Wow seasons should last only 3 month's. Games too boring

Documented, where exactly are you getting these numbers, i assume not from Blizzard?

I took those from wowprogress.

With the current pace of gearing, no chance in hell.
Not to mention the fact that the game is buggy as hell due to how they are rushing patches. Last thing we need is for it to get even worse.
I would like to play the content we got without bugs before wanting more.

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i thought so. So from what i recall and someone please correct me If I;m wrong. That only tracks guilds who upload their progress?

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The real number that matters is how long does it take for progression guilds to die, and this isn’t really recorded anywhere. But from my experience and asking friends in other guilds, it’s way less than 6 months.
The problem is every content (and the entire player base) is now grouped together by the Season, and forced into the same schedule.

That would be interesting. In my experience, way back, you always had a core, or few core people. When they gave up so did the guild. This is why when people moan about their guild disbanding I take little notice.

No. According to the site: “WoWProgress pulls Guild and Character information from the official Battle.net API and transforms it into Guild Bosskills with date/time attached.”

Either way, you soured doubt about the merit of my claim by insinuating that the numbers were too uncertain (i.e. they could be so uncertain as to make my point invalid), alas I asked you to what degree do you think there’s statistical uncertainty about the numbers?

I still ask you that.

And my point is still that activity goes down over the course of a Season and that the numbers aren’t staggeringly high to begin with.

Your counter point to that was to /doubt, and I ask on what basis and to what degree?

For us in the last 7 raid tiers the core people always remained, and 5-6 of the rest gave up after 1-2 months, at which point the roster just died. The strange thing is, back in 2010 when people got fed up they’d quit the guild, but nowadays they quit the game instead.
And usually return in the next season/expansion.

Some one would have to initiate that pull though. There’s no way it would pull randon-casual-guild-no-one-cares-about unless someone asked it too.

Also some people keep their details of what they do private - I don’t share my activity to APIs.

And your point with saying that would be what exactly?

I think quite a few people these days don’t play just one game anymore, or have a ‘main’ game. They hop from patch to patch in different games, enjoy the honeymoon phase, and then when it starts dragging a bit another game has something new.

I’m not sure if that’s because there’s something faulty with WoW, or WoW’s seasonal model, or whether they actually went with this model because gamers have changed their ways and they simply noticed that.

Please no this cadence is fine.

Why do you keep arguing? The guy literally avoids any question relevant to counterarguing your claim aka the margin of error from the statistics you take. Let it go he doesn’t want to have a discussion he just wants to be right.

I made my point many posts ago: WoW Progress doesn’t not track the whole player base. to clarify further, it doesn’t not pull every character from the API, it’s not accurate,

Nothing more needs to be said.

You’re literally treating statistical DATA like one would algebra or analysis. Nothing more needs to be said indeed. Take care.

I mean… for myself, I am a raider above all things. Only heroic, but still - that is the content I like.

If the game was doing a new raid every 3 months, that would be great for me because there would be a constant feed of new raids.

OTOH, we’ve seen what happens when Blizz try to push too much new stuff in too little time; unfinished features that ultimately disappoint players, and bugs galore. While a part of me thinks they could throw more resource at the problem and have 4 teams working simultaneously on new raids, each of them getting a solid 12 months to design, build, and thoroughly playtest theirs… another part of me says that won’t happen.

Despite WoW being worth tens of millions of dollars per month just in subscription money, most of that seems to vanish into the latest CEO’s next yacht rather than expanding the workforce. As such we have to realistically assume that zero other content could possibly happen besides the raid and dungeon rotation.

Which again, I would be fine with. I don’t really want to have much to do with the open world, I’m pretty content with the lobby game experience (because my lobby is my guild and community), and tend to view things like new islands and fancy rings as a chore rather than a pleasure.

But other people feel differently and it’s probably not fair to deprive others of their favoured content just so I could have more of mine :dracthyr_comfy_sip:

If we could have a new raid, zone, optional world quests, and a midway island patch every 3 months? Sure! Double my sub, even, I’m there for it. But it has to be good quality. It can’t be buggy, disappointing, or overtuned and frustrating. It’s got to be at a consistent difficulty level that I can adapt to, with a reasonable chance to get a decent number of myth track items from M+ within those 3 months.

Just to budge in here, but my point was this:

And whether that number is 8k or 20k or whether it’s raiding or M+ or PvP, the point I’m making is that activity goes down over the course of a Season and that the activity numbers for WoW these days aren’t staggeringly high to begin with.
And that’s all a point toward long Seasons being a detriment to the game, because the content relies on player activity that there is less of over time.

You seemed to insinuate that this was all so uncertain that only Blizzard can truly know.

To which I asked, and would continue to ask, to which degree do you insinuate this uncertainty? Are you simply implying doubt about the numbers being accurate or are you saying that the downward activity trend over the course of a Season may not be true?

3 months?!
Haha, what

World of Warcraft isnt Diablo IV! :joy:

If you sprinkle a little bit of Diablo III over it, it gets pretty close.