WOW needs to be simplified

Many may disagree but I truly believe WOW has wow is becoming more “accessible” it’s also becoming more complicated and it really needs to be toned down.

Class Design
Although Classic class design lack real levels of rotation complexity or balance, It 100% has a simpler design with each class having strength and weaknesses which made the game feel more like an MMO with people being different. Modern day wow class design all have 2-3 mobility spells, multiple forms of Crowd Control, Slows and/or interrupts, a larger rotation and multiple forms of defensive and offensive cool-downs inaddition to numbers being exponentially larger.

Ability Bloat
Crowd Control needs to be pruned. I think every class right now has access to at-least 1 stun and 1 damage breaking crowd control, with the vast majority having access to 2 or more of each, with some classes having access to 3 or more types.
Why couldn’t we look at distribution crowd control like…

Offensive cool-downs need to be pruned. Some classes don’t need big hero buttons but play a stable dps build, some classes may need smaller more frequent hero buttons and some may need longer duration longer cool-down big bursty hero moment to all feel different. They do not need

Defense abilities need to be pruned. Rogue, Hunters, Mages and Warrior never used to be able to heal themselves, Now rogue are the tankiest spec in the game, and all four have access to self heals. for example Arms & fury Warrior defensive should be Defensive Stance at the cost of damage with a cool-down such as Die by the Sword on a higher cool-down… Protection Warrior should get an improve defensive stance and a more frequent defensive spell like Ignore Pain in order to tank, but Fury and Arms should be set…

Talent Trees need to be revised to become a modern day version of classic… I do not mean classic talent in the sense of hit chance and random proc but you could easily design classic style talent tree with no choice nodes that heavily improve a classes rotation and crowd control/defensive/offensive that are built around the specs design and lore that don’t look as complex and convoluted

Gear
Although I would argue the recent changes are better but the whole thing of upgrading gear and the constant grind just doesn’t work… Why can we not have the following…

PVP Gear
Free - Green Gear with Zero PVE ilvl
Honor - Cost Honor, has normal Dungeon PVE ILVL
Conquest - Cost Conquest, Has normal raid level PVE gear
none PVP Trinkets, Set bonuses & item effects are disabled in PVP

PVE Gear
Quest Greens
Crafted Gear
Normal Mode Dungeon
Heroic Mode Dungeon
Mythic Dungeon
Normal Raid / Mythic 1-10 - ILVL equal to Green PVP Gear in PVP
Heroic Raid / Mythic 11-20 - ILVL equal to Honor levels in PVP
Mythic Raid / Mythic 21-25 - ILVL equal to Conquest level in PVP
Mythic Raid last 2 bosses / Mythic 26+ - ILVL reduced to Conquest level in PVP
Any item dropped from Normal Raid / Mythic 1+ can be transformed into a tier set in the similar manner as now

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Disc priests laughing at you.

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Shadow and Holy does so i’m technically not wrong :slight_smile:

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That’s the dumbest thing I’ve read today. You can’t just switch on the fly to stun a target as a disc priest. It’s irrelevant what shadow & holy have because you can’t just switch at will. Besides, shadow is a DPS spec and not a healer.

they really shoulndnt tho otherwise you might as well simplify all classes to single one

I think it’s only wow community schtick, some people just want game to be worse

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I hate to say it but I heavily disagree with you.

A few expansions ago the game was simplified, including classes where we had a lot of abilities removed (think it was in WoD) and rotations were overly simplified. In short I think it was truly too easy, almost to the point where specs had no depth to them, with no challenge in their rotations and all of them felt the same. When it comes to talents there was usually only one set of talents if you played PvE and one set for PvP.

So no, do not for christ’s sake bring simplicity back to WoW, I think the developers has learned their mistakes and will probably never bring it back again. The game is fine today with our talent trees and rotations which I’m sure a lot of people like and don’t want removed.

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Many, many years ago and I thank the cake lord that they now can because otherwise I would -never- play them. Don’t take stuff away from people. What we have is a good solo toolkit for everyone and you can change the builds to be better with CC or self defense or buff your allies. That is the point of talents. I like it just fine, if you don’t want lots of buttons then pick a more passive build!

As for PvP why not just dump the idea of gear and go for this skill thing people talk about. Everyone on an equal playing field.

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Oh look at that.

Another post crying about mostly nonexistent class complexity.

Only arcane and maybe outlaw support your point, everything else is pretty easy.

Unless you’re just completely clueless.

I’m not even gonna entertain this too much. Skill issue.

