Hey there, so I just bought a 3080, installed it and reinstalled all the drivers. I have around 50fps in Org which is what I had with my old card with raytracing on (I had 2070 Super). Problem is, my GPU is only 38% used aswell as my CPU (9700k) which is about 30% used. Now, it’s normal that you have lower than 99% GPU used if you limited FPS manually or if you’re bottlenecked by CPU which I’m not, I really don’t understand why is my game only using less than half of my GPU’s power when I’m loading it with graphical strain such as ray tracing, surely it should load fully.
What resolution you are using? 1080p is likely to be always CPU restricted with that GPU.
Plus busy cities are usually very heavily CPU (single thread) restricted due to amount of players. Depends also on addons you might use. Try to compare FPS in some normal zones.
Yeah sorry forgot to mention, I’m playing in 1440p. I mean, I do understand how CPU heavy WoW is but surely ray tracing should power up the GPU and put it to work regardless.
Somehow RT in WoW is also very heavy on the CPU.
I noticed that while testing on the beta in Bastion.
With max settings and RT on i had about 34 FPS but my GPU usage was lower than without RT and higher FPS 
Well if I turn it back off, I get around 30 extra fps, but the usage is roughly the same. It’s just that at around 40% of it’s use, it can output around 45 with RT and about 75 without, but I still don’t understand why it’s not using more of my GPU when it’s obvious that it has potential work to do.
It’s not RT, it’s a map bug. Something around those northern lakes is always rendering no matter your distance. You look north or whatever direction to that and the FPS goes down clearly. And what you see on CPU is excess amount of draw calls.
Go to Dazar’alor, fly behind great seal and look on the harbor, especially on higher resolution/mode
In SL most of Ardenweald can cap the GPU, some Maw areas etc.
Look at every cores. One, the “main” core likely has 100% load and is limiting the FPS in CPU bound scenarios. Also DXR kills FPS just because.
Unreal Engine 5 is always there for you, Blizzard.
WoW will never run at high FPS w/e PC you have, outdated engine.
Same thing here with a 3090. I think RT is stalling the GPU and not utilizing it fully, I would just disable it until they improve implementation
Noobish question but:
How do you know how much of the GPU and CPU that are used? Is it the activity manager?
That or using MSI afterburner overlay which can show way more details.
Yes ofcourse, thank you! I already have the afterburner but all I’ve ever used it for is checking the temperatures, I never dared trying to overclock.
Temps are always fine no matter what I do, so I forgot all about it.
MSI Afterburner + Riva Statistics Server
I don’t understand where the bottleneck is either, CPU sits at 38% and GPU 44%, and I have about 60 FPS in a major city.
Can someone explain to me what I am doing wrong? there’s no vsync on, I have an RTX 3080 with 9700k.
Did you disabled Vsync and FPS limits in game? Then:
- try without addons
- run latencymon, run the game, if the FPS isn’t as high alt-tab to latencymon and check if it’s not screeming red (Nvidia driver may conflict with audio driver limiting performance - can be fixed)
- check per-core CPU load. One core will have higher load than others, if it’s 100% then it’s main core bottleneck, but 9700K is like way way than 60FPS in a city unless you are next to like zounds of people ( If you go to like Stonard then 200-300 FPS 1080p should be at minimum).
- check temps

- if nothing helps use Nvidia nSight and nSight graphics for low level debugging
