By removing levelling options?
what do you mean? what levelling options are removed, you can go anywhere and do anything and have mobs of the appropriate level for xp.
Whats removed?
Exactly. One canât opt out of the scaling and go for a different levelling experience resembling the old ways where the different zones actually have different levels.
Scaling should be optional - an option. Even be the default option. But there should be other options too.
whatâs so great about enemies being too high or too low?
Just because you donât enjoy a non-scaled levelling experience it should be removed? I understand that you egocentric minds wants content that only caters to you, but you are incapable of recognising that other players have other preferences and might go for different options than you.
If WoW were to be developed to only suit you, it wouldnât be much of a game for everyone else.
I understand youâre some kind of triggered dude, but I was asking a question, maybe answer it instead of throwing out pointless, baseless accusations
It was pointed to every self-centric whoâs opinion is that scaling is the best and everyone who wants more options are wrong.
Having red level and green level zones enables both challenges and stomping grounds, giving players further options for how they want to play in terms of difficulty. It also enables actual âdonât go thereâ-dangers in the world.
i wish the scaling was a toggle to be honest so i could turn it off but iâve said the same thing about CRZ in the past itâs ok when your leveling but once you hit max level i want the option to turn it off
Itâs very simple - mobs that are too high become lower relative to you as you play, giving a feeling that your character becomes stronger. Thatâs fun.
Then new enemies are too hard for you because theyâre even more badass and dangerous. But you already grew, and you can do so again.
Thatâs why RPGâs have experience bars in the first place.
oh rlyâŚ
Ya rly. Thereâs literally no reason to have an experience bar other than to give the player character growth.
hahahah ok bud
Werenât you for scaling back when it was added or am I just getting older and mixing people up on the forums?
Dont get me wrong opinions are allowed to be changed.
Alright, come up with another reason then.
there are many, but just to name one, learning to play class with skills given over time.
If you really think thereâs only one reason I just canât help but haha at you
And what, pray tell, is being given skills over time?
I wouldnât mind scaling if it made sense, but my level 60 spell rotation against grey mobs in BfA taking twice as long as a level 12 player wanding the same mobs to death with zero effort? Nope. Itâs not good.
Exactly. The game becomes more complicated and difficult against the same enemy. Thatâs not progression, itâs regression.
While itâs true that it can act as a kind of 15 hour long tutorial, it isnât satisfying whatsoever, and itâs not a good reason to add an XP bar.
Like⌠I know gaming companies are adding XP bars to literally everything these days and it unlocks appearances or whatever, but I really opposite it. It just completely misses the point of those genres. Iâve seen exceptions but theyâre very rare. One such exception is Warcraft 3 which makes hero units that gain XP - but in that case it, once again, is because the hero grows in power.
Pros:
- It enables non-linear questing.
- It enables people of different levels to play together.
Cons:
- Certain items scale way too strongly (e.g. legacy items with 3 sockets, legacy enchants), which ruins PvP and the new Mage Tower.
- You might feel weaker against open world mobs as you approach the max level.
Personally, I think the open world mob scaling issue as one approaches the max level is a very minor problem and the pros outweigh it. One can gear up very quickly at max level, so this issue is really just a temporary inconvenience. When you hit max level and you prefer doing open world and questing stuff, just do some WQs, do the covenant campaign to get your armor set, and soon youâll feel a lot stronger against the mobs than you did before.
The PvP and Mage Tower scaling issues are a much bigger problem, in my opinion.
what pray tell is this sentance xd
you get skills as you levl up and have time to learn to play with em (granted itâs hardly needed cuz this game is so easy a 2year old can do top dmg)