Hi,
I am anewplayer and have some questions.
I finished the dragon flight story line and war within story line.
I am doing the burning crusade story and work my way up to dragonflight to see all lore. But I was wondering if there is a story line like it is in dragonflight or war within (I noticed that there isnt a different marker to track for main campaign)?
Could someone tell me how TBC is designed? Is this different then in dragonflight for instance? How must I know what assignments to do? When I open the map It says I have 3/8 chapters finished. But I dont have a followup quest (or that different marker like it has in dragonflight). So what to do now?
I looked it up at wowhead. MAybe start with Decipher the Tome quest and then to Falcon watch (all in hellfire Peninsula). Is that the way to go?
In the original zones (Vanilla, only available on Classic Servers now), TBC and Wrath there was no real Campaign Story.
You basically explored the zones and did local quests for whatever village or camp you found. Some of these storylines fit the overall story of the expansion, such as the Illidari in Shadowmoon Valley, but most didn’t.
In Cata, MOP and WoD the stories were done in Chapters. Each zone had so many chapters and these were a mixture of zone stories and expansion stories. The quest log will tell you which chapter you’re on (3/5 etc.).
In Legion they started doing Campaigns which tell the expansion story with varying numbers of Side Quests for more local stories.
The best way to play the game for the story is starting with the rpg Wacraft .
Playing Warcraft after you complete the campaign at least in Warcraft 3 Reign of chaos and The frozen throne you get a better idea of what World of warcraft Classic-Tbc-Wotlk offer. (Just my suggestion ")
Hi,
Thanks for the answer.
That feels a bit of a let down. The story like in dragonflight was done well. I feel just running around and doing random quest is a bit of a waste of time.
But then i should start with the once you said which has a story.
While the quests were unorganized back then compared to the campaign we have today, if you check the map there are yellow exclamation marks all around, they show the more important questlines usually.
To be fair DF/TWW are the more recent expansions where they had all the lessons learnt and experience.
Classic/TBC are 20 year old games that are designed like old mmos, where quests were just there to send you kill X boars, with just flavor text as an excuse.
You can ofc do the zones to get the overall story of the people that were living there in the world and their struggles, but if you want the overall story of those expansions, I think the best bet is to find it online (either fan videos or texts).
If you want to quickly learn warcraft lore, you should find youtube videos with summaries. Game does not deliver lore in a proper way. Especially for early expansions.
No main campaign, it really was just “We have opened the Dark Portal to this other world, let’s see what’s there”. And I kind of preferred it that way.
You are talking about the quality of storytelling and characters, I am talking about in game systems and how they present the story.
In the past they had a handful of story quests in a quest hub without an overarching story and no indication of what to do first. Now they have campaign quests that spawn the whole zones and explain most of the things, as well as side quests that go in depth in the world.
From a quality PoV I will not disagree or go into an argument. What I am talking about though is from a game/system standpoint and how they present that.
If you want a somewhat “related to the story” quest experience you want to do “main” quests. Those would (largely) be the questlines required for the achivements you can find under Loremaster of Outland.
The whole chapter thing is an annoying leftover from either WoD or some changes they made during SL.
Campaign has been a thing since Legion!? so relatively new
Others explained all 3 of them. I suggest addon “BtWQuests” on curseforge for every quest chain. With This you can explore the lore own your own without potential spoilers by just playing the game and completing quests -Timewalking.
Before WoW I played Ultima Online (which was one of the inspirations for the creators of WoW) and it had no quests.
You leveling by going out in the world and killing stuff.
There were areas such as an Orc Fort that players would organise an assault on which had so good battles (the orcs were all NPCs).
So WoW have some quests and more structure to its leveling was quite progressive at the time.
And to a degree the questing on rails that we have now does remove a lot of the exploration and discovery elements of these games.
Although the story telling is better (though story in DF wasn’t great).
There is room in the game for an AddOn something like AutoPilot (which leads you through the most efficient path of quests for leveling) which leads you through a Story.
This story could be for a race like Orcs which would have a lot in Outland and Draenor but in older zones like Durotar.
The Story could be about a Villain like the Old Gods so a lot in Sillithus and in Ulduar and in BFA.
There are no campaing on those 3 expansions but in WOTLK if you play the quests of a zone in order in a linear manner (it means start with the first quest of the zone and don’t go to other questhubs until the quests from the first hub quide you there) the story progress closely to a campaign