Many specs literally never felt better to play.

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The game isn’t fine LOL… People are happy about the direction of the game but it’s not bringing in new players but is retaining older ones just because the game isn’t more toxic…

PVE doesn’t need 3 charges, 2 heroic leaps and 3 stuns to be fun. It’s need a GOOD Rotation… PVE doesn’t need everybody to have super healing super defensive passive abilities to be good…

Warrior having access to a heal after they secure a kill, or giving people the ability tor ecover after scoring a kill and being out of combat sorts the solo play as oppose to giving the classes loads of NONE CLASS RELATED ABILITIES THAT MAKE EVERYBODY FEEL THE SAME

If nobody is talking about WoW or say anything positive about the game, it won’t bring any new people. Microsoft needs to turn Blizzard around and make it a respectable gaming company again. So many controversies sorrounding Blizzard.

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Classic design unfortionately to some degree is worse then retail design, the difference is the classic players take it as the status quo
Its also a different mindset, druids and paladin heal, their non healing specs are for […]
In retail, all classes and specs are covered for the roles they’re assigned to and blizzards main issue here is that they just suck at balancing, going as far as to call the lack of balance a feature not a bug

I don’t want to go to a MOBA, imo you have a few rotational/whackamole buttons for your bread and butter but the skill comes from how you apply your toolset. I however do not agree that we have too many buttons, maybe too many classes have too much utility but thats another discussion then having too many buttons

As for gear, keep professions viable on all gear levels, gate crafting raid gear to an item only available in the raid if you really want too and open it up to pvp gear as well

They also need to change up the formula.
Because doing the same old content since Legion gets old real quick.

You can’t attract a chunk size of new players with a subpar Disney-esque storyline, endgame content that is basically a maze on repeat, outdoor world being dead and unengaging after a few months because the maps become obsolete. Same as their old dungeons. They don’t know how to keep the value of their old content unlike other games. Because it’s aways about pushing that vertical progression.

Either with their future trilogy expacs, they really start to shake things or WoW players will have to wait for the Riot mmo to pop its head so Blizzard will be in panic mode and start looking for genuine improvements to the game.

People want a game that is fun right off the bat. WoW isn’t, I’d say if you’re brand new it’s a dull new player experience, same as FFXIV first levels.

Be a Tauren/Panda disc!

True, i really hate what they done with the story. Everything feels cartoonish and unfunny, like its made for kids. Warcraft used to be this serious world of War with horror elements, there was less focus on comedy, now they are trying to make everything “funny”, Sunwell Triology of books is a great example of what Warcraft used to be.

You can play a simple class if you want, but some people like difficult classes. Leave the game as it is please

You know, the funny thing about that moment is that everybody looks back at it and say “Oh it was so simple and easy and had no depth” - and yet the great players still slapped the bad players around like it was nothing.

If great players are still great and they can still compete and have the same pecking order at the very top, and bad players still get slapped, then there is no problem with the complexity and skill requirements.

There is no need to have 40+ abilities (welcome to frost mage - we have 42 when you include items and racials. It’s great) to deliver depth.

The problem with WoD is that when selecting which abilities to keep it did the opposite of what the OP suggests. It kept all the cooldowns and merged the swifty macros instead of going back to reasonable utility and ability selections.

The only two things it did right was to reduce the CC a little and go away from bring the player not the class at the very high end, and it made for some of the best raid gameplay the game has ever known.

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I think WoW’s moment of opportunity has passed.

These topics of discussion have come up in the past as well, at which point they had a bit more favor in the community.

But as time has gone, those who’ve wished for greater design changes have slowly quit the game, while those who are satisfied with the way things are, have remained.

So as time goes, WoW finds itself with an increasingly conservative playerbase, and the game’s design will inevitably reflect that - if Blizzard takes feedback into account.

And looking at The War Within (as well as Dragonflight), then Blizzard don’t seem to try to change the game’s design in any fundamental way. They’re just adding to it, in an effort to please the remaining playerbase who likes it the way it is.

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Complex class design is a new thing, and was inspired by ffxiv, I’m almost sure about it.
Wow constantly borrows ideas from other games there are nothing stagnant about wow’s systems

I’m guessing you didn’t play MoP? The reason we got the WoD-Legion pruning was because people were complaining about the complexity.

On the topic generally, I don’t think the classes (most, anyway) are that complex now, and classes having a robust toolkit for utility is just a good thing. It’s not like they’re overly homogenized, all specs play pretty differently.