I’d do this, but also change the way gear works so that every piece doesn’t have multiple levels to upgrade. That’s such an obnoxious way to treat players but they do it because the more hardcore side of the player base hits M+ and raiding like there’s no tomorrow.
The only thing I’m not a huge fan in the current raiding scene is the requisites for Mythic.
For a few xpacs already we had issues finding the people for it with the lockouts, server limits and add on top of that a pretty steep grind that not everyone doing heroic wants to do.
But I hope the new interserver guilds will fix most of that, though a flex option for the number of players would be nice
No. Normal raids are too long for players with limited time. 1 LFR wing, when it is still new content, can already take longer than 1 hour with many stacks of Determination.
Mythic should keep gear. But I would both reduce the difference between the 6 “tiers” of equipment from 13 down to 6, and similarly their upgrade tracks from 8 steps down to 4. Myth gear would already be at the absolute max and would equal the “new” Hero 4/4. So the current gear scheme for Season 1 of TWW:
Column 1
Column 2
Column 3
Progress 1/8
Progress 8/8
Explorer
558
580
Adventurer
571
593
Veteran
584
610
Champion
597
619
Hero
610
626
Myth
623
639
would become:
Column 1
Column 2
Column 3
Progress 1/4
Progress 4/4
Explorer
558
567
Adventurer
564
573
Veteran
570
579
Champion
576
585
Hero
582
591
Myth
591 (1/1)
591 (1/1)
Also, as others said, Mythic should keep a static size. And seeing how we have 39 specs right now, I think it’d be a nice experiment to implement a locked size of 39 participants where every spec must exist exactly once (so yes, 6 tanks, 7 healers, 1 support and 25 dps).
-=EDIT=-
I screwed up the numbers on the table above. Fixed now.
You do realise the reason for the static 20 man mode is for balance. It can’t flex for that reason. Or you’ll just have cheese comps and numbers.
I’m never a fan of removing LFR, it’s the easy anyone can do it and see the raids mode that should always exist. Not that I’m in favour of removing but it would be more appropriate to remove Normal than LFR.
Not a fan of mythic without loot either and this would have a huge impact on M+ and PvP as well. We all have similar gear brackets for content.
On the whole your idea doesn’t appeal to me but I am but one player
LfR isn’t just appealing because it’s easier or queue-able, but also because it’s separated in smaller pieces.
Imagine if it’s a full raid, needing something from boss 1 or 2, getting in the queue, and getting into a raid on boss 6 or 7, having to finish it (Or eat the deserter debuff), then re-queue and pray it’s not a halfway-done raid again.
That already happens with current LfR, but imagine the frustration when it’s more than one boss (or two) you’re missing out on.
And mythic as flex doesn’t work (Too tricky to balance), and only cosmetic rewards would kill motivation, and eventually participation.
I wouldnt say get rid of LFR entirely but i don’t think it deserves its own tier set, just reward players with like M0 gear from random dungons or something.
I think its kinda lame that some LFR tierset colors look better than Mythic for some classes.
I think Normal is easy enough as it is.
Heroic can be a bit harder agreed.
Mythic flex mode would be nice but i dont see it ever happening unless they introduce an even harder mode to keep the ‘Elite Players’ happy.
IMO they should keep Mythic locked the way it is until Hall of Fame is over and those people win WoW gg, then unlock Mythic flex mode.
But i know a horde of Mythic nerds are going to rush and cry about how any alternative devalues their special pixels, who cares the glory is gone once HoF is over what are you defending anymore.
So we’re back to the topic that you’re angry that people who can complete Mythic Raid have better gear than you because you want to have everything at the same level as them without any effort? Maybe just be better.
This for me is hugely important now. In the past I used to be able to just play WoW for hours and hours, so doing a full raid was easily managable, but since I had a baby recently there’s no way I can commit to being present for a full raid. LFR is going to be the only way I can see raids for the foreseeable future.
This is important as often there’s story that’s completed/continued within the raids. I played a bit of Dragonflight in January, just doing the open world story chapters, and the storylines were full of gaping holes because I hadn’t done the raids. I know story isn’t important or interesting for all players, but this matters to some of us.
I think raids need more of a revamp than just have 1 or 2 difficulties. The experience still isn’t very fun. The looting system is still unrewarding.
I want to see the raiding experience changed before we even get into the difficulty option. They need to be more accessible, hassle free and fun. Most of my time shouldn’t be passed running or killing trash.