WOW, on ulta looks stunning in some places. Do they use a new engine or someting? Because i did dungoen streets of wonder and it did look stunning on 10 ultra. the lightning from the spells the map itself and the char’s.
Do you have an raytracing card, they added raytracing with Shadowlands?
Trust me, you can’t tell the difference.
Well, you can tell it by the FPS loss.
I’m waiting for graphics card prices to drop, I’ll probably get an RTX card when they do. Can I wait to 2040 though…
Second one, the shadows are tiny bit better?
Well I’ll be damned.
Still, you’ve got to admit the difference is very very very tiny, no? Certainly not worth the price of an RTX card.
I assumed so, you play WoW
Sure, but why’d you want to play that thing? :o
Hello
Why can I edit your post?
I made it some sort of wiki post to test it out
Because it’s fun?
Well… we’re on two minds about that.
Loved The Witcher. Such a shame. Buggy, boring, loose controls. Yerch.
I’m running a 12th gen i9 with a 3080ti
Wow still chugs in the odd place.
Cyberpunk at ultra with Ray tracking at psycho (above ultra) easily hits 120fps and is far smoother than wow.
It’s the engine.
But you have to admit that is no longer a bad looking game in some places are very detaild a nice. I came into my pants in dungoen wonder street on ultra . Oke its not like a 2022 game for sure not but not bad either if they want and upgrade the engine a tat more it will look amazing and i hope they will with every new pack
You know the prices have been dropping for weeks now right…?
they have but still insane
It won’t be if all you play is WoW.
Now play Control with RTX on. Justified.
In honesty I have only played maybe two games where the RTX shadows were enough to make me think worth. Even then the hit is…disgusting.
I much prefer RTX reflections really adds to immersion imo.
Edit; yeah prices are still insane. I picked up a 2060S for £325 and a 2070S for £410 before the prices climbed. Now it’s like £800 for a mid tier card? Vomit.
Well… I don’t entirely agree.
I agree that RTX can be great, especially reflections - and as a matter of fact I think reflections are a particularly great way to deliver on the feeling of self. One of the most profoundly human experiences - and something most animals cannot do - is to recognise yourself in a mirror. If you show a reflection of a character you’re currently playing in first person - especially if it is a character you have invested a lot of time in and come to identify with to some degree - that is a profound experience.
But WoW’s RTX shadows aren’t just normal RTX shadows - they are so much worse. Raytracing is of course supposed to originate from light sources, but WoW’s raytracing does not. Instead there is a fictional and invisible light source placed at a certain offset to a characte rmodel and then that raytracing will then trace to a very small area.
You do get self-shadowing and you do get the ability for your shadow to fall on another character’s shadow - but what you do not get is shadows that come from the actual location of the sun, or is filtered through trees (i.e. proper “godrays” and shadows from tree canopies and the like. Light sources from braziers or bonfires do nothing - they do not even self-shadow; that is a bonfire does not create a shadow onto the rocks and the ground surrounding the fire.
It is, without question, the worst implementation of RTX anywhere in the market. I really hope that 10.0 drastically improves raytracing - or it’s gonna stay off for me. It doesn’t even tank my FPS - I just don’t think it’s worth the additional watts of power to run the RTX part of the chip.
Ray Tracing is not necessarily needed. However, it allows for those caring an accurate shadow calculation, similar to a 3D-Editor like Blender.
It is more a “detail” thing. Not really that important, unless you have also more reflections of materials.