Many may disagree but I truly believe WOW has wow is becoming more “accessible” it’s also becoming more complicated and it really needs to be toned down.
Class Design
Although Classic class design lack real levels of rotation complexity or balance, It 100% has a simpler design with each class having strength and weaknesses which made the game feel more like an MMO with people being different. Modern day wow class design all have 2-3 mobility spells, multiple forms of Crowd Control, Slows and/or interrupts, a larger rotation and multiple forms of defensive and offensive cool-downs inaddition to numbers being exponentially larger.
Ability Bloat
Crowd Control needs to be pruned. I think every class right now has access to at-least 1 stun and 1 damage breaking crowd control, with the vast majority having access to 2 or more of each, with some classes having access to 3 or more types.
Why couldn’t we look at distribution crowd control like…
Offensive cool-downs need to be pruned. Some classes don’t need big hero buttons but play a stable dps build, some classes may need smaller more frequent hero buttons and some may need longer duration longer cool-down big bursty hero moment to all feel different. They do not need
Defense abilities need to be pruned. Rogue, Hunters, Mages and Warrior never used to be able to heal themselves, Now rogue are the tankiest spec in the game, and all four have access to self heals. for example Arms & fury Warrior defensive should be Defensive Stance at the cost of damage with a cool-down such as Die by the Sword on a higher cool-down… Protection Warrior should get an improve defensive stance and a more frequent defensive spell like Ignore Pain in order to tank, but Fury and Arms should be set…
Talent Trees need to be revised to become a modern day version of classic… I do not mean classic talent in the sense of hit chance and random proc but you could easily design classic style talent tree with no choice nodes that heavily improve a classes rotation and crowd control/defensive/offensive that are built around the specs design and lore that don’t look as complex and convoluted
Gear
Although I would argue the recent changes are better but the whole thing of upgrading gear and the constant grind just doesn’t work… Why can we not have the following…
PVP Gear
Free - Green Gear with Zero PVE ilvl
Honor - Cost Honor, has normal Dungeon PVE ILVL
Conquest - Cost Conquest, Has normal raid level PVE gear
none PVP Trinkets, Set bonuses & item effects are disabled in PVP
PVE Gear
Quest Greens
Crafted Gear
Normal Mode Dungeon
Heroic Mode Dungeon
Mythic Dungeon
Normal Raid / Mythic 1-10 - ILVL equal to Green PVP Gear in PVP
Heroic Raid / Mythic 11-20 - ILVL equal to Honor levels in PVP
Mythic Raid / Mythic 21-25 - ILVL equal to Conquest level in PVP
Mythic Raid last 2 bosses / Mythic 26+ - ILVL reduced to Conquest level in PVP
Any item dropped from Normal Raid / Mythic 1+ can be transformed into a tier set in the similar manner as now