes because they removed all those crazy talents and made all classes play with 3-4 buttons

Legion introduced borrowed power with artifacts which added some depth to the class/spec play

Bfa had azerite gear and shadowlands had covenants and everyone who played those expansions know how terrible borrowed power is.

Borrowed power existed because talent system was not class/spec defining enough and current talent tree added because people dont want any more borrowed power.

We need as many abilities/talents/spells to choose from so we can build our class/spec as we want, what game needs is not pruning but adding more of these abilities and making them ALL work not only one build.

If you are not happy with that you dont want to play RPG but something else…

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I don’t think the issue is the large number of available abilities, but the large number of simultaneously available abilities. We have 50 abilities of which we can choose 40, whereas it should have been that we have 50 abilities and we can only choose 20.

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It is an opinion, which I happen to disagree with !

For me personally, the new talent trees saved wow / fun for me, I was so close to quiting the game.

Indeed, more to choose from but all needs to be working in their own way, not like the current system where you have best single target and best aoe (or simply raid and m+) and nothing else.

More options to choose, different playstyles etc.

I was hopeful with hero talents but they are still the same concept, aoe and single target or again simply raid and m+

This mentality needs to go, they need to go deeper with the class/spec designs